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- ################################################################
- # standard constants database by redox^movsd #
- ################################################################
- # oscilator
- sinus=constant(k=1);
- square=constant(k=2);
- saw=constant(k=0);
- timer=constant(k=3);
- clock=constant(k=4);
- # fork & selector
- automat=constant(k=0);
- handler=constant(k=1);
- switch=constant(k=2);
- # mouse
- axis_x=constant(k=0);
- axis_y=constant(k=1);
- # plazma
- solid=constant(k=0);
- rgb=constant(k=1);
- # path
- opened=constant(k=0);
- closed=constant(k=1);
- linear_opened=constant(k=2);
- linear_closed=constant(k=3);
- # mixer
- copy=constant(k=2);
- add=constant(k=3);
- clear=constant(k=7);
- alpha=constant(k=6);
- invert=constant(k=12);
- stream=constant(k=0);
- bump=constant(k=13);
- pixelizer=constant(k=14);
- ver_blur=constant(k=10);
- hor_blur=constant(k=11);
- blur=constant(k=21);
- texture=constant(k=1);
- transluency=constant(k=4);
- transparency=constant(k=5);
- transparency_add=constant(k=8);
- translusparency=constant(k=9);
- # text
- left=constant(k=0);
- right=constant(k=1);
- center=constant(k=2);
- # light
- sqrtdiv=constant(k=0);
- sqrt=constant(k=1);
- div=constant(k=2);
- sqrtdiv_add=constant(k=3);
- sqrt_add=constant(k=4);
- div_add=constant(k=5);
- # mirror
- quarter=constant(k=2);
- hor_half=constant(k=0);
- ver_half=constant(k=1);
- flip=constant(k=3);
- # loop
- clip=constant(k=0);
- resize=constant(k=1);
- # warper
- shaded=constant(k=1);
- normal=constant(k=0);
- # mapper
- tunnel=constant(k=1);
- plane=constant(k=0);
- sphere=constant(k=2);
- shaded_plane=constant(k=3);
- shaded_tunnel=constant(k=4);
- shaded_sphere=constant(k=5);
- # object
- flat=constant(k=1);
- wire=constant(k=0);
- phong=constant(k=2);
- glenz=constant(k=3);
- vector=constant(k=4);
- gouraud=constant(k=5);
- flat_texture=constant(k=6);
- env=constant(k=7);
- phong_texture=constant(k=8);
- gouraud_texture=constant(k=9);
- circle=constant(k=10);
- # flubber
- basic=constant(k=0);
- light=constant(k=1);
- zbuffer=constant(k=2);
- light_zbufer=constant(k=3);
- # shift
- horizontal=constant(k=0);
- vertical=constant(k=1);
- #