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Text File  |  2003-10-03  |  5KB  |  101 lines

  1. <!-- Start Fonts 
  2. <truetypefont id="player.font.digits" file="fonts/Digirtu_.ttf"/>
  3. <bitmapfont id="player.font.normal" file="images/images/main/font.png" charwidth="7" charheight="11" hspacing="0" vspacing="0" /> 
  4. <truetypefont id="main.font.normal" file="fonts/CARBONBL.TTF"/>-->
  5. <truetypefont id="font.normal" file="fonts/HOOG0553.ttf"/>
  6.  
  7. <!-- Start Background/Other Images -->
  8. <bitmap id="tube.background" file="images/main/background-tube.png" />
  9. <bitmap id="main.barrel.bg" file="images/main/barrel-bg.png"/>
  10. <bitmap id="main.handle.bg" file="images/main/handle-bg.png"/>
  11. <bitmap id="main.blank" file="images/main/background-tube.png" x="0" y="0" w="1" h="1" />
  12. <bitmap id="main.ccz.logo" file="images/main/ccz-logo.png"/>
  13. <bitmap id="main.ccz.logo.down" file="images/main/ccz-logo-down.png"/>
  14. <bitmap id="intro.ani" file="images/anim.png" />
  15.  
  16. <!-- Start Volume/Seek Images -->
  17. <bitmap id="main.vol.fill" file="images/main/vol-fill.png" />
  18. <bitmap id="main.seek.fill" file="images/main/seek-fill.png"/>
  19.  
  20. <!-- Start Control Button Images -->
  21. <bitmap id="main.open" file="images/main/open.png"/>
  22. <bitmap id="main.open.down" file="images/main/open-down.png"/>
  23. <bitmap id="main.next" file="images/main/next.png"/>
  24. <bitmap id="main.next.down" file="images/main/next-down.png"/>
  25. <bitmap id="main.stop" file="images/main/stop.png"/>
  26. <bitmap id="main.stop.down" file="images/main/stop-down.png"/>
  27. <bitmap id="main.prev" file="images/main/prev.png"/>
  28. <bitmap id="main.prev.down" file="images/main/prev-down.png"/>
  29. <bitmap id="main.play" file="images/main/play.png"/>
  30. <bitmap id="main.play.down" file="images/main/play-down.png"/>
  31.  
  32. <!-- Start Component Toggle Button Images -->
  33. <bitmap id="main.eq" file="images/main/eq.png"/>
  34. <bitmap id="main.eq.down" file="images/main/eq-down.png"/>
  35. <bitmap id="main.pl" file="images/main/pl.png"/>
  36. <bitmap id="main.pl.down" file="images/main/pl-down.png"/>
  37. <bitmap id="main.ml" file="images/main/ml.png"/>
  38. <bitmap id="main.ml.down" file="images/main/ml-down.png"/>
  39.  
  40. <!-- Start Window Control Button Images -->
  41. <bitmap id="main.close" file="images/main/close.png"/>
  42. <bitmap id="main.close.down" file="images/main/close-down.png"/>
  43. <bitmap id="main.shade" file="images/main/shade.png"/>
  44. <bitmap id="main.shade.down" file="images/main/shade-down.png"/>
  45. <bitmap id="main.min" file="images/main/min.png"/>
  46. <bitmap id="main.min.down" file="images/main/min-down.png"/>
  47.  
  48. <!-- Start Gun Clip/Eq/Th Images -->
  49. <bitmap id="main.clip.background" file="images/main/clip-background.png"/>
  50. <bitmap id="main.clip.drawer" file="images/main/clip-drawer.png"/>
  51. <bitmap id="main.eq.thumb" file="images/main/eq-thumb.png"/>
  52.  
  53. <bitmap id="main.th.left" file="images/main/th-left.png"/>
  54. <bitmap id="main.th.left.down" file="images/main/th-left-down.png"/>
  55. <bitmap id="main.th.right" file="images/main/th-right.png"/>
  56. <bitmap id="main.th.right.down" file="images/main/th-right-down.png"/>
  57.  
  58. <bitmap id="main.pre" file="images/main/pre.png"/>
  59. <bitmap id="main.pre.down" file="images/main/pre-down.png"/>
  60. <bitmap id="main.auto" file="images/main/auto.png"/>
  61. <bitmap id="main.auto.down" file="images/main/auto-down.png"/>
  62. <bitmap id="main.on" file="images/main/on.png"/>
  63. <bitmap id="main.on.down" file="images/main/on-down.png"/>
  64.  
  65. <!-- Start Shade Mode Images -->
  66. <bitmap id="shade.background" file="images/shade/background.png"/>
  67. <bitmap id="shade.tray.background" file="images/shade/tray-background.png"/>
  68.  
  69. <bitmap id="shade.vol.sub" file="images/shade/vol-sub.png"/>
  70. <bitmap id="shade.vol.sub.down" file="images/shade/vol-sub-down.png"/>
  71. <bitmap id="shade.vol.add" file="images/shade/vol-add.png"/>
  72. <bitmap id="shade.vol.add.down" file="images/shade/vol-add-down.png"/>
  73.  
  74. <bitmap id="shade.eq" file="images/shade/eq.png"/>
  75. <bitmap id="shade.eq.down" file="images/shade/eq-down.png"/>
  76. <bitmap id="shade.pl" file="images/shade/pl.png"/>
  77. <bitmap id="shade.pl.down" file="images/shade/pl-down.png"/>
  78. <bitmap id="shade.ml" file="images/shade/ml.png"/>
  79. <bitmap id="shade.ml.down" file="images/shade/ml-down.png"/>
  80.  
  81. <bitmap id="shade.play" file="images/shade/play.png"/>
  82. <bitmap id="shade.play.down" file="images/shade/play-down.png"/>
  83. <bitmap id="shade.stop" file="images/shade/stop.png"/>
  84. <bitmap id="shade.stop.down" file="images/shade/stop-down.png"/>
  85. <bitmap id="shade.prev" file="images/shade/prev.png"/>
  86. <bitmap id="shade.prev.down" file="images/shade/prev-down.png"/>
  87. <bitmap id="shade.next" file="images/shade/next.png"/>
  88. <bitmap id="shade.next.down" file="images/shade/next-down.png"/>
  89.  
  90. <bitmap id="shade.pre" file="images/shade/pre.png"/>
  91. <bitmap id="shade.pre.down" file="images/shade/pre-down.png"/>
  92. <bitmap id="shade.auto" file="images/shade/auto.png"/>
  93. <bitmap id="shade.auto.down" file="images/shade/auto-down.png"/>
  94. <bitmap id="shade.on" file="images/shade/on.png"/>
  95. <bitmap id="shade.on.down" file="images/shade/on-down.png"/>
  96. <bitmap id="shade.eq.thumb" file="images/shade/eq-thumb.png"/>
  97.  
  98. <bitmap id="shade.th.left" file="images/shade/th-left.png"/>
  99. <bitmap id="shade.th.left.down" file="images/shade/th-left-down.png"/>
  100. <bitmap id="shade.th.right" file="images/shade/th-right.png"/>
  101. <bitmap id="shade.th.right.down" file="images/shade/th-right-down.png"/>