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Text File  |  2004-05-09  |  10KB  |  132 lines

  1. <elements>
  2.  
  3.  
  4. <!--tooltips-->
  5. <bitmap id="wasabi.tooltip.top.left" file="extras/tooltips/tooltips-elements.png" x="0" y="0" h="2" w="2"/>
  6. <bitmap id="wasabi.tooltip.top" file="extras/tooltips/tooltips-elements.png" x="2" y="0" h="2" w="11"/>
  7. <bitmap id="wasabi.tooltip.top.right" file="extras/tooltips/tooltips-elements.png" x="15" y="0" h="2" w="2"/>
  8. <bitmap id="wasabi.tooltip.left" file="extras/tooltips/tooltips-elements.png" x="0" y="2" h="11" w="2"/>
  9. <bitmap id="wasabi.tooltip.center" file="extras/tooltips/tooltips-elements.png" x="2" y="2" h="11" w="11"/>
  10. <bitmap id="wasabi.tooltip.right" file="extras/tooltips/tooltips-elements.png" x="15" y="2" h="11" w="2"/>
  11. <bitmap id="wasabi.tooltip.bottom.left" file="extras/tooltips/tooltips-elements.png" x="0" y="15" h="2" w="2"/>
  12. <bitmap id="wasabi.tooltip.bottom" file="extras/tooltips/tooltips-elements.png" x="2" y="15" h="2" w="11"/>
  13. <bitmap id="wasabi.tooltip.bottom.right" file="extras/tooltips/tooltips-elements.png" x="15" y="15" h="2" w="2"/>
  14.  
  15. <!--fonts-->
  16. <truetypefont id="worldofwater" file="fonts/worldofwater.ttf"/>
  17.  
  18. <!--GENERIC ELEMENTS-->
  19. <bitmap id="generic.button.minimize" file="generic/generic-btn_window_minim.png"/>
  20. <bitmap id="generic.button.minimize.pressed" file="generic/generic-btn_window_minim_pON.png"/>
  21. <bitmap id="generic.button.minimize.over" file="generic/generic-btn_window_minim_lON.png"/>
  22. <bitmap id="generic.button.winshade" file="generic/generic-btn_window_shade.png"/>
  23. <bitmap id="generic.button.winshade.pressed" file="generic/generic-btn_window_shade_pON.png"/>
  24. <bitmap id="generic.button.winshade.over" file="generic/generic-btn_window_shade_lON.png"/>
  25. <bitmap id="generic.button.close" file="generic/generic-btn_window_close.png"/>
  26. <bitmap id="generic.button.close.pressed" file="generic/generic-btn_window_close_pON.png"/>
  27. <bitmap id="generic.button.close.over" file="generic/generic-btn_window_close_lON.png"/>
  28. <bitmap id="generic.sc.background" file="generic/generic-sc-background.png"/>
  29. <bitmap id="generic.sc.refletsverrevis" file="generic/generic-sc-refletsverrevis.png"/>
  30. <bitmap id="generic.sc.hidewindow.unpressed" file="generic/generic-sc-btn_window_hide_lON.png"/>
  31. <bitmap id="generic.sc.hidewindow.pressed" file="generic/generic-sc-btn_window_hide_pON.png"/>
  32. <bitmap id="generic.sc.hidewindow.over" file="generic/generic-sc-btn_window_hide_lON.png"/>
  33. <bitmap id="generic.sc.zpiralbtnzone" file="generic/generic-sc-zpiralbtnzone.png"/>
  34. <bitmap id="generic.sc.anim.clapet" file="generic/generic-sc-layer-clapet_00to21.png"/>
  35. <bitmap id="generic.sc.anim.diode" file="generic/generic-sc-diode_ONtoOFF.png"/>
  36.  
  37. <!--EQ BITS-->
  38. <bitmap id="player.eq.bar" file="player/eqbar.png"/>
  39. <bitmap id="player.eq.bar.back" file="player/eqbarback.png"/>
  40. <bitmap id="player.eq.bar.map" file="player/barmap.png"/>
  41. <bitmap id="player.eq.bar.slider" file="player/slider.png"/>
  42. <bitmap id="preset" file="player/preset.png" />
  43. <bitmap id="preset.prs" file="player/presetprs.png" />
  44. <bitmap id="preset.hv" file="player/presethv.png"/>
  45. <bitmap id="autooff" file="player/autooff.png"/>
  46. <bitmap id="autohv" file="player/autohv.png"/>
  47. <bitmap id="autoon" file="player/autoon.png"/>
  48. <bitmap id="eqoff" file="player/eqoff.png"/>
  49. <bitmap id="eqhv" file="player/eqhv.png"/>
  50. <bitmap id="eqon" file="player/eqon.png"/>
  51.  
  52. <!--BACKGROUNDS-->
  53. <bitmap id="about.bg" file="player/about_bg.png"/>
  54. <bitmap id="player.main.bg.boxor" file="player/player-background-boxor.png"/>
  55. <bitmap id="player.layer.refletsverreoeil" file="player/player-layer-refletsverreoeil.png"/>
  56.  
  57. <!--MAIN WINDOW ELEMENTS-->
  58. <bitmap id="player.anim.button.previous" file="player/player-btn_ctrl_rw_00to27.png"/>
  59. <bitmap id="player.anim.button.play" file="player/player-btn_ctrl_pl_00to27.png"/>
  60. <bitmap id="player.anim.button.pause" file="player/player-btn_ctrl_ps_00to27.png"/>
  61. <bitmap id="player.anim.button.stop" file="player/player-btn_ctrl_st_00to27.png"/>
  62. <bitmap id="player.anim.button.next" file="player/player-btn_ctrl_fw_00to27.png"/>
  63. <bitmap id="player.anim.button.eject" file="player/player-btn_eject_00to30.png"/>
  64. <bitmap id="player.anim.volume" file="player/player-layer-vol_01to49.png"/>
  65. <bitmap id="player.anim.seek" file="player/player-layer-seek_00to37.png"/>
  66. <bitmap id="player.anim.radar" file="player/player-layer-radar_00to73.png"/>
  67. <bitmap id="player.anim.rotor" file="player/player-layer-rotor_00to71.png"/>
  68. <bitmap id="player.anim.clapet" file="player/player-layer-clapet_0to8.png"/>
  69. <bitmap id="player.switch.rotor.disabled" file="player/player-btn_window_rotor.png"/>
  70. <bitmap id="player.switch.rotor.pressed" file="player/player-btn_window_rotor_pON.png"/>
  71. <bitmap id="player.switch.rotor.enabled" file="player/player-btn_window_rotor_lON.png"/>
  72. <bitmap id="player.button.minimize" file="player/player-btn_window_minim.png"/>
  73. <bitmap id="player.button.minimize.pressed" file="player/player-btn_window_minim_pON.png"/>
  74. <bitmap id="player.button.minimize.over" file="player/player-btn_window_minim_lON.png"/>
  75. <bitmap id="player.button.winshade" file="player/player-btn_window_shade.png"/>
  76. <bitmap id="player.button.winshade.pressed" file="player/player-btn_window_shade_pON.png"/>
  77. <bitmap id="player.button.winshade.over" file="player/player-btn_window_shade_lON.png"/>
  78. <bitmap id="player.button.close" file="player/player-btn_window_close.png"/>
  79. <bitmap id="player.button.close.pressed" file="player/player-btn_window_close_pON.png"/>
  80. <bitmap id="player.button.close.over" file="player/player-btn_window_close_lON.png"/>
  81. <bitmap id="player.toggler.crossfade.disabled" file="player/player-btn_pmodes_cf.png"/>
  82. <bitmap id="player.toggler.crossfade.pressed" file="player/player-btn_pmodes_cf_pON.png"/>
  83. <bitmap id="player.toggler.crossfade.enabled" file="player/player-btn_pmodes_cf_lON.png"/>
  84. <bitmap id="player.toggler.shuffle.disabled" file="player/player-btn_pmodes_sh.png"/>
  85. <bitmap id="player.toggler.shuffle.pressed" file="player/player-btn_pmodes_sh_pON.png"/>
  86. <bitmap id="player.toggler.shuffle.enabled" file="player/player-btn_pmodes_sh_lON.png"/>
  87. <bitmap id="player.toggler.repeat.disabled" file="player/player-btn_pmodes_lp.png"/>
  88. <bitmap id="player.toggler.repeat.pressed" file="player/player-btn_pmodes_lp_pON.png"/>
  89. <bitmap id="player.toggler.repeat.enabled" file="player/player-btn_pmodes_lp_lON.png"/>
  90. <bitmap id="player.switch.ml.disabled" file="player/player-btn_compz_ml.png"/>
  91. <bitmap id="player.switch.ml.pressed" file="player/player-btn_compz_ml_pON.png"/>
  92. <bitmap id="player.switch.ml.enabled" file="player/player-btn_compz_ml_lON.png"/>
  93. <bitmap id="player.switch.sw.disabled" file="player/player-btn_compz_sw.png"/>
  94. <bitmap id="player.switch.sw.pressed" file="player/player-btn_compz_sw_pON.png"/>
  95. <bitmap id="player.switch.sw.enabled" file="player/player-btn_compz_sw_lON.png"/>
  96. <bitmap id="pl" file="player/pl.png"/>
  97. <bitmap id="plhv" file="player/plhv.png"/>
  98. <bitmap id="plon" file="player/plon.png"/>
  99. <bitmap id="player.status.stop" file="player/player-lcd_stop.png"/>
  100. <bitmap id="player.status.play" file="player/player-lcd_play.png"/>
  101. <bitmap id="player.status.pause" file="player/player-lcd_pause.png"/>
  102. <bitmap id="player.map.seek" file="player/player-mask-seek_01to37.png"/>
  103. <bitmap id="player.map.volume" file="player/player-mask-vol_01to49.png"/>
  104. <bitmap id="player.map.clapet" file="player/clapet-map.png"/>
  105.  
  106. <!--WINSHADE ELEMENTS-->
  107. <bitmap id="player.winshade.bg" file="player-winshade/player-shade-background.png"/>
  108. <bitmap id="player.winshade.button.previous" file="player-winshade/player-shade-btn_rw.png"/>
  109. <bitmap id="player.winshade.button.previous.pressed" file="player-winshade/player-shade-btn_rw_pON.png"/>
  110. <bitmap id="player.winshade.button.previous.over" file="player-winshade/player-shade-btn_rw_lON.png"/>
  111. <bitmap id="player.winshade.button.play" file="player-winshade/player-shade-btn_pl.png"/>
  112. <bitmap id="player.winshade.button.play.pressed" file="player-winshade/player-shade-btn_pl_pON.png"/>
  113. <bitmap id="player.winshade.button.play.over" file="player-winshade/player-shade-btn_pl_lON.png"/>
  114. <bitmap id="player.winshade.button.pause" file="player-winshade/player-shade-btn_ps.png"/>
  115. <bitmap id="player.winshade.button.pause.pressed" file="player-winshade/player-shade-btn_ps_pON.png"/>
  116. <bitmap id="player.winshade.button.pause.over" file="player-winshade/player-shade-btn_ps_lON.png"/>
  117. <bitmap id="player.winshade.button.stop" file="player-winshade/player-shade-btn_st.png"/>
  118. <bitmap id="player.winshade.button.stop.pressed" file="player-winshade/player-shade-btn_st_pON.png"/>
  119. <bitmap id="player.winshade.button.stop.over" file="player-winshade/player-shade-btn_st_lON.png"/>
  120. <bitmap id="player.winshade.button.next" file="player-winshade/player-shade-btn_fw.png"/>
  121. <bitmap id="player.winshade.button.next.pressed" file="player-winshade/player-shade-btn_fw_pON.png"/>
  122. <bitmap id="player.winshade.button.next.over" file="player-winshade/player-shade-btn_fw_lON.png"/>
  123. <bitmap id="player.winshade.button.eject" file="player-winshade/player-shade-btn_eject.png"/>
  124. <bitmap id="player.winshade.button.eject.pressed" file="player-winshade/player-shade-btn_eject_pON.png"/>
  125. <bitmap id="player.winshade.button.eject.over" file="player-winshade/player-shade-btn_eject_lON.png"/>
  126. <bitmap id="player.winshade.button.nivz" file="player-winshade/player-shade-btn_nivz.png"/>
  127. <bitmap id="player.winshade.button.nivz.pressed" file="player-winshade/player-shade-btn_nivz_pON.png"/>
  128. <bitmap id="player.winshade.button.nivz.over" file="player-winshade/player-shade-btn_nivz_lON.png"/>
  129. <bitmap id="player.winshade.layer.refletsverrevis" file="player-winshade/player-shade-layer-refletsverrevis.png"/>
  130.  
  131. </elements>
  132.