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-
- Java 3D(TM) 1.3.1
-
- README file for Win32/DirectX
-
- This file contains important information for users of Java 3D(TM).
- The first three sections (Requirements, Installation, and Running
- Java 3D(TM) in a Browser) are of interest to all Java 3D(TM) users.
- The rest of this file applies only to developers of Java 3D(TM)
- applications.
-
- ** It is recommended that any previous version of Java 3D(TM) be
- ** uninstalled before installing this version.
-
- ============
- REQUIREMENTS
- ============
-
- This version of Java 3D(TM) for Windows 98, Mindows ME and Windows 2000
- requires the following:
-
- Java 2 (Runtime or SDK) version 1.3.1 or later from Sun
- Microsystems (http://java.sun.com/jdk/). This includes
- the Java Plug-In (JPI) to update Java(TM) in your browser.
-
- DirectX 8.0 or later, available from Microsoft
- (http://www.microsoft.com/directx/default.asp).
-
- ============
- INSTALLATION
- ============
-
- You must have permission to write files in your Java(TM) Runtime
- Environment and/or SDK directories. If you do not have this
- permission, the installer will run to completion but Java 3D(TM)
- will not be installed. Make sure you are running Java(TM) from
- your local machine and that you are the same user who installed
- Java.
-
- To install Java 3D(TM), execute the InstallShield binaries.
-
- Runtime only: java3d-1_3_1-windows-i586-directx-rt.exe
- Runtime and SDK: java3d-1_3_1-windows-i586-directx-sdk.exe
-
- The installers will upgrade your most recently installed Java
- Runtime Environment and SDK.
-
- The Java 3D(TM) SDK includes several demo programs that can
- verify correct installation. Assuming your Java 2 SDK is installed
- at \j2sdk1.4.1, try the following:
-
- cd \j2sdk1.4.1\demo\java3d\HelloUniverse
- java HelloUniverse
-
- Note: Many more demos are available under the demo\j
- ava3d directory. Some of the demos require a maximum memory
- pool larger than the default in java. To increase the
- maximum memory pool to 64 meg, add the following command
- line options to java or appletviewer:
- java: -mx64m
- appletviewer: -J-mx64m
-
- Java 3D(TM) consists of four jar files and three shared libraries.
- You do not need to include the jar files in your CLASSPATH,
- nor do you need to include the shared libraries in your PATH.
- You should include "." in your CLASSPATH or ensure that CLASSPATH
- is not set.
-
- Java 3D documentation and tutorials are available from the Java 3D(TM)
- Home Page: http://java.sun.com/products/java-media/3D/
-
- ======================
- Compiled Vertex Array
- ======================
-
- Compiled Vertex Array extension is used in IndexedGeometryArray
- when it's USE_COORD_INDEX_ONLY flag is set and it is not in display list mode.
- You may disable the use of this extension by setting the new property,
- j3d.compliedVertexArray, to false.
-
- Compiled Vertex Array extension is used extensively, on SUN XVR-4000, for
- all GeometryArray type when display list mode is not used.
- You may disable the use of this extension by setting the new property,
- j3d.compliedVertexArray, to false.
-
- ===========================
- Multisampling Antialiasing
- ===========================
-
- By default, full scene antialiasing is disabled if a
- multisampling pixel format (or visual) is chosen.
- To honor a display drivers multisample antialiasing
- setting (e.g. force scene antialiasing), set the
- implicitAntialiasing property to true.
- This causes Java3D to ignore its own scene antialias
- settings, letting the driver implicitly implement the
- feature.
-
- java -Dj3d.implicitAntialiasing=true MyProgram
-
- ================================
- RUNNING JAVA 3D(TM) IN A BROWSER
- ================================
-
- You can run Java 3D(TM) programs in your browser. Java 2(TM)
- from Sun includes the Java Plug-In (JPI) to upgrade the Java(TM)
- in the browser to Java 2(TM). To verify proper installation,
- point your browser to file:/j2sdk1.4.1/demo/java3d/index.html
-
- If you are getting permission exceptions while running the Java 3D
- demo programs in your browser, it may be because of bug 4416056.
-
- First, upgrade your Java SDK to the latest release. The bug may
- have been fixed by the time you read this.
-
- To work around the problem, the path to your JRE must not
- contain spaces. By default, it does ("c:\Program Files\JavaSoft\. . .").
- The Java SDK installer automatically installs the JRE in
- c:\Program Files\JavaSoft, so you must run the installers in
- this order:
- Java SDK installer
- Java JRE installer (choose a directory with no spaces)
- Java 3D SDK installer (will default to the correct directories)
-
- NOTE: Many Java 3D(TM) programs will require a larger heap size
- than the default 16M in the JPI. Run the Java Plug-In Control
- Panel from Start/Programs (JPI 1.2.2) or Start/Settings/Control
- Panel (JPI 1.3) and in "Java Run Time Parameters" put "mx64m"
- for 64M of heap memory.
-
- To create a web page with Java 3D, you need to use special HTML
- code to force the browser to use the JPI VM. Refer to the
- following URL for information on using Java Plug-In "HTML
- Converter" and running applets using Java Plug-in:
-
- http://java.sun.com/products/plugin/
-
- ====================================================
- DISTRIBUTING Java 3D(TM) WITH YOUR JAVA(TM) PROGRAMS
- ====================================================
-
- Sun Microsystems allows vendors to distribute the Java 3D(TM) Runtime
- environment with their Java programs, provided they follow the terms
- of the Java 3D(TM) Binary Code License and Supplemental License Terms
- agreement.
-
- This document uses the term "vendors" to refer to licensees,
- developers, and independent software vendors (ISVs) who license and
- distribute Java 3D(TM) with their Java programs.
-
- REQUIRED vs. OPTIONAL FILES
- ---------------------------
- Vendors must follow the terms of the Java 3D(TM) Evaluation License
- agreement, which includes these terms:
-
- - Don't arbitrarily subset Java 3D(TM). You may, however, omit those
- files that have been designated below as "optional".
-
- - Include in your product's license the provisions called out
- in the Java 3D(TM) Evaluation License.
-
- BUNDLING Java 3D(TM)
- --------------------
- Java 3D(TM) comes with its own installer that makes it suitable for
- downloading by end users. Java(TM) application developers have the
- option of not bundling Java 3D(TM) with their software. Instead,
- they can direct end-users to download and install the Java 3D(TM)
- software themselves.
-
- Required Files
- --------------
-
- <JREDIR>\bin\J3D.dll
- <JREDIR>\bin\j3daudio.dll
- <JREDIR>\bin\J3DUtils.dll
- <JREDIR>\lib\ext\vecmath.jar
- <JREDIR>\lib\ext\j3dcore.jar
- <JREDIR>\lib\ext\j3daudio.jar
- <JREDIR>\lib\ext\j3dutils.jar
-
- Optional Files
- --------------
-
- An application developer may include these files and directories
- with their Java 3D(TM) application, but is not required to do so:
-
- <JDKDIR>\j3d-utils-src.jar
- <JDKDIR>\demo\java3d
-
- ========================
- CHANGES SINCE 1.3
- ========================
-
- ============
- NEW FEATURES
- ============
-
- A set of new methods is added to the Viewer, a utility class, to
- support dynamic video resize, specificially targeted for SUN
- framebuffer : XVR-4000.
- Dynamic video resize is a new feature in Java 3D 1.3.1.
- This feature provides a means for doing swap synchronous resizing
- of the area that is to be magnified (or passed through) to the
- output video resolution. This functionality allows an application
- to draw into a smaller viewport in the framebuffer in order to reduce
- the time spent doing pixel fill. The reduced size viewport is then
- magnified up to the video output resolution using the SUN_video_resize
- extension. This extension is only implemented in XVR-4000 and later
- hardware with back end video out resizing capability.
-
-
- =======================
- Constructing a Canvas3D
- =======================
-
- Many Java 3D programs pass null to the Canvas3D constructor. By doing
- this, Java 3D will select a default GraphicsConfiguration that is
- appropriate for Java 3D. However, this is a bad practice, and can lead
- to errors when applications try to run in alternate environments, such as
- stereo viewing. Java 3D will now print out a warning if the Canvas3D
- constructor is passed in a null argument for the GraphicsConfiguration.
-
- ====================================
- Multipass Texture support limitation
- ====================================
- If an application has setup more texture unit states than the graphics
- hardware can support, COMBINE mode will not be supported and Java 3D will
- fallback to the REPLACE mode.
-
- =========
- Utilities
- =========
-
- This release includes utilities for Java 3D. These utilities are still
- being defined and under development. Much of the source for these utilities
- is also provided. The API for these utilities may change in future releases.
-
- The following utilities are provided in this release:
-
- - Some predefined Mouse based behaviors
- - Picking utilities including predefined picking behaviors
- - Geometry creation classes for Box, Cone, Cylinder, and Sphere
- - A Text2D utility
- - Universe Builders - SimpleUniverse and ConfiguredUniverse
- - An Image Loading utility
- - A Normal Generator utility
- - A Polygon Triangulator utility
- - Triangle stripifier
- - Geometry compression utilities
- - Spline-based path interpolators
- - Wavefront .obj loader
- - Lightwave 3D File Loader
- - A scenegraph io utility
- - A high resolution interval timer
-
- ===================================
- Enabling Stereo with SimpleUniverse
- ===================================
-
- The SimpleUniverse utility does not, by default, request a
- GraphicsConfiguration that is capable of Stereo rendering. To enable this,
- you need to set a property when running your application. Here is an
- example.
-
- java -Dj3d.stereo=PREFERRED MyProgram
-
- Some framebuffers only have one Z buffer and share this between the left
- and right eyes. If you are experiencing problems using stereo try the
- following property:
-
- java -Dj3d.stereo=PREFERRED -Dj3d.sharedstereozbuffer=true MyProgram
-
- =====================================================
- Information on the Direct3D Implementation of Java 3D
- =====================================================
-
- Unsupported Features
- --------------------
- The following features are currently unsupported in the Direct3D
- implementation of Java 3D:
- Line width
- Line antialiasing
- Point antialiasing
- PolygonAttributes backFaceNormalFlip
- RenderingAttributes ROP_XOR
- Stereo
-
- Texture features not support:
- Texture color table
- Base/Maximum Level
- Max/Minimum LOD
- LOD offset
- Detail Texture
- Sharpen Texture Function
- Filter4 Function
- Boundary width
- Boundary mode CLAMP_TO_EDGE & CLAMP_TO_BOUNDARY
- (will fall back to CLAMP)
- Texture blend color when multiple pass is used
- to simulate multiTexture.
-
- Limited Support
- ---------------
- FullScreen antialiasing is supported only if the device returns
- D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT in its raster capabilities
- list. (OpenGL supports fullscreen antialiasing if an accumulation
- buffer exists.)
-
- TransparencyAttributes.TransparencyMode values FASTEST, NICEST and
- SCREEN_DOOR are the same as BLENDED under D3D.
-
- DepthComponent in certain display mode when stencil buffer
- is selected (use for DecalGroup) since depth Buffer Component
- Read/write can't coexist with Stencil buffer in DirectX8.0.
-
- OffScreen rendering with width/height > current desktop size
-
- Texture coordinates outside the range [0,1] when boundaryModeS
- and boundaryModeT are set to CLAMP will not use the Texture Boundary'
- color unless BASE_LEVEL_LINEAR filtering is turned on.
-
- If the driver did not expose D3DPTADDRESSCAPS_BORDER capability bit
- (viathe directX SDK utility Caps Viewer). Then it didn't support
- Texture Border color mode. Default color as in Clamp mode will be
- used in this case. Most driver currently available need to
- workaround using reference mode (-Dj3d.d3dDevice=Reference).
-
- if the driver did not expose D3DPMISCCAPS_LINEPATTERNREP capability
- bit then it didn't support line patterns. A solid line will be shown
- in this case. Most driver currently available need to workaround
- using reference mode.
-
- Only negative polygon offsets are supported. The limit of this offset
- corresponds to the depth of the z-buffer.
-
- Float anisotripic filter degree did not support. They will round off
- to integer value and pass down to the DirectX library.
-
- Texture environment combiner :
-
- COMBINE_REPLACE - Support if driver expose TextureOpCaps
- D3DTOP_SELECTARG1. Only combine scale 1 is support.
- COMBINE_MODULATE - Support if driver expose TextureOpCaps D3DTOP_MODULATE,
- D3DTOP_MODULATE2X, D3DTOP_MODULATE4X for scale 1, 2 & 4
- respectively.
- COMBINE_ADD - Support if driver expose TextureOpCaps D3DTOP_ADD,
- only combine scale 1 is support
- COMBINE_ADD_SIGNED - Support if driver expose TextureOpCaps D3DTOP_ADDSIGNED,
- D3DTOP_ADDSIGNED2X for scale 1 & 2 respectively. Combine
- scale 4 will fall back to 2.
- COMBINE_SUBTRACT - Support if driver expose TextureOpCaps D3DTOP_SUBTRACT.
- Only combine scale 1 is support.
- COMBINE_INTERPOLATE - Support if driver expose TextureOpCaps D3DTOP_LERP.
- Only combine scale 1 is support.
- COMBINE_DOT3 - Support if driver expose TextureOpCaps
- D3DTOP_DOTPRODUCT3 Only combine scale 1 is support.
-
- Rendering Different between OGL & D3D
- --------------------------------------
- - SpotLight formula is different, OGL will normally have a bigger bright spot.
-
- - TexCoordGeneration Sphere Map formula is different, OGL will normally
- has texture map that zoom closer than D3D.
-
- - Specular hightlight in Texture mapping mode may different. If OGL driver
- support separate specular color, then resulting specular highlight in
- texture are the same. Otherwise D3D verson will have a brighter and
- more obviously specular highlight compare with OGL.
-
- Fullscreen Support
- ------------------------
- The Direct3D implementation of Java 3D can be run in fullscreen mode.
- To start an application in fullscreen mode, use the property j3d.fullscreen.
- The values for j3d.fullscreen are:
- REQUIRED - A fullscreen canvas is required. If not available, do not
- start up the application.
- PREFERRED - A fullscreen canvas is desired for this invocation of the
- Java 3D application. If a fullscreen canvas cannot be
- created, a windowed canvas is acceptable.
- UNNECESSARY - States that a fullscreen canvas is not necessary for this
- application. Create a windowed application (this is the
- same behavior as not setting this property).
-
- Example:
- java -Dj3d.fullscreen=REQUIRED HelloUniverse
-
- Further, an application can be toggled between fullscreen and windowed mode
- by use of the <Alt><Enter> keyboard combination.
-
- When using JDK1.4 fullscreen API with Java3D DirectX version, it is
- necessary to set the following property :
-
- -Dsun.java2d.noddraw=true
-
- Direct3D Driver Selection
- -------------------------
-
- When there is more then one device associated with a
- monitor, by default, Java 3D uses the first driver found
- on a given display. This order can be found by
- using the -Dj3d.debug=true property during Java startup.
-
- In order to use a 3D only graphics card such as Voodoo1/2
- A new property has been added
-
- -Dj3d.d3ddriver=idx
-
- where idx is the driver order number (starting with 1) found
- using the debug property above. This will force Java 3D to use
- the driver specified by the user (this may fail if the driver is
- not compatible with the display). For a typical setup with a 3D
- only card attached to a single monitor system, use idx=2. This
- will automatically toggle to fullscreen hardware acceleration mode.
-
- Direct3D Device Selection
- -------------------------
- In order to aid in development and debugging, Java 3D has added a property
- to allow the D3DDevice to use for rendering to be selected. The property,
- j3d.d3ddevice can have the following values:
- tnlhardware - select a device that supports transform and lighting in
- hardware, if present. If no such device is present,
- a dialog box is displayed to alert the user and the
- application will exit.
- hardware - select a Direct3D device that performs hardware
- rasterization, if present. If no such device is present,
- a dialog box is displayed to alert the user and the
- application will exit.
- reference - use the Direct3D reference pipeline (only available if
- the Direct3D SDK is installed).
-
- By default Java 3D first tries to select a TnLhardaware device, if that fails
- a Hardware device, if that also fails then finally Java 3D selects an
- Emulation device.
-
- Ignored Java 3D Properties
- --------------------------
- The following Java 3D properties are ignored by the Direct3D implementation:
- j3d.sharedctx
- j3d.stereo
- j3d.sharedstereozbuffer
- j3d.g2ddrawpixel
- j3d.usecombiners
- j3d.disableSeparateSpecular
- j3d.backgroundtexture
- j3d.disableXinerama
-
- ===================================================
- Information on Java 3D Audio Device Implementations
- ===================================================
-
- Java 3D sound is rendered via the use of a specific implementation
- of the AudioDevice3D interface. This release includes two AudioDevice3DL2
- implementations: HeadspaceMixer and JavaSoundMixer. Both of these
- implementations are included in the j3daudio.jar.
-
- Please read README.release in program examples Sound directory for details
- regarding the feature and format limitations of each of these implementations
- and for examples of these use.
-
- =============================================
- HeadspaceMixer AudioDevice3DL2 Implememtation
- =============================================
-
- The HeadspaceMixer implementation is part of the Sun Java 3D
- com.sun.j3d.audioengines.headspace package. This implementation
- uses a version of the Headspace Audio Engine licensed from Beatnik
- which does all rendering in software and pipes the stereo audio image
- to the platform's audio device.
-
- The implemention that was called JavaSoundMixer in previous Sun
- releases of Java 3D has been renamed to HeadspaceMixer.
- It was renamed in anticipation of the release of a new AudioDevice
- implementation that uses the JavaSound API which will be called
- JavaSoundMixer (described below).
-
- The HeadspaceMixer audio device will be created and initialized when the
- utility SimpleUniverse.Viewer.createAudioDevice() method is called.
- If your application uses this utility, no change will be required to
- use the recommended HeadspaceMixer implementation.
-
- If your application explicitly used the older JavaSoundMixer audio device
- implemention from the package com.sun.j3d.audioengines.javasound, you should
- change the reference to JavaSoundMixer, at least for this release,
- to HeadspaceMixer:
-
- import com.sun.j3d.audioengines.headspace.HeadspaceMixer;
- :
- HeadspaceMixer mixer = new HeadspaceMixer(physicalEnvironment);
-
- Most of the Java 3D Audio features have been implemented but there are
- a few exceptions. Additionally, some Java 3D Audio features are only
- only partially implemented. Please read the README.release document in
- programs/examples/Sound for more information.
-
- Note that the HeadspaceMixer is not supported in the 64 bit Solaris
- version of Java 3D.
-
- =============================================
- JavaSoundMixer AudioDevice3DL2 Implememtation
- =============================================
-
- The JavaSoundMixer implementation is part of the Sun Java 3D
- com.sun.j3d.audioengines.javasound package. This implementation uses
- the Java Sound API. All low-level access to the platforms audio device
- are dependent on the Java Sound mixer implementation(s) installed on
- the machine you're running on.
-
- The JavaSoundMixer Java 3D audio device implementation uses Java Sound
- SourceDataLine streams for non-cached data and Java Sound Clips for
- cached data. Support for specific sound cards, the exact input formats
- that can be passed as data to Java 3D MediaContainers, and which feature
- are rendered in software verses accelleration hardware is dependent on
- the Java Sound implementation installed on your machine.
- There is guarenteed to be at least one Java Sound mixer implementation
- available with all J2SE releases (such as Sun's JDK 1.3 and above).
- Please read the README.release document in programs/examples/Sound.
-
- ==========
- BUGS FIXED
- ==========
-
- Core Graphics and Vecmath
- -------------------------
- 4685686 Apps Particles sometimes throws ArrayOfBoundsException at GeometryArrayRetained
- 4794994 Memory leak when SharedGroup removed
- 4792478 ArrayIndexOutOfBoundsException with two ViewSpecificGroups with Lights
- 4793926 Incorrect collison report when geometry close to each other
- 4794382 NullPointerException if SharedGroup not set in Link under SwitchGroup
- 4798443 RenderBin findOrderedCollection throws IndexOutOfBoundsException
- 4800640 D3D: Garbage line appear in TexCubeMap negative & postive Y surface
- 4805797 View setLocalEyeLightingEnable() does not work
- 4807209 View setMinimumFrameCycleTime() fail to free CPU time for other applications
- 4809037 OGL: glLockArrayEXT() should invoke after vertex pointer defined
- 4826575 J3D fail to run on JDK1.5
- 4829457 Missing object when lighting change in SDSC ExHenge
- 4829458 Texture stage fail to disable in accelerated mode for multiTexture apps
- 4836232 TextureUnitState setTextureAttributes() & setTexCoordGeneration() may not work
- 4838311 D3D: TextureAttributes in texture stage need to reset for multitexture
- 4839757 OGL: Incorrect rescale normal extension use for non-uniform scale
- 4840952 TransformGroupRetained throws NullPointerException if sharedGroup link set null
- 4843212 AWTEvent disable if canvas remove from panel and add back later after SG Live
- 4843221 GraphicsContext3D flush(true) hangs for non-visible Canvas3D
- 4846822 NullPointerException in MasterControl addFreeImageUpdateInfo
-
- Utilities
- ---------
-
- 4331669 setRectangleScaleFactor will not change text size unless setString called (doc?)
- 4780878 ConfiguredUniverse needs a way to access multiple behaviors
- 4801176 Sphere Texture map reverse when GENERATE_NORMALS_INWARD is used
- 4803241 EdgeTable & Edge.java use by NormalGenerator missing in java3d-utils-src.jar
- 4822946 Picking throws NullPointerException for BoundingBox/Sphere/Polytope PickShape
- 4822988 SceneGraphIO throws NullPointerException when Morph Node is read
- 4827900 TransformInterpolatorState source missing in j3d-utils-src.jar
- 4830842 Triangulator fails for polygons with holes in YZ or XZ plane
-
- ==============
- KNOWN PROBLEMS
- ==============
-
- To get the very latest list of known Java 3D bugs, look on the Java
- Bug Parade (http://developer.java.sun.com/developer/bugParade/index.html)
-
- Documentation Bugs
- ------------------
-
- 4303056 Docs should specify thread-safety behavior of Java 3D methods
- 4350033 JFTC: possible conflict between implementation and spec on PolygonOffset
- 4391492 Rotation matrix of Transform3D constructor not extract
- 4514880 results of changing geometry and texture are not well documented
- 4632391 Typo in doc j3d_tutorial_ch2.pdf
- 4698350 Spec. did not mention alpha component for Texture Mode REPLACE, MODULATE clearly
-
- Core Graphics and Vecmath
- -------------------------
-
- 4509357 example program - raster image incorrect until mouse moved into window
- 4512179 Undeterminable behavior caussed by Appearance.setTexture
- 4516005 AddRemoveCanvas2 fail to show cube intermittently
- 4518080 Light scoping sometimes not working for compiled geometry
- 4529297 TCK: Group.removeAllChildren() inconsistent with expected behavior
- 4667088 sas applications gets VerifyError running with 64-bit JVM
- 4669211 SharedGroup.getLinks().length is always zero for non-live Link node.
- 4674146 Background texture fail to render for RenderedImage and byref ImageComponent2D
- 4674843 ImageComponent3D byReference always make an internal copy
- 4676035 Off screen rendering has off-center view
- 4676483 Geometry by Reference change alpha color component of user data
- 4680305 Detaches of SharedGroups from user threads is not Mt-Safe
- 4681750 Texture3D throws ArrayIndexOutOfBoundsException when scaleImage
- 4681863 OGL: OffScreen canvas ignore GraphicsConfigTemplate under windows
- 4684405 j3d holds a reference to user's bounds (via setBounds()) for use in getBounds().
- 4684807 NullPointerException in NodeComponent during setAppearance()
- 4686527 Deadlock between MasterControl and user thread when using ByRef updateData()
- 4697155 ByRef USE_COORD_INDEX_ONLY geometry not yet implement for optimizeForSpace=false
- 4701430 Infrequent NPE at RenderBin.java:544
- 4705053 OrientedPtTest example program displays frame lag
- 4712205 Window panels disappear when BranchGroup.compile() is used.
- 4714426 compile() removes null child eventhough ALLOW_CHILDREN_READ is set.
- 4720938 IndexedGeometry shouldn't consider vertex not reference by index in computeBound
- 4736484 Big alpha value in byRefColor render geometry even though transparency = 1.0
- 4740086 Picking cause lots of GC in PickShape intersect() routine
- 4751162 View TRANSPARENCY_SORT_GEOMETRY throws NullPointerException when viewpoint move
- 4751283 Transform3D.normalize() and Matrix4d.get(Matrix3d) permute matrix columns
- 4753957 Morph only consider first GeometryArray when compute bounds
- 4762021 Transform3D setScale() fail to return negative scale in some case
- 4762753 Precision problem of OrientedShape3D.ROTATE_ABOUT_POINT if far away from origin
- 4768237 RuntimeException in pickIntersection.getPointNormal()
- 4768353 JBrawl does not run smoothly with > 2 cpus
- 4774341 Locale need a wait between changing HiRes and adding branch graph
- 4782718 NPE if boundingLeaf in SchedulingBoundLeaf not attach to scenegraph
- 4783638 WakeupOnAWTEvent does not support MouseWheelEvent
- 4789101 J3D.dll is accessing jniGetObjectClass inside the critical region
- 4790016 PickObject generatePickRay return wrong PickShape if View compatibility enable
- 4794998 hashKey output TROUBLE message when OutOfMemory
- 4828096 Morph doesn't work correctly with Java3D 1.3
- 4828098 Morph doesn't use its weights, when it was cloned with cloneTree()
-
- Sound
- -----
-
- 4634751 BackgroundSound fails to activates with the view intersects it's bounds.
- 4680280 JavaSoundMixer play sound only once
- 4760772 BackgroundSounds not looping with HeadspaceMixer mixer
-
- Utility Bugs
- ------------
-
- 4717595 SceneGraph IO bug in J3DFly
- 4718786 Incorrect coefficients in CubicSplineSegment computeCommonCoefficients()
- 4805076 Transform3D.get(Matrix3f ) occasionally returns incorrect values
-
- Direct3D specific Bugs
- ----------------------
- Problem in the NVidia GForce
- -----------------------------
- Make sure you have the latest driver from http://www.nvidia.com/
-
- ModelClip did not work under DirectX8.0 debug build, use
- Eumulation mode to workaround this.
-
-