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- #define ZACIATOK03 16.0
- #define KONIEC03 56.0
- #define CFGNAME03 "data\\cfg\\tunel1.cfg"
-
- #include "tunel.h"
-
-
- class efekt_03 : public EFEKT
- {
- public:
- int go(double t);
- int init();
- int load();
- int free();
- int update();
-
- // -> premenne efektu
-
-
- OmniLight3DS* l1;
- OmniLight3DS* l2;
- Material3DS tunel_material2;
- Material3DS tunel_material1;
- Lights lgts;
-
- TUNEL obal;
- TUNEL transp;
-
- float cin_r;
- float cin_g;
- float cin_b;
- int inen;
-
- float cout_r;
- float cout_g;
- float cout_b;
- int outen;
-
- float vis;
- float minvis;
-
- CameraTarget3DS ca;
- CameraDescent3DS cam;
-
- Texture3DS *texin;
- Texture3DS *texout;
-
- float time;
- float a1,a2,a3,d1,d2,d3;
-
- float campos;
- int nxt;
- float wav_counter;
- float wav_scale;
- float cam_speed;
- float fade;
- int cnter;
- bool waved;
- bool fadeset;
- // <-
- };
-