home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Chip 2005 November
/
CDVD1105.ISO
/
Util
/
Winamp
/
Skins
/
boxOr.wal
/
xml
/
player-elements.xml
< prev
next >
Wrap
Text File
|
2004-05-09
|
10KB
|
132 lines
<elements>
<!--tooltips-->
<bitmap id="wasabi.tooltip.top.left" file="extras/tooltips/tooltips-elements.png" x="0" y="0" h="2" w="2"/>
<bitmap id="wasabi.tooltip.top" file="extras/tooltips/tooltips-elements.png" x="2" y="0" h="2" w="11"/>
<bitmap id="wasabi.tooltip.top.right" file="extras/tooltips/tooltips-elements.png" x="15" y="0" h="2" w="2"/>
<bitmap id="wasabi.tooltip.left" file="extras/tooltips/tooltips-elements.png" x="0" y="2" h="11" w="2"/>
<bitmap id="wasabi.tooltip.center" file="extras/tooltips/tooltips-elements.png" x="2" y="2" h="11" w="11"/>
<bitmap id="wasabi.tooltip.right" file="extras/tooltips/tooltips-elements.png" x="15" y="2" h="11" w="2"/>
<bitmap id="wasabi.tooltip.bottom.left" file="extras/tooltips/tooltips-elements.png" x="0" y="15" h="2" w="2"/>
<bitmap id="wasabi.tooltip.bottom" file="extras/tooltips/tooltips-elements.png" x="2" y="15" h="2" w="11"/>
<bitmap id="wasabi.tooltip.bottom.right" file="extras/tooltips/tooltips-elements.png" x="15" y="15" h="2" w="2"/>
<!--fonts-->
<truetypefont id="worldofwater" file="fonts/worldofwater.ttf"/>
<!--GENERIC ELEMENTS-->
<bitmap id="generic.button.minimize" file="generic/generic-btn_window_minim.png"/>
<bitmap id="generic.button.minimize.pressed" file="generic/generic-btn_window_minim_pON.png"/>
<bitmap id="generic.button.minimize.over" file="generic/generic-btn_window_minim_lON.png"/>
<bitmap id="generic.button.winshade" file="generic/generic-btn_window_shade.png"/>
<bitmap id="generic.button.winshade.pressed" file="generic/generic-btn_window_shade_pON.png"/>
<bitmap id="generic.button.winshade.over" file="generic/generic-btn_window_shade_lON.png"/>
<bitmap id="generic.button.close" file="generic/generic-btn_window_close.png"/>
<bitmap id="generic.button.close.pressed" file="generic/generic-btn_window_close_pON.png"/>
<bitmap id="generic.button.close.over" file="generic/generic-btn_window_close_lON.png"/>
<bitmap id="generic.sc.background" file="generic/generic-sc-background.png"/>
<bitmap id="generic.sc.refletsverrevis" file="generic/generic-sc-refletsverrevis.png"/>
<bitmap id="generic.sc.hidewindow.unpressed" file="generic/generic-sc-btn_window_hide_lON.png"/>
<bitmap id="generic.sc.hidewindow.pressed" file="generic/generic-sc-btn_window_hide_pON.png"/>
<bitmap id="generic.sc.hidewindow.over" file="generic/generic-sc-btn_window_hide_lON.png"/>
<bitmap id="generic.sc.zpiralbtnzone" file="generic/generic-sc-zpiralbtnzone.png"/>
<bitmap id="generic.sc.anim.clapet" file="generic/generic-sc-layer-clapet_00to21.png"/>
<bitmap id="generic.sc.anim.diode" file="generic/generic-sc-diode_ONtoOFF.png"/>
<!--EQ BITS-->
<bitmap id="player.eq.bar" file="player/eqbar.png"/>
<bitmap id="player.eq.bar.back" file="player/eqbarback.png"/>
<bitmap id="player.eq.bar.map" file="player/barmap.png"/>
<bitmap id="player.eq.bar.slider" file="player/slider.png"/>
<bitmap id="preset" file="player/preset.png" />
<bitmap id="preset.prs" file="player/presetprs.png" />
<bitmap id="preset.hv" file="player/presethv.png"/>
<bitmap id="autooff" file="player/autooff.png"/>
<bitmap id="autohv" file="player/autohv.png"/>
<bitmap id="autoon" file="player/autoon.png"/>
<bitmap id="eqoff" file="player/eqoff.png"/>
<bitmap id="eqhv" file="player/eqhv.png"/>
<bitmap id="eqon" file="player/eqon.png"/>
<!--BACKGROUNDS-->
<bitmap id="about.bg" file="player/about_bg.png"/>
<bitmap id="player.main.bg.boxor" file="player/player-background-boxor.png"/>
<bitmap id="player.layer.refletsverreoeil" file="player/player-layer-refletsverreoeil.png"/>
<!--MAIN WINDOW ELEMENTS-->
<bitmap id="player.anim.button.previous" file="player/player-btn_ctrl_rw_00to27.png"/>
<bitmap id="player.anim.button.play" file="player/player-btn_ctrl_pl_00to27.png"/>
<bitmap id="player.anim.button.pause" file="player/player-btn_ctrl_ps_00to27.png"/>
<bitmap id="player.anim.button.stop" file="player/player-btn_ctrl_st_00to27.png"/>
<bitmap id="player.anim.button.next" file="player/player-btn_ctrl_fw_00to27.png"/>
<bitmap id="player.anim.button.eject" file="player/player-btn_eject_00to30.png"/>
<bitmap id="player.anim.volume" file="player/player-layer-vol_01to49.png"/>
<bitmap id="player.anim.seek" file="player/player-layer-seek_00to37.png"/>
<bitmap id="player.anim.radar" file="player/player-layer-radar_00to73.png"/>
<bitmap id="player.anim.rotor" file="player/player-layer-rotor_00to71.png"/>
<bitmap id="player.anim.clapet" file="player/player-layer-clapet_0to8.png"/>
<bitmap id="player.switch.rotor.disabled" file="player/player-btn_window_rotor.png"/>
<bitmap id="player.switch.rotor.pressed" file="player/player-btn_window_rotor_pON.png"/>
<bitmap id="player.switch.rotor.enabled" file="player/player-btn_window_rotor_lON.png"/>
<bitmap id="player.button.minimize" file="player/player-btn_window_minim.png"/>
<bitmap id="player.button.minimize.pressed" file="player/player-btn_window_minim_pON.png"/>
<bitmap id="player.button.minimize.over" file="player/player-btn_window_minim_lON.png"/>
<bitmap id="player.button.winshade" file="player/player-btn_window_shade.png"/>
<bitmap id="player.button.winshade.pressed" file="player/player-btn_window_shade_pON.png"/>
<bitmap id="player.button.winshade.over" file="player/player-btn_window_shade_lON.png"/>
<bitmap id="player.button.close" file="player/player-btn_window_close.png"/>
<bitmap id="player.button.close.pressed" file="player/player-btn_window_close_pON.png"/>
<bitmap id="player.button.close.over" file="player/player-btn_window_close_lON.png"/>
<bitmap id="player.toggler.crossfade.disabled" file="player/player-btn_pmodes_cf.png"/>
<bitmap id="player.toggler.crossfade.pressed" file="player/player-btn_pmodes_cf_pON.png"/>
<bitmap id="player.toggler.crossfade.enabled" file="player/player-btn_pmodes_cf_lON.png"/>
<bitmap id="player.toggler.shuffle.disabled" file="player/player-btn_pmodes_sh.png"/>
<bitmap id="player.toggler.shuffle.pressed" file="player/player-btn_pmodes_sh_pON.png"/>
<bitmap id="player.toggler.shuffle.enabled" file="player/player-btn_pmodes_sh_lON.png"/>
<bitmap id="player.toggler.repeat.disabled" file="player/player-btn_pmodes_lp.png"/>
<bitmap id="player.toggler.repeat.pressed" file="player/player-btn_pmodes_lp_pON.png"/>
<bitmap id="player.toggler.repeat.enabled" file="player/player-btn_pmodes_lp_lON.png"/>
<bitmap id="player.switch.ml.disabled" file="player/player-btn_compz_ml.png"/>
<bitmap id="player.switch.ml.pressed" file="player/player-btn_compz_ml_pON.png"/>
<bitmap id="player.switch.ml.enabled" file="player/player-btn_compz_ml_lON.png"/>
<bitmap id="player.switch.sw.disabled" file="player/player-btn_compz_sw.png"/>
<bitmap id="player.switch.sw.pressed" file="player/player-btn_compz_sw_pON.png"/>
<bitmap id="player.switch.sw.enabled" file="player/player-btn_compz_sw_lON.png"/>
<bitmap id="pl" file="player/pl.png"/>
<bitmap id="plhv" file="player/plhv.png"/>
<bitmap id="plon" file="player/plon.png"/>
<bitmap id="player.status.stop" file="player/player-lcd_stop.png"/>
<bitmap id="player.status.play" file="player/player-lcd_play.png"/>
<bitmap id="player.status.pause" file="player/player-lcd_pause.png"/>
<bitmap id="player.map.seek" file="player/player-mask-seek_01to37.png"/>
<bitmap id="player.map.volume" file="player/player-mask-vol_01to49.png"/>
<bitmap id="player.map.clapet" file="player/clapet-map.png"/>
<!--WINSHADE ELEMENTS-->
<bitmap id="player.winshade.bg" file="player-winshade/player-shade-background.png"/>
<bitmap id="player.winshade.button.previous" file="player-winshade/player-shade-btn_rw.png"/>
<bitmap id="player.winshade.button.previous.pressed" file="player-winshade/player-shade-btn_rw_pON.png"/>
<bitmap id="player.winshade.button.previous.over" file="player-winshade/player-shade-btn_rw_lON.png"/>
<bitmap id="player.winshade.button.play" file="player-winshade/player-shade-btn_pl.png"/>
<bitmap id="player.winshade.button.play.pressed" file="player-winshade/player-shade-btn_pl_pON.png"/>
<bitmap id="player.winshade.button.play.over" file="player-winshade/player-shade-btn_pl_lON.png"/>
<bitmap id="player.winshade.button.pause" file="player-winshade/player-shade-btn_ps.png"/>
<bitmap id="player.winshade.button.pause.pressed" file="player-winshade/player-shade-btn_ps_pON.png"/>
<bitmap id="player.winshade.button.pause.over" file="player-winshade/player-shade-btn_ps_lON.png"/>
<bitmap id="player.winshade.button.stop" file="player-winshade/player-shade-btn_st.png"/>
<bitmap id="player.winshade.button.stop.pressed" file="player-winshade/player-shade-btn_st_pON.png"/>
<bitmap id="player.winshade.button.stop.over" file="player-winshade/player-shade-btn_st_lON.png"/>
<bitmap id="player.winshade.button.next" file="player-winshade/player-shade-btn_fw.png"/>
<bitmap id="player.winshade.button.next.pressed" file="player-winshade/player-shade-btn_fw_pON.png"/>
<bitmap id="player.winshade.button.next.over" file="player-winshade/player-shade-btn_fw_lON.png"/>
<bitmap id="player.winshade.button.eject" file="player-winshade/player-shade-btn_eject.png"/>
<bitmap id="player.winshade.button.eject.pressed" file="player-winshade/player-shade-btn_eject_pON.png"/>
<bitmap id="player.winshade.button.eject.over" file="player-winshade/player-shade-btn_eject_lON.png"/>
<bitmap id="player.winshade.button.nivz" file="player-winshade/player-shade-btn_nivz.png"/>
<bitmap id="player.winshade.button.nivz.pressed" file="player-winshade/player-shade-btn_nivz_pON.png"/>
<bitmap id="player.winshade.button.nivz.over" file="player-winshade/player-shade-btn_nivz_lON.png"/>
<bitmap id="player.winshade.layer.refletsverrevis" file="player-winshade/player-shade-layer-refletsverrevis.png"/>
</elements>