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ExampleApplet.java
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1997-03-05
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/*
* @(#)ExampleApplet.java 1.2 97/01/14 Jeff Dinkins
*
* Copyright (c) 1995-1997 Sun Microsystems, Inc. All Rights Reserved.
*
*/
import java.applet.*;
import java.util.*;
import java.awt.*;
/**
* This applet creates a window that has a pretty background
* picture, and adds several lightweight Gauge objects.
*
* Notice how parts of the lightweight Gauges are "transparent"
* and you can see the image behind them! Cool!
*/
public class ExampleApplet extends Applet {
public void init() {
setLayout(new BorderLayout());
// create a double buffer panel and add it to the
// center of the frame
DoubleBufferPanel dbp = new DoubleBufferPanel();
dbp.setLayout(new BorderLayout());
add("Center", dbp);
// create a pretty panel and add it to the
// double buffer panel
PrettyPanel pp = new PrettyPanel(this);
pp.setLayout(new FlowLayout());
dbp.add("Center", pp);
// *** Create Gauges
Gauge gauge1 = new Gauge(Color.green.darker());
pp.add(gauge1);
Gauge gauge2 = new Gauge(Color.red.darker());
pp.add(gauge2);
Gauge gauge3 = new Gauge(Color.cyan);
pp.add(gauge3);
Gauge gauge4 = new Gauge();
pp.add(gauge4);
Gauge gauge5 = new Gauge(Color.blue.darker());
pp.add(gauge5);
Gauge gauge6 = new Gauge(Color.pink.darker());
pp.add(gauge6);
Gauge gauge7 = new Gauge(Color.yellow);
pp.add(gauge7);
// *** Create threads to drive the gauges
GaugeThread gaugeThread1 = new GaugeThread(gauge1);
gaugeThread1.start();
GaugeThread gaugeThread2 = new GaugeThread(gauge2);
gaugeThread2.start();
GaugeThread gaugeThread3 = new GaugeThread(gauge3);
gaugeThread3.start();
GaugeThread gaugeThread4 = new GaugeThread(gauge4);
gaugeThread4.start();
GaugeThread gaugeThread5 = new GaugeThread(gauge5);
gaugeThread5.start();
GaugeThread gaugeThread6 = new GaugeThread(gauge6);
gaugeThread6.start();
GaugeThread gaugeThread7 = new GaugeThread(gauge7);
gaugeThread7.start();
}
}
class PrettyPanel extends Container {
Image background;
PrettyPanel(Applet applet) {
background = applet.getImage(applet.getCodeBase(),
"images/mandrill.jpg");
}
/**
* override update to *not* erase the background before painting
*/
public void update(Graphics g) {
paint(g);
}
/**
* paint the background picture, then call super.paint which
* will paint all contained components
*
* Note: You MUST call super.paint(g) or the lightweight
* component(s) won't get painted.
*/
public void paint(Graphics g) {
g.drawImage(background, 0, 0, getSize().width, getSize().height,
getBackground(), this);
super.paint(g);
}
}
class GaugeThread extends Thread {
Gauge gauge;
static int seed = 1;
GaugeThread(Gauge gauge) {
super("Gauge thread");
this.gauge = gauge;
}
public void run () {
Random rand = new Random(seed++);
int i = gauge.getTotalAmount()/2;
while(true) {
float r = rand.nextFloat();
if(r > .5) {
if(i < gauge.getTotalAmount())
i+=2;
} else {
if(i > 0)
i-=2;
}
gauge.setCurrentAmount(i);
try {
sleep(100);
} catch (java.lang.InterruptedException e) {
}
}
}
}