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- *** Four-Handed Euchre For Windows ***
- Version 1.0
- Copyright (c) 1995
- David W. Feltz
-
- SHAREWARE TERMS OF FOUR-HANDED EUCHRE
- Four-Handed Euchre is being distributed as SHAREWARE.
- It may be copied and distributed freely, so long as no
- money is charged. Organizations in the business of distributing
- SHAREWARE programs may charge a fee to cover distribution
- costs.
- Please feel free to give unmodified copies of Four-Handed
- Euchre, to friends, relatives, and co-workers. They too may enjoy
- the opportunity to try it out!
-
- RUNNING THE PROGRAM
- Four-Handed Euchre is a program which requires MicroSoft
- Windows version 3.1 or higher. VGA display is also required.
- A mouse is recomended but is not required.
- A game is started by selecting Game from the program's main
- menu. Then select New and enter your first name. If you want to
- cancel a game in progress, this can be accomplished by selecting
- Game the Cancel.
- Certain game options can be configured by selecting Game then
- Options. These options are saved upon program exit, so they
- become the default next time the program is run.
-
- CARD SELECTION
- Card selection is done with the mouse by placing the mouse
- cursor over the desired card and pressing the left mouse button.
- Also, you will notice an arrow pointing down at the first card.
- This arrow can be moved with the TAB key or LEFT and RIGHT arrow
- keys until it points at the desired card. Then press ENTER or
- SPACEBAR.
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- DEALING THE CARDS
- The "Human" player's computer controlled partner will be
- the first to deal. The deal will then move to the left on each
- successive hand. The act of dealing the cards will be performed
- by the PC, even if it is the "Human" player's deal. The dealer
- will distribute the cards in a clockwise direction start-
- ing with the player on his or her left. In keeping with the rules
- of the game, each player will receive three cards, then two
- cards. After each player has all five cards, the dealer will
- turn one card up in the middle of the screen. The "Human"
- player's cards are face up at the bottom of the screen and his or
- her partner's cards are at the top of the screen. The opponents'
- cards are on the left and right of the screen. The game will be
- played by the rules of Euchre (described below). The computer
- generated players will NOT renege (cheat) and the "Human"
- participant will not be permitted to renege. If the human player
- tries to renege, a dialog box will popup and say "You must follow
- suit". Simply press the enter key or space bar or click the
- "OK" button with the mouse to resume play.
- When the game is over, a dialog box will appear stating that
- the game is over. It asks if the player would like another game.
- If the answer is no, the program exits to DOS. If the answer is
- yes, a new game will begin.
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- GAME INFORMATION
- The computer players "talk" to the user though a popup
- dialog box which appears over their cards. How long this box
- remains visable depends on the selected game speed. Also if you have
- a sound card & speakers and Voices are turned on in the options
- dialog box (select Game then Options from the main menu), the
- computer controlled players will actually speak. The volume is
- controlled by the sound card volume control in windows.
- The game score (tricks taken and points scored) are dis-
- played at the upper left and upper right portions of the game
- screen. The name of the player who dealt and the name of the
- player who lead is displayed at the bottom left of the game
- screen. Trump suit and the player name who made that suit trump
- is displayed at the bottom right of the game screen.
-
- RULES OF EUCHRE
- Euchre is a card game usually played by four people with a
- pack of cards consisting of nines through aces. The cards are
- ranked downward with the jack of trump suit (called right bower)
- as the highest card. The jack of the same color as the trump
- suit (called left bower) is the second highest card and is also
- considered a trump card. The remaining cards are ranked from the
- ace down.
- The cards are dealt to each player, three on the first round
- and two on the second. After the last card is dealt, the dealer
- places the next card face up to indicate the trump suit. Starting
- with the player to the left of the dealer, each player in turn
- has the option of accepting or passing the trump suit. If the
- player accepting the trump suit is not the dealer, that player
- orders the card up. If the player accepting is the dealer, he or
- she picks the card up. No matter who makes trumps, the dealer
- must place the card that is turned up into his or her hand and
- discard one card in exchange for it. If all the players pass the
- trump, it is turned down, and each player in turn may make the
- suit, that is, call another suit trump, or may pass again. If all
- players pass the second time, the hand is abandoned and the deal
- moves to the left. A player making trump may go alone without the
- aid of his or her partner. The partner will give the player
- the best card he or she has available and the player will
- discard one card in exchange for it. This "Pass Best" is an
- option which can be turned on or off by selection Game then
- Options from the program's main menu. As soon as a player makes
- trump, the player to the left of the dealer leads. Each player
- must play a card. If the player has cards of the same suit as
- that led, that suit must be played. Please note, the jack of the
- same color as trump (left bower) is played as if it had the same
- suit as trump. Failure to follow suit is called reneging and
- will not be allowed. If the player doesn't have cards of the
- same suit as that led, any card may be played, including a
- trump.
- Tricks are taken by the highest card of the suit led or by
- the highest trump. Cards that are not trump or the same suit as
- that led, can never take a trick. The player who took the trick
- then becomes the lead. Play continues until all cards have been
- played.
- The object of the game is for the team making trump to take
- three or four tricks, which would score them 1 point. Taking five
- tricks would score them two points, unless the player went alone,
- which would score four points. Failure to take at least three
- tricks is referred to as being euchred and scores the oppo-
- nent team two points. The game is played to ten points. The team
- who reaches ten points wins.
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