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Makefile | 2010-05-29 | 5.0 KB | 152 lines |
- .PHONY: all clean veryclean
-
- MODULES = atanks.o beam.o button.o environment.o explosion.o fade.o files.o globaldata.o \
- missile.o perlin.o physobj.o player.o satellite.o sky.o tank.o team.o teleport.o virtobj.o \
- update.o network.o floattext.o land.o text.o client.o gameloop.o
-
- CPP=g++
- CC=gcc
- LD=g++
- LIB=ar
- WINDRES=
- # FLAGS += -DDATA_DIR=\".\" -Wno-write-strings -DNETWORK -DTHREADS
- FLAGS += -DDATA_DIR=\"${INSTALLDIR}\" -DNEW_GAMELOOP -Wno-write-strings -DTHREADS
- OUTPUT = ../atanks
- WFLAGS =
- OFLAGS =
- LFLAGS +=
- LDFLAGS = `allegro-config --libs`
-
- CFLAGS += -g -Wall -Iinclude -I/usr/local/include
-
- SRCS = $(MODULES:.o=.cpp)
- GLOBALS = main.h imagedefs.h externs.h
-
- all: $(OUTPUT)
-
- clean:
- rm -f *.o
-
- veryclean: clean
- rm $(OUTPUT)
-
- $(MODULES): Makefile
-
- atanks.o: atanks.cpp globals.h main.h menucontent.h
- $(CPP) -c atanks.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- button.o: button.cpp button.h
- $(CPP) -c button.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- client.o: client.h client.cpp
- $(CPP) -c client.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGSS) $(CFLAGS)
-
- environment.o: environment.cpp environment.h
- $(CPP) -c environment.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- explosion.o: explosion.cpp explosion.h
- $(CPP) -c explosion.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- files.o: files.cpp files.h text.h text.cpp
- $(CPP) -c files.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- floattext.o: floattext.cpp floattext.h
- $(CPP) -c floattext.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- gameloop.o: gameloop.cpp atanks.cpp main.h
- $(CPP) -c gameloop.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- globaldata.o: globaldata.cpp globaldata.h
- $(CPP) -c globaldata.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- land.o: land.cpp land.h globaldata.h environment.h
- $(CPP) -c land.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- missile.o: missile.cpp missile.h
- $(CPP) -c missile.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- teleport.o: teleport.cpp teleport.h
- $(CPP) -c teleport.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- physobj.o: physobj.cpp physobj.h
- $(CPP) -c physobj.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- player.o: player.cpp player.h
- $(CPP) -c player.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- tank.o: tank.cpp tank.h
- $(CPP) -c tank.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- team.o: team.cpp team.h
- $(CPP) -c team.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- virtobj.o: virtobj.cpp virtobj.h
- $(CPP) -c virtobj.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- fade.o: fade.cpp
- $(CPP) -c fade.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- perlin.o: perlin.cpp
- $(CPP) -c perlin.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- sky.o: sky.cpp sky.h
- $(CPP) -c sky.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- satellite.o: satellite.cpp satellite.h
- $(CPP) -c satellite.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- text.o: text.cpp text.h
- $(CPP) -c text.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- update.o: update.cpp update.h
- $(CPP) -c update.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- network.o: network.cpp network.h
- $(CPP) -c network.cpp -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- %.o: %.cpp %.h
- $(CPP) -c $< -o $@ $(FLAGS) $(LFLAGS) $(OFLAGS) $(CFLAGS)
-
- $(OUTPUT): $(OBJECTS) $(MODULES)
- $(CPP) $(MODULES) -o $(OUTPUT) $(FLAGS) $(LFLAGS) $(LDFLAGS) $(SFLAGS) $(CFLAGS)
- # strip $(OUTPUT)
-
- # dependencies:
- physobj.h: main.h virtobj.h globaldata.h
- virtobj.h: main.h player.h
- main.h: imagedefs.h externs.h
- globaldata.h: main.h
- player.h: main.h menu.h
- tank.h: physobj.h
- floattext.h: virtobj.h main.h environment.h
- menu.h: globaldata.h
- environment.h: main.h tank.h
- files.h: globaldata.h environment.h
- globals.h: virtobj.h floattext.h physobj.h tank.h missile.h explosion.h player.h environment.h globaldata.h teleport.h decor.h beam.h
- button.h: globaldata.h environment.h
- team.h: globaldata.h
- satellite.h: environment.h globaldata.h virtobj.h
- beam.h: main.h virtobj.h physobj.h
- missile.h: main.h physobj.h
- teleport.h: main.h virtobj.h
- decor.h: main.h physobj.h environment.h globaldata.h
- explosion.h: main.h physobj.h
- virtobj.cpp: virtobj.h environment.h
- physobj.cpp: physobj.h environment.h
- atanks.cpp: globals.h menu.h button.h team.h files.h satellite.h menucontent.h
- beam.cpp: environment.h globaldata.h physobj.h player.h decor.h tank.h beam.h
- button.cpp: button.h
- environment.cpp: environment.h globaldata.h virtobj.h missile.h tank.h files.h
- explosion.cpp: environment.h globaldata.h explosion.h missile.h decor.h tank.h player.h
- fade.cpp: globaldata.h main.h
- files.cpp: player.h files.h main.h
- globaldata.cpp: player.h globaldata.h files.h
- missile.cpp: environment.h globaldata.h explosion.h missile.h decor.h tank.h
- perlin.cpp: main.h
- player.cpp: environment.h globaldata.h player.h tank.h menu.h files.h floattext.h
- satellite.cpp: environment.h satellite.h beam.h
- sky.cpp: globaldata.h main.h sky.h
- tank.cpp: environment.h globaldata.h floattext.h explosion.h teleport.h missile.h player.h beam.h tank.h
- team.cpp: tank.h team.h player.h
- teleport.cpp: environment.h globaldata.h teleport.h
-