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IconView.java
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1998-02-26
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/*
* @(#)IconView.java 1.14 97/12/09
*
* Copyright (c) 1997 Sun Microsystems, Inc. All Rights Reserved.
*
* This software is the confidential and proprietary information of Sun
* Microsystems, Inc. ("Confidential Information"). You shall not
* disclose such Confidential Information and shall use it only in
* accordance with the terms of the license agreement you entered into
* with Sun.
*
* SUN MAKES NO REPRESENTATIONS OR WARRANTIES ABOUT THE SUITABILITY OF THE
* SOFTWARE, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE, OR NON-INFRINGEMENT. SUN SHALL NOT BE LIABLE FOR ANY DAMAGES
* SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR DISTRIBUTING
* THIS SOFTWARE OR ITS DERIVATIVES.
*
*/
package com.sun.java.swing.text;
import java.awt.*;
import com.sun.java.swing.Icon;
import com.sun.java.swing.event.*;
/**
* Icon decorator that implements the view interface. The
* entire element is used to represent the icon. This acts
* as a gateway from the display-only View implementations to
* interactive lightweight icons (that is, it allows icons
* to be embedded into the View hierarchy. The parent of the icon
* is the container that is handed out by the associated view
* factory.
*
* @author Timothy Prinzing
* @version 1.14 12/09/97
*/
public class IconView extends View {
/**
* Creates a new view that represents an element.
*
* @param elem the element to create a view for
*/
public IconView(Element elem) {
super(elem);
AttributeSet attr = elem.getAttributes();
c = StyleConstants.getIcon(attr);
}
// --- View methods ---------------------------------------------
/**
* Paints the icon.
* The real paint behavior occurs naturally from the association
* that the icon has with its parent container (the same
* container hosting this view), so this simply allows us to
* position the icon properly relative to the view. Since
* the coordinate system for the view is simply the parent
* containers, positioning the child icon is easy.
*
* @param g the rendering surface to use
* @param a the allocated region to render into
* @see View#paint
*/
public void paint(Graphics g, Shape a) {
Rectangle alloc = a.getBounds();
c.paintIcon(getContainer(), g, alloc.x, alloc.y);
}
/**
* Determines the preferred span for this view along an
* axis.
*
* @param axis may be either X_AXIS or Y_AXIS
* @returns the span the view would like to be rendered into.
* Typically the view is told to render into the span
* that is returned, although there is no guarantee.
* The parent may choose to resize or break the view.
*/
public float getPreferredSpan(int axis) {
switch (axis) {
case View.X_AXIS:
return c.getIconWidth();
case View.Y_AXIS:
return c.getIconHeight();
default:
throw new IllegalArgumentException("Invalid axis: " + axis);
}
}
/**
* Determines the desired alignment for this view along an
* axis. This is implemented to give the alignment to the
* bottom of the icon along the y axis, and the default
* along the x axis.
*
* @param axis may be either X_AXIS or Y_AXIS
* @returns the desired alignment. This should be a value
* between 0.0 and 1.0 where 0 indicates alignment at the
* origin and 1.0 indicates alignment to the full span
* away from the origin. An alignment of 0.5 would be the
* center of the view.
*/
public float getAlignment(int axis) {
switch (axis) {
case View.Y_AXIS:
return 1;
default:
return super.getAlignment(axis);
}
}
/**
* Provides a mapping from the document model coordinate space
* to the coordinate space of the view mapped to it.
*
* @param pos the position to convert
* @param a the allocated region to render into
* @return the bounding box of the given position
* @exception BadLocationException if the given position does not represent a
* valid location in the associated document
* @see View#modelToView
*/
public Shape modelToView(int pos, Shape a) throws BadLocationException {
int p0 = getStartOffset();
int p1 = getEndOffset();
if ((pos >= p0) && (pos < p1)) {
Rectangle r = new Rectangle(a.getBounds());
r.width = 0;
return r;
}
return null;
}
/**
* Provides a mapping from the view coordinate space to the logical
* coordinate space of the model.
*
* @param x the X coordinate
* @param y the Y coordinate
* @param a the allocated region to render into
* @return the location within the model that best represents the
* given point of view
* @see View#viewToModel
*/
public int viewToModel(float x, float y, Shape a) {
Rectangle alloc = a.getBounds();
return getStartOffset();
}
/**
* Sets the size of the view. Since Icon doesn't
* support this functionality, there is nothing
* we can do.
*
* @param width the width
* @param height the height
*/
public void setSize(float width, float height) {
}
// --- member variables ------------------------------------------------
private Icon c;
}