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- Medieval: Total War «
- Battle Tutorial Demo - Readme Documentation
- Full game coming soon!
- 23rd August 2002
- Website: http://www.totalwar.com
-
- System Requirements
-
- MINIMUM CONFIGURATION
- Windows 98 «, Windows 2000 «, Windows ME « or Windows XP «
- Intel Pentium II « 350 Mhz MMX or AMD Athlon « processor with supported Direct3D video card
- 64 MB RAM
- 4x CD-ROM/DVD-ROM drive
- 310 MB free hard disk space
- 3D Accelerated Mode requires a 16 MB Direct3D capable video card with a DirectX 8.1 compatible driver.
- DirectX 8.1 compatible sound card
- Windows Media Player « 7.0 or higher (not on CD; available at www.microsoft.com)
- DirectX 8.1 required
- Keyboard
- Mouse
-
- RECOMMENDED
- 500 MHz or faster Intel Pentium III or AMD processor
- 128 MB or more RAM
- 4x CD-ROM/DVD-ROM drive
- 310 MB free hard disk space
- 64 MB or greater Direct3D capable video card
-
- IDEAL
- 1.0 GHz or faster Intel Pentium III or AMD processor
- 256 MB or more RAM
- 4x CD-ROM/DVD-ROM drive
- 310 MB free hard disk space
- Fast 64 MB Direct3D capable video card
-
- For smooth running, all specifications may require an additional 64 MB
- approximately for Windows swap file space.
-
-
-
- General Help
-
- Cursor Help
- When you point the cursor at icons and units, you get a quick description
- alongside the cursor.
-
- Red text û Enemy information
- White text û Your unitsÆ information.
- ò This text gives you a good idea of how individual units are fairing in
- battle so donÆt neglect it.
- Range indicator cursor
- ò If the arrow is green, this indicates that the enemy units are within
- range of your missile-firing units. Red indicates the units are currently out of
- range.
- ò If the arrow is crossed through, the currently selected unit is out of
- ammunition.
-
- Surveying the Domain
- Use the Arrow keys or the mouse-scroll to move around the map.
- Changing your Viewpoint
- ò Right-click on the terrain to centralise focus on that point.
- ò Your viewpoint is indicated on the Map View by the white quarter circle.
- Note: If æmouselookÆ is selected in the control options then you can hold down
- the right mouse button for æmouselookÆ.
- Line of Sight
- In order to create more realistic battlefield scenarios, you can only see as far
- as your unitsÆ line of sight allows.
- ò Before battle commences, the pale circle on the Map View shows the extent
- of your unitÆs view of the terrain. Using units to scout and extend your view
- over the terrain should not be overlooked as an effective strategy.
- Note: To switch æLine of SightÆ off, go to Game Options, Realism Settings and
- deselect RESTRICT CAMERA.
- Mouse-defined Camera Positioning
- Note: Only accessible when mouselook is switched off
- Right click, hold and drag to radically alter you viewpoint. The start point of
- your click and drag is where the camera will be positioned whilst the point
- where you release the button is the centre of the new view.
- Zoom to your Battle units
- To move your viewpoint directly behind your gathered forces, double-click on one
- of the unit flags in the bottom left of the screen.
- ò If the units are on-screen, double-click on the unit itself.
-
- Knowing your Army
- To be a great general, you must know your units. To know your units you must
- learn their ways. The next section will take you through every aspect of
- controlling your warriors in a battlefield scenario.
- The Unit Flag
- At the bottom of the screen are the unit flags. These display important
- information about the status of each of your units. Use this as a constantly
- updated status report to allow you to make the correct decisions for you and
- your faction.
- Action indicator
- ò A Grey Unit Flag indicates the unit is not currently selected.
- ò A White Unit flag indicates that the unit/s are selected.
- ò The unit containing your general is denoted on the battlefield by the star
- on the Unit Icon.
- Action Indicator
- Here is a list of action indicator icons that you will encounter in battle.
- Unit under fire
- Unit routing. If the Flag is blinking, the unit is wavering.
- Unit firing
- Hand to hand combat
-
- Selecting and Moving Units
- To move units, you must first select the unit. There are three methods you can
- use to select a unit.
- ò Click on the unit you wish to select.
- ò Click on the Unit flag of the troops you want to command. Take note that a
- selected toggle is depressed and highlighted white.
- ò Double-click the unit flag to select a unit and move your viewpoint behind
- the unit.
- Note: The Standard of any units currently selected pulses.
- Once the unit/s are selected, click on the ground at the point you want them to
- move to.
- ò If you want the selected units to run/charge, double-click.
- To Order an Attack
- ò Click on the enemy units. The unit moves to attack the chosen enemy Unit.
- ò Double-click to order your unit/s to charge.
- If your unit is a range unit (archer/crossbowmen), they move into range. Other
- units move in to engage the enemy hand-to-hand.
- Note: Ordering your units to charge or run increases their fatigue.
- To force range units into melee mode (Force Move for other units)
- ò ALT + click.
- Viewing the æGhostÆ destination of a unit
- To see the æghostÆ destination of your units, press the SPACEBAR and a æghostÆ
- of the selected units final destination appears.
- Deselecting Units
- Click another unit to deselect the previously selected unit.
- Deselect All Units
- ENTER deselects all units.
-
- Grouping Units
- Selecting Groups of units
- If you want to create a temporary group of units, hold down the CTRL button when
- you click the unit flags or the units themselves then press G to group them.
- ò Alternatively, hold CTRL, then right-click and drag on the ground to drag
- a selection box around units. Finally, press G to group them.
- Creating Pre-defined Groups
- In the heat of battle, quick selection of pre-defined groups of units may mean
- the difference between glorious victory and ignoble defeat.
- ò To assign units to a group press CTRL + SHIFT + ænumberÆ. That group is
- now assigned with the number you chose.
- Selecting Pre-defined Groups
- ò To select a pre-defined group, press CTRL + ænumberÆ. All units within
- that group are now selected to do your willing.
- Deselecting a unit from a group of units
- ò Select the individual unit and press G.
- Note: This function does not work with pre-defined groups.
-
- Commanding Your Army
- Use any of the control methods or combine them to tailor the interface to your
- own preference. In the heat of battle, the ability to issue multiple orders
- quickly and accurately will offer the sure-footed general a distinct advantage.
- There are three methods of accessing orders:
- Icon Menu Bar û Visual method with tooltips. Select unit/s and then click the
- icon to give an order.
- Drop Down Menu û Select unit then right-click. Click when you have highlighted
- the desired order.
- Keyboard shortcuts û Press the respective keyboard shortcut to issue the order.
-
-
-
-
- Improving Performance
- Windows XP
- Note that the game may appear to run normally in XP with the graphics card
- drivers installed incorrectly. If problems occur, please check that the correct
- display drivers for your card are installed fully.
- General
- Note that higher resolutions may cause slower gameplay. We suggest you adjust
- the detail levels in the Performance menu including the number of units on the
- battlefield. Lowering the sound quality may also increase game performance. The
- default setting is medium. It is advisable that you shut down all non-essential
- applications that may be running when you play Medieval: Total War. If you make
- use of the Microsoft Office Toolbar, and it appears over the game screen when
- playing Medieval: Total War, you will have to disable it before playing. There
- is a utility installed in most Windows systems (Findfast.exe) that will
- periodically run and catalog all of the Microsoft Office files on your hard
- drive. When it is doing this check, your computer's performance will be
- dramatically impaired. You may want to remove it or disable it when running
- Medieval: Total War.
-
- Tested Video Chipsets
- The following list of video card chipsets have been tested and work with
- Medieval: Total War. For all these cards, you should ensure that you have the
- latest drivers available. If your card is not on this list it doesn't mean that
- it won't work.
- Matrox G400 (tm), nVidia Riva TNT 2 (tm) (nVidia 650 drivers tested), nVidia GeForce 256 (tm),
- nVidia GeForce 2 (tm), nVidia GeForce 2 MX (tm), nVidia GeForce 3 (tm), nVidia GeForce 4 (tm), ATI
- Rage 128 (tm), ATI Rage Fury (tm), ATI Radeon (7500 and 8500) (tm), Rendition 2100/2200 (tm) and
- Intel I840 (tm) and I940 (tm).
-
- Crashing When Setting to Higher Video Display Resolution
- The game may crash to the desktop or display an error message when you attempt to start
- a game after changing the display resolution in the setup screen. This occurs if your
- monitor or its driver does not support the display setting you selected. If this occurs,
- we recommend that you restart the game and set the resolution to a setting supported by
- your monitor. To view the highest setting supported by your monitor, in Windows,
- right click on your desktop, select Properties, and click the Settings tab. By dragging
- the Screen Area slider bar all the way to the right on this screen, you can see the highest
- resolution supported by your monitor.
-
-
- Software ⌐2002 The Creative Assembly Ltd. Documentation ⌐ 2002 Activision Inc.
- All rights reserved. Total War, Medieval and the Total War logo are trademarks
- or registered trademarks of Creative AssemblyÖ in the United Kingdom, United
- States and/or other countries. All rights reserved. The Activision logo is a
- trademarks or registered trademarks of Activision Inc. in the US and/or other
- countries. DirectX, Direct 3D, DirectSound, DirectDraw, Windows and Microsoft
- are either trademarks or registered trademarks of Microsoft Corporation in the
- United States and/or other countries. QSound and the Q Logo are registered
- trademarks of QSound Labs, Inc. "Environmental Audio" is a trademark and the
- Environmental Audio Logo is a registered trademark of Creative Technologies Ltd.
- All other trademarks are the property of their respective owners.
-