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- // OpenGL Tutorial
- // Points_Lines.c
-
- /*************************************************************************
- This example illustrates the commands covered in the tutorial section
- Changing the State.
- *************************************************************************/
-
- // gcc -o Points_Lines Points_Lines.c -lX11 -lMesaGL -lMesaGLU -lMesatk -lm
-
- #include <stdlib.h>
- #include <stdio.h>
- #include <math.h>
- #include <gltk.h>
-
- void expose(int width, int height) {
-
- // Clear the window
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- void reshape(int width, int height) {
-
- // Set the new viewport size
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- // Choose the projection matrix to be the matrix
- // manipulated by the following calls
- glMatrixMode(GL_PROJECTION);
-
- // Set the projection matrix to be the identity matrix
- glLoadIdentity();
-
- // Define the dimensions of the Orthographic Viewing Volume
- glOrtho(-6.0, 6.0, -8.0, 8.0, -8.0, 8.0);
-
- // Choose the modelview matrix to be the matrix
- // manipulated by further calls
- glMatrixMode(GL_MODELVIEW);
-
- // Clear the window
- glClear(GL_COLOR_BUFFER_BIT);
- }
-
- GLenum key_down(int key, GLenum state) {
-
- if ((key == TK_ESCAPE) || (key == TK_q) || (key == TK_Q))
- tkQuit();
- }
-
- void draw(void) {
-
- // Set the modelview matrix to be the identity matrix
- glLoadIdentity();
- // Translate the object
- glTranslatef(-2.5, 5.0, 0.0);
-
- // Set the color
- glColor3f(1.0, 1.0, 0.0);
- // Draw aliased points
- glDisable(GL_POINT_SMOOTH);
- // Set the point size
- glPointSize(10.0);
-
- glBegin(GL_POINTS);
- glVertex2f(-1.0, 1.0);
- glVertex2f(2.0, 2.0);
- glVertex2f(0.0, 0.0);
- glVertex2f(1.0, -1.0);
- glVertex2f(-2.0, -2.0);
- glEnd();
-
- glLoadIdentity();
- glTranslatef(2.5, 5.0, 0.0);
-
- glColor3f(1.0, 0.75, 0.0);
- // Draw filtered points
- glEnable(GL_POINT_SMOOTH);
-
- glBegin(GL_POINTS);
- glVertex2f(-1.0, 1.0);
- glVertex2f(2.0, 2.0);
- glVertex2f(0.0, 0.0);
- glVertex2f(1.0, -1.0);
- glVertex2f(-2.0, -2.0);
- glEnd();
-
- glLoadIdentity();
- glTranslatef(-2.5, 0.0, 0.0);
-
- glColor3f(1.0, 1.0, 0.0);
- // Draw aliased lines
- glDisable(GL_LINE_SMOOTH);
- // Disable line stippling
- glDisable(GL_LINE_STIPPLE);
- // Set the line width
- glLineWidth(10.0);
-
- glBegin(GL_LINE_STRIP);
- glVertex2f(-1.0, 1.0);
- glVertex2f(2.0, 2.0);
- glVertex2f(0.0, 0.0);
- glVertex2f(1.0, -1.0);
- glVertex2f(-2.0, -2.0);
- glEnd();
-
- glLoadIdentity();
- glTranslatef(2.5, 0.0, 0.0);
-
- glColor3f(1.0, 0.75, 0.0);
- // Draw filtered lines
- glEnable(GL_LINE_SMOOTH);
-
- glBegin(GL_LINE_STRIP);
- glVertex2f(-1.0, 1.0);
- glVertex2f(2.0, 2.0);
- glVertex2f(0.0, 0.0);
- glVertex2f(1.0, -1.0);
- glVertex2f(-2.0, -2.0);
- glEnd();
-
- glLoadIdentity();
- glTranslatef(-2.5, -5.0, 0.0);
-
- glColor3f(0.0, 1.0, 0.0);
- // Set the line width
- glLineWidth(1.0);
- // Enable line stippling
- glEnable(GL_LINE_STIPPLE);
- // Set the stippling pattern
- glLineStipple(3, 0xAAAA);
-
- glBegin(GL_LINE_STRIP);
- glVertex2f(-1.0, 1.0);
- glVertex2f(2.0, 2.0);
- glVertex2f(0.0, 0.0);
- glVertex2f(1.0, -1.0);
- glVertex2f(-2.0, -2.0);
- glEnd();
-
- glLoadIdentity();
- glTranslatef(2.5, -5.0, 0.0);
-
- // Set the stippling pattern
- glLineStipple(2, 0x0C0F);
-
- glBegin(GL_LINE_STRIP);
- glVertex2f(-1.0, 1.0);
- glVertex2f(2.0, 2.0);
- glVertex2f(0.0, 0.0);
- glVertex2f(1.0, -1.0);
- glVertex2f(-2.0, -2.0);
- glEnd();
-
- // Flush the buffer to force drawing of all objects thus far
- glFlush();
- }
-
- void main(int argc, char **argv) {
-
- // Set top left corner of window to be at location (0, 0)
- // Set the window size to be 500x500 pixels
- tkInitPosition(0, 0, 300, 400);
-
- // Open a window, name it "Points_Lines"
- if (tkInitWindow("Points_Lines") == GL_FALSE) {
- tkQuit();
- }
-
- // Set the clear color to black
- glClearColor(0.0, 0.0, 0.0, 0.0);
-
- // Set the shading model
- glShadeModel(GL_FLAT);
-
- // Assign expose() to be the function called whenever
- // an expose event occurs
- tkExposeFunc(expose);
-
- // Assign reshape() to be the function called whenever
- // a reshape event occurs
- tkReshapeFunc(reshape);
-
- // Assign key_down() to be the function called whenever
- // a key is pressed
- tkKeyDownFunc(key_down);
-
- // Assign draw() to be the function called whenever a display
- // event occurs, generally after a resize or expose event
- tkDisplayFunc(draw);
-
- // Pass program control to tk's event handling code
- // In other words, loop forever
- tkExec();
- }
-