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- ///////////////////////////////////////////////
- //
- // Snipe2d ludum dare 48h compo entry
- //
- // Jari Komppa aka Sol
- // http://iki.fi/sol
- //
- ///////////////////////////////////////////////
- // License
- ///////////////////////////////////////////////
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would be
- // appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must not be
- // misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source distribution.
- //
- // (eg. same as ZLIB license)
- //
- ///////////////////////////////////////////////
- //
- // Houses are taken from a satellite picture of glasgow.
- //
- // The sources are a mess, as I didn't even try to do anything
- // really organized here.. and hey, it's a 48h compo =)
- //
- #include "snipe2d.h"
-
- void logoscreen()
- {
- SDL_Surface *logoscreen = SDL_LoadBMP("logoscreen.bmp");
- SDL_BlitSurface(logoscreen, NULL, gScreen, NULL);
- SDL_UpdateRect(gScreen, 0, 0, 640, 480);
- init();
- int go = 0;
- int startTick = GetTickCount();
- while (!go)
- {
- SDL_Event event;
- while ( SDL_PollEvent(&event) )
- {
- switch (event.type)
- {
- case SDL_KEYUP:
- if (event.key.keysym.sym == SDLK_ESCAPE)
- exit(0);
- break;
- case SDL_MOUSEBUTTONUP:
- if ((GetTickCount() - startTick) > 500)
- go = 1;
- break;
- case SDL_QUIT:
- exit(0);
- }
- }
- }
- SDL_FreeSurface(logoscreen);
- }