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GameStar 2003 December (Special)
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Gamestar-Special_2003-12_cd.bin
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Strategie
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tosinst.exe
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DISK_1.ZIP
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facthelp.eng
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2000-03-18
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#
#------------------ Default Help Text ---------------------
#
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-
-
- SORRY, NO HELP AVAILABLE!
#
#------------------ Help Text for Terminal-Menu ---------------------
#
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- WELCOME TO THE ToS FACTORY!
-
- A help window is accessable in nearly any menu of the factory.
- To get the "Help Window" just press <F1>.
- The help in the factory is some kind of online-help. It gives
- information to all details of constructing a titan, saving and
- laoding titan designs, choosing a weapon and more.
- You may leave the factory at any time with <ALT-X>. The
- factory handles both mouse and keyboard.
-
- The button >GERMAN< ( >ENGLISH< ) switches the language of the
- helptext from english to german and vice versa.
-
- With a leftclick on the mouse you activate buttons or select
- whatever is behind a highlighted text. The appropriate action can
- be started on the keyboard with <RETURN>. A right-click with the
- mouse or key <ESC> are a sure way to leave any menu or window.
- <Left Arrrow>, <Right Arrow>, <Up Arrow>, <Down Arrow>,<Page Up>,
- <Page Down> are the keys to move through buttons or selectable
- text. Yes, <Home> and <End> are also available.
- The currently active window is marked by a white frame.
-
- At the factory terminal you can activate your construction desk
- by choosing [Load] or [New], which will lead you to the next
- menu. [Team] allows you to modify team titans.
#
#------------------ Help Text for Chassis-Group ---------------------
#
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-
- CHOOSE A CHASSIS GROUP
-
- Having made your decision whether to load an existing titan
- or to create a new one, you can now choose from 5 different
- chassis groups. If you want to load a titan, you will get a
- list of all titans belonging to the chassis group you choosed
- in this menu. If you want to create a new titan, the chassis
- group determines how heavy your titan may get at maximum.
-
- Ranges are from
- ---------------
- Recon : 40 Tons (Chassis Group 1)
- Light : 70 Tons (Chassis Group 2)
- Medium :100 Tons (Chassis Group 3)
- Heavy :140 Tons (Chassis Group 4)
- Assault :200 Tons (Chassis Group 5)
-
- There are 4 different chassis in a chassis group, that makes a
- pool of 20 chassis types at all. If you have choosen the group
- in this menu, the following menu will determine the type.
-
- You may leave this menu with [Back] , Right-Click or <ESC>
#
#------------------ Help Text for Chassis-Type (Layout) --------------
#
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-
- CHOOSE A CHASSIS TYPE (LAYOUT)
-
- This menu lets you choose the type of chassis in the proper
- selected chassis group. They differ in the amount of free slots,
- where you can build in your equipment, the weight of the chassis
- itself, the base speed, which will change during the titan-design
- and a lot more. In the lower window you can see how the chassis
- looks like ( ..if there is an image avaliable... ;) ).
- Different chassis will determine different shapes of titans
- later in the game. Decide well...
-
- BMT: this means "Base Movement Time". A titan with chassis no. 1
- from chassis group no. 1 (the lightest chassis available)
- needs 18 game seconds to reach the target hex if moving
- at walk speed over normal ground.
-
-
- You may leave this menu with [BACK] , Right-click or <ESC>
#
#------------------ Help Text for Load-Menu ---------------------
#
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#
#------------------ Help Text for Edit-ToS-Name ---------------------
#
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-
- EDIT THE NAME OF YOUR TITAN
-
- In this field you may enter/edit the name of your titan.
- The titan can be saved, loaded or -in combat- be identified
- by this name.
-
- Titans that have been build with the factory are some kind
- standard design, which can be bought by different Teams
- several times. Special non-standard designs can be built by
- modifying a standard design which belongs to a Team.
-
- The field supports common edit functions:
-
- <INSERT>, <DELETE>, <BACKSPACE>,
- <CTRL-LEFT ARROW> sets the the cursor to the beginning,
- <CTRL-RIGHT ARROW> to the end of the string.
#------------------------------------------------------------------
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-
- CHOOSE THE ENGINE FOR YOUR TITAN
-
- The engine does'nt only provide your titan with moving
- capability but supports all systems that need power with the
- respective energy. If your systems require more power than
- your engine supports you'll have to shutdown some systems or
- stop moving.
- A damaged engine produces heat that -in a worse case- leads
- to a complete "shutdown" at 150 degree or even an explosion at
- 300 degree.
-
- If you activate the text field "Engine" you'll get a new menu
- from which you may choose an engine for your titan.
-
- After you've installed an engine, this field turns red and is
- now named "Remove Engine". This means that you can't install
- an additional engine. you are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Engine"-field. After you've removed the engine,
- you may install another one. You CAN'T SAVE A TITAN WITHOUT AN
- ENGINE!
#------------------------------------------------------------------
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- CHOOSE THE HEAT REGULATORS FOR YOUR TITAN
-
- As the heat regulators are connected by a system of tubes,
- any damage to a part of the system will affect the whole system.
- You will realize the fatal results later during the game.
-
- The field "Heat Regulator" has a different color to remind you
- that they should be installed before any other equipment because
- they occupy slots in more than one location, so that you may not
- install any heat regulators if any of the special needed
- locations is out of free slots! (See helptext while choosing
- heatreg).
- If you activate the text field "Heat Regulator" you'll get a
- new menu from which you may choose a Type of heat regulator
- system for your titan.
-
- After you've installed the heat regulators, this field
- turns red and is now named "Remove Heat Regulator". This means
- that you can't install any additional heat regulators.
- You are only allowed to remove this heat regulator system.
-
- Removing will occure automatically when you activate the
- "Remove Heat Regulator"-field. After you've removed the
- heat regulators, you may install other. YOU CAN'T SAVE A TITAN
- WITHOUT A HEATREGULATOR-SYSTEM!
#------------------------------------------------------------------
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-
- CHOOSE THE FLARES FOR YOUR TITAN
-
- Flares cover your titan from enemy-guided-missile-fire.
- As guided missiles are a horrible weapon especially
- at long distance and at ballistic fire its a good advice
- to have a Flare Launcher. They aren't too heavy or expensive.
-
- If you activate the text field "Flares" you'll get a
- new menu from which you may choose a Flare Launcher
- for your titan.
-
- After you've installed the Flare Launcher, this field turns
- red and is now named "Remove Flares". This means that you
- can't install any additional Flare Launcher.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Flares"-field. After you've removed the Flare
- Launcher, you may install another one.
#------------------------------------------------------------------
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-
- CHOOSE A SHIELD FOR YOUR TITAN
-
- Shields protect your titan against energy weapons. They reduce
- the "to hit" chance of any energy weapon including "Plasma Gun".
- If the attack fails, there might be a chance that the shield
- itself gets a hit. In this case the titan takes no damage but
- will heat up. Shield use up to 4 power units !
-
- If you activate the textfield "Shield" you'll get a new menu
- from which you may choose a Shield FOR YOUR TITAN.
-
- After you've installed the Shield, this field turns red
- and is now named "Remove Shield". This means that you
- can't install any additional Shield.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Shield" field. After you've removed the
- Shield, you may install another one.
#------------------------------------------------------------------
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-
- CHOOSE A DAMAGE CONTROL SYSTEM FOR YOUR TITAN
-
- Damage Control Systems (D.C.S) allow the JOCK to repair
- minor or major damage of your titan, depending on his/her
- "D.C.S Skill". It'll take time to repair during a battle,
- but may reactivate e.g. a damaged "Autocannon 20".
- In addition the D.C.S lowers the critical damage e.g.
- from medium to light, depending on the quality of the D.C.S.
- With this capability it lowers the thread of Meson Guns.
-
- If you activate the text field "Damage Control" you'll get a
- new menu from which you may choose a Damage Control System
- for your titan.
-
- After you've installed the Damage Control System, this field
- turns red and is now named "Remove Damage Control". This means
- that you can't install any additional Damage Control Systems.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Damage Control" field. After you've removed the
- Damage Control System, you may install another one.
#------------------------------------------------------------------
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-
- CHOOSE A LIFE SUPPORT FOR YOUR TITAN
-
- Life Support protects the JOCK against damage
- and can heal the JOCK. A better Life Support heals more damage.
-
- If you activate the text field "Life Support" you'll get a
- new menu from which you may choose a Life Support for your titan.
-
- After you've installed the Life Support, this field turns red
- and is now named "Remove Life Support". This means that you
- can't install any additional Life Supports.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Life Support" field. After you've removed the
- Life Support, you may install another one.
- YOU CAN'T SAVE A TITAN WITHOUT A LIFESUPPORT!
#------------------------------------------------------------------
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-
- CHOOSE A SCANNER FOR YOUR TITAN
-
- Scanner enable the JOCK to scan an enenmy "active", so
- that he/she can get information on the enemy's armor,
- weapons and equipment. A succesful "active scan" will apply
- a "to hit" bonus. Scanners use one power unit to operate.
-
- If you activate the text field "Scanner" you'll get a
- new menu from which you may choose a scanner for your titan.
-
- After you've installed the scanner, this field turns red
- and is now named "Remove Scanner". This means that you
- can't install any additional Scanners.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Scanner" field. After you've removed the
- Scanner, you may install another one.
#------------------------------------------------------------------
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-
- CHOOSE A BATTLE COMPUTER FOR YOUR TITAN
-
- Battle Computers affect numerous aspects such as
- "to hit" modifier, speed of "target locking" and others.
-
- NOTE: Without a Battle Computer the Jock will suffer serious
- negative modifiers to attack skill rolls as he must do nearly
- all calculations with his slide rule.
-
- If you activate the text field "Battle Computer" you'll get a
- new menu from which you may choose a Battle Computer for your
- titan.
-
- After you've installed the Battle Computer, this field turns red
- and is now named "Remove Battle Computer". This means that you
- can't install any additional Battle Computers.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Battle Computer" field. After you've removed the
- Battle Computer, you may install another one.
#------------------------------------------------------------------
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-
- CHOOSE AN E.C.M DEVICE FOR YOUR TITAN
-
- E.C.M Devices are electronic counter measures against enemy
- guided missiles and active scan attempts.
-
- In combat they use one power unit and can be toggled
- on/off.
-
- If you activate the text field "E.C.M Device" you'll get a
- new menu from which you may choose an E.C.M Device for your
- titan.
-
- After you've installed the E.C.M Device, this field turns red
- and is now named "Remove E.C.M Device". This means that you
- can't install any additional E.C.M Devices.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove E.C.M Device" field. After you've removed the
- E.C.M Device, you may install another one.
#------------------------------------------------------------------
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- CHOOSE A JUMP PORT FOR YOUR TITAN
-
- Jump Ports do allow a titan to jump from hex to hex at a constant
- high speed.
- Jump ports do use 1, 2 or 3 slots which are located in the lower
- torso [1], both legs [2] or all three of these body parts [3].
-
- The field "Jump Ports" has a different color to remind you
- that they should be installed before any other equipment because
- they occupy slots in more than one location, so that you may not
- install any jump ports if any of the above-mentioned locations
- is out of free slots!
-
- If you activate the text field "Jump Port" you'll get a
- new menu from which you may choose a Jump Port for your
- titan.
-
- After you've installed the Jump Port, this field turns red
- and is now named "Remove Jump Port". This means that you
- can't install any additional Jump Ports.
- You are only allowed to remove this one.
-
- Removing will occure automatically when you activate the
- "Remove Jump Ports" field. After you've removed the
- Jump Port, you may install another one.
#------------------------------------------------------------------
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-
- CHOOSE AN ARMOR FOR YOUR TITAN
-
- If you activate the text field "Armor" you'll get a
- new menu from which you may choose an Armor Type for your titan.
- Each type is characterized by its weight, protection, slot usage
- and heat reduction modifier.
#------------------------------------------------------------------
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-
- CHOOSE WEAPONS FOR YOUR TITAN
-
- You can install up to 15 weapon systems into a titan.
- If you want to remove a weapon, activate the help for the
- menue "Remove Weapon". The menu "Remove Weapon" is only
- available if at least one weapon has been installed.
-
- If you activate the text field "Weapon" you'll get a
- new menu from which you may choose a Weapon for your
- titan.
#------------------------------------------------------------------
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-
- REMOVE WEAPONS
-
- You can select "Remove Weapon" if you have installed at least
- one weapon system in your titan.
-
- This activates the construction window where you can choose
- the location of the weapon to be removed.
- Now remove the weapon by clicking on one of its slots in the
- newly activated titan location window.
-
- Weapons which do use ammunition have also cleared their
- respective ammunition slots.
#------------------------------------------------------------------
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-
- SAVE A TITAN
-
- You may not save a titan that has no engine, heat regulator
- or lifesupport.
-
- If you are about to save a titan without a name, you'll
- get a warning. Also you'll get a warning if you've loaded
- a titan and you are about to overwrite it. In this case you
- may decide whether to overwrite this titan or to rename it.
-
- As long as you've already installed engine, heat regulator
- and life support you may save the titan at any time. You may
- give the current titan a different name to make copies
- of your design.
#------------------------------------------------------------------
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-
- DELETE A TITAN
-
- You may delete a titan that is already in the titan database.
-
- You may not delete a newly built titan if it hasn't been
- saved yet.
#------------------------------------------------------------------
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-
- PINBOARD
-
- Lets you have a look at the Pinboard of the Factory.
-
-
- It will give a general view about the titan design, giving a
- suggestion to the general capability of the titan in aspects
- of armor, weaponry, attack/defense category, heat- and
- power management and more.
#------------------------------------------------------------------
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-
- CHOOSE AN ITEM FROM THE LIST
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- HeatRegulators and JumpPorts are installed immediately.
- You don't have to choose a location for this Items and
- therefor the "Construction window" for the titan won't
- be activated.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
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- THE TITAN CONSTRUCTION WINDOW
-
- This window lets you choose a location of the titan chassis
- where you want to install the current component.
-
- Locations which are allowed to install this component to are
- in blue color.
- Locations which are denied to install this component to are
- in red color.
-
- There are a few reasons why a location is
- denied for installing the current component:
- 1) There are no free slots at this location. Any component
- needs a minimum of one slot to be installed
- (even 1 [mm] of armor occupies a slot!)
-
- 2) The component (e.g. an engine) is installable only in
- certain locations of the titan. You may not install an
- engine to the left arm or to the right leg...
-
- A green-colored location is the current choosen location
- which the component is allowed to be installed to.
- A yellow-colored location is the current choosen location
- which the component is denied to be installed to.
- You may leave this window with right-mouseclick or key <ESC>.
#------------------------------------------------------------------
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-
- THE TITAN BODYPART WINDOW
-
- This window lets you choose a weapon to be removed.
- You are only prompted with slots in the current bodypart
- that are part of a weapon.
-
- To remove a weapon, just click on any slot occupied
- by this weapon. This will remove the weapon and its
- ammunition (if it has any).
-
- If you are repairing a "Team Titan" you may choose the
- item/component to be repaired. The color of the slot is a
- damage indicator. The cost for the repair are shown in the
- window header as well as the price if you buy a new item of
- this kind (except prices for Actuators, Gyro, Internal Structure)
-
- After you've "removed a weapon" / "repaired an item/component"
- you'll be back to the "Construction Window" and are ready to
- choose another location in order to remove another weapon or
- to repair another item/component.
-
- You may leave this window with right-mouseclick or key <ESC>.
#------------------------------------------------------------------
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- THE ARMOR INSTALLATION WINDOW
-
- This window lets you install or remove armor. To install armor,
- press either the button for "Install 1 [mm]", "Install 10 [mm]",
- "Install 1 [Slot]" or "Install Full".
- This will install the respective ammount of armor to the selected
- location, may it be "single location", "all locations",
- "left + right arm" or any other combination. If you switch to
- "sinlge location" or "all locations", all other locations are
- disabled. Except this rule all locations may be combined as
- install locations. NOTE: If you wan't to install to multiple
- locations, every location is filled up to the current amount of
- armor, thus, if you want to equally fill those locations choose
- 1 mm rather than 10 mm because the armor management tries to fill
- up one location fully before switching to fill the next one.
- Depending on the kind of armor you've choosen a different amount
- of armor is needed to fill up a slot in the location, but 1 [mm]
- occupies 1 slot in any case.
-
- Note that 1 additional mm of armor doesn't mean an additional
- armor point. Watch the armor points increasing/decreasing while
- installing/removing single mm of armor.
- The button [DONE] accepts the current modifications. If you
- haven't made modifications it just leaves the armor management!
- You may leave this menu with [DONE] , Right-Click or <ESC>
#------------------------------------------------------------------
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-
- SELECT ENGINE
-
- The engine's single characteristic is it's output of
- power units [PUs] per second. The PUs are needed for
- movement, electronic devices and energy weapon recharge.
- A damaged engine produces heat that -in a worse case- leads
- to a complete "shutdown" at 150 degree or even an explosion
- at 300 degree.
-
- An engine shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
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-
- SELECT HEAT REGULATOR
-
- The heatreg's single characteristic is its reduction
- of heat per second. Heat is measured in celsius [C].
- Without a heatregulator a titan isn't much of a
- challenge because not even a movement like a run
- or a dodge can be handled, nothing to say about
- shooting with weapons...
-
- The reduction of heat not only depends on the quality
- of the heatregulator but also on the type of armor
- installed to the titan. Watch the value "REDUCE HEAT"
- in the small window in the lower right corner of the
- construction desk and see also the help in the armor
- menue.
-
- A JOCK (Pilot) with a good "defense" skill is able to
- increase the cooling factor of the heatregs by
- 0.3 degrees/second.
#------------------------------------------------------------------
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-
- SELECT FLARES
-
- Flares protect against guided missiles. The value
- Mod is the 'to hit' penalty for these weapons. The
- duration of protection is listed in seconds. A JOCK (Pilot)
- with a good "defense skill" may increase the duration
- of protection and reduce the launching time.
- If a titan leaves the hex-field he'd launched the flares
- in the protection is lost automatically and a new charge
- of flares has to be launched in the target-hex to
- regain protection against guided mmissiles.
- A burning wood covers as good as flares (but heats up...).
- Flares have a standard payload of 7 charges
-
- A flare shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
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-
- SELECT SHIELD
-
- Shields protect against energy weapons. The value
- Mod is the 'to hit' penalty for these weapons.
- Shields also protect against heat from burning woods and
- napalm missiles or flamers.
-
- A JOCK (Pilot) with a good defense skill is able to
- increase the speed if toggling the shield on/off.
- Shield maintainance uses power units [PUs] per
- second and produces some heat (so use it carefully).
-
- A shield shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
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-
- SELECT DAMAGE CONTROL
-
- Damage Control Systems allow a jock to repair equipment
- during combat. The value Mod is the modifier added to the
- jocks repair skill. The value time is the multiplier
- used for calculation of the total repair time.
- D.C.S also reduce the skill roll for the JOCK (pilot) in
- situations of ammo explosion and may automatically reduce
- critical hit effects.
- With this capability it lowers the thread of Meson Guns.
-
- A D.C.S shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
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-
- SELECT LIFE SUPPORT
-
- The life supports main function is to protect the JOCK (Pilot)
- from heat and absorb physical shock. A damaged life support
- cannot protect the JOCK fully so that he/she may get damage
- if the titan is hit by weapons or falling down. A life support
- also protects against neutron blaster and neutron bombardement
- after a titan explosion.
-
- The secondary function is to heal wounded jocks.
- The value under heal is the amount of damage healed every
- 10 seconds if the JOCK masters his/her medical skill check.
-
- A life support shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+33
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-
- SELECT SCANNER
-
- Scanner are used to detect and analyze titans.
- Scanner increase the area of sight.
- Their ranges are divided into short- and long range,
- enemies in short range are better scanned activly
- whereas the long range allows basic scans and
- target locking before normal sighting.
- The value <Mod> is the modifer for active scans on
- enemy titans. The <Time> multiplier is used to
- calculate the duration of these scans.
-
- A scanner shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+34
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-
- SELECT BATTLE COMPUTER
-
- Battle computers are needed for all sorts of combat
- calculations. They are necessary to avoid manual
- firing which is severly penalized.
- The value <Mod> reflects the positive 'to hit'
- modifier. Battle computer increase the speed of target
- locking and give a more or less precise thread level
- (The number of enemies that have locked your titan).
- With every damage level the bonus percentages are
- lessen and the given thread level may be wrong.
-
- A computer shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+35
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-
- SELECT E.C.M
-
- Electronic Counter Measures [E.C.M] protect against
- guided missiles and active scans.
- The value under <Mod1> is the negative 'to hit' modifier
- for enemy guided missiles.
- The value under <Mod2> is the penalty for enemy active
- scans.
- An E.C.M. also enables the titan to read the thread level,
- that means the E.C.M calculates how many enemy titans have
- locked this titan as a target. The quality of the
- thread level depends on the quality of the E.C.M.
-
- An E.C.M shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+36
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-
- SELECT JUMP PORTS
-
- Jump ports allow titans to lift off and cross hexes
- at a high speed. JMT is the time in seconds a titan
- needs to do so, disregarding the terrain.
- Secs is the duration a titan can jump before he is
- forced to reload. It is very much dependant on weight.
- Look at the jump time in the lower right general
- status window to see the final value.
- Jump ports are built in at fixed locations:
- 1 slot : lower torso
- 2 slots: left and right leg
- 3 slots: lower torso + left and right leg
-
- A jump port shown in red color means that there is not
- enough space for installing, a brown color means that the
- weight is too heavy.
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action directly
- installs the choosen Jump Ports and doesn't activate
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+37
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- SELECT ARMOR
-
- Now it gets a bit complicated. There are four types of
- armor, each with its own specific weight and protection.
- Weight does display the weight in tons per millimeter of
- armor.
-
- <AP/mm> does display the protection per millimeter of armor.
- That is the value which damage is applied against.
-
- <Heat> does display the amount of heat reduction possible
- [see heat regulators] with this type of armor.
-
- The <Weight> and <Bulk> are general values to compare the
- armors of equal protection.
-
- Note that the weight bulk of armor is also modified by the
- size of the location. 30mm protection of the head do take
- less slots and weight than 30mm protection of the left torso.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+38
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-
- SELECT WEAPON
-
- The values here are straight forward.
- <Range> does show the minimum and maximum range in hexes.
- Behind the numbers are letters like (S), (M) and (L)
- showing to which "range category" the weapon belongs.
-
- Firing below minimum range is penalized and impossible
- beyond maximum range.
- Weapons which do use ammunition use at least one additional
- slot, more if you want to multiply the amount of shots.
-
- A weapon shown in red color means that there is not enough
- space for installing, a brown color means that there is
- enough space but the weight is too heavy.
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose an item from this list. This action activates
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+39
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-
- LOAD TEAM
-
- With a left-mouseclick or the <Return>-key on the keyboard
- you choose a Team from this list. This action activates
- the "Load Team titan" window where you may load damaged
- titans to be repaired or any titan to be modified.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+40
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-
- LOAD TEAM TITAN
-
- This menu shows the current avaliable titan belonging to the Team
- you are working on. Displayed are the titans with their Jocks (if
- any) and their current damage status. There are 4 different
- damage categories: <light>, <medium>, <heavy> and <destroyed>.
-
- All damaged parts of the titan (including armor and internal
- structure) are counting to any of the 4 damage categories.
-
- You may load any titan (despite of having any damaged parts
- in any damage category) from the Team for modifying. A
- "Team titan" having been modified is a VERY SPECIAL DESIGN which
- nobody else is able to get. All designs due to modification of a
- "Team Titan" are prevented from being used by others
- (even Computer Enemies cannot use them). The design belongs to
- the Team. This is a way to create own unique titan designs!
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose a titan from this list. This action activates
- the Main Menu from which you may repair or modify this titan.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+41
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-
- INSTALL AMMUNITION
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose the amount of ammunition you want to add for
- this Weapon. You have to choose one of the offered amounts
- of ammunition to install the weapon. You may however choose
- not to install the weapon (Cancel, ESC, Right Mouseclick).
-
- If there isn't any more space or weight avaliable to install
- more than one additional ammunition slot you won't be
- prompted with the "Install Ammunition" window. In this case
- you automatically enter the "Titan Construction" window and
- install the weapon with one ammunition slot.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+42
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- TITAN SPECIAL STATISTICS
-
- The pinboard shows the current state of the titan under
- construction. Some values are determined referring to
- a special design in the corresponding chassisgroup,
- other are calculated using special formulars.
- The following data are used to give a rating of the titan:
-
- Firepower: summary of damage capability at all ranges
- Long-, Medium- Shortrange: damage capability in each
- category, ignoring punch/kick
-
- Speed, Jumptime: All values are compared to a special design
referring to the corresponding aspect
- Armor: Quality of armor is calculated reffering ot max-armor.
- Defense: Qualitiy of Flares, ECM, Shield, Speed and Jump
- Recon: Special formula using speed, jump and scanner
-
- Heat- and Powermanagement show if there are any lacks
-
- Overall Rating: summary of all indicators
-
- You may leave this window with right-mouseclick or key <ESC>.
#------------------------------------------------------------------
+43
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-
- FULL REPAIR
-
- With the Button <FULLREP> you repair all damaged parts
- incl. armor and internal structure with just one click.
-
- The repair is automatically saved to the Tema data and
- the costs are subtracted from the Team money.
-
- Your Team needs to have enough money to do the full repair,
- otherwise you have to repair single parts with the repair
- menu.
#------------------------------------------------------------------
+44
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-
- REPAIR
-
- The <REPAIR> Button activates the "Titan Construction Window".
- The bodyparts with damaged items or armor are shown in a
- different color. Clicking on the current bodypart activates
- the "Location window" which shows the damaged items in the
- corresponding color, e.g blue if destroyed, red if heavy
- damaged and so on. In the top of the location you can see
- the price for repair and for sell of the damaged part.
-
- If there isn't at least one Jock in the Team that has a
- damage control skill of 50% or more the Team will pay extra
- money. A destroyed part may be less expensive if being
- replaced by a new one. All other damage however is cheeper
- if being repaired. You can't buy parts like Actuators, Gyros
- or Armor, so this damaged parts have to be repaired.
-
- Repair is done by just clicking on the damaged item in the
- "location window". The costs are automatically subtracted
- from the Team money and you are back to the "construction
- window". All repairing and/or modifying is saved immediately
- to the Team data.
#------------------------------------------------------------------
+45
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-
- LOAD A TITAN FROM LIST
-
- This window lists the titans that are avaliable in the
- currently chosen Chassis group.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose a titan from this list. This will open the
- main menu to modify the loaded titan.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------
+46
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-
- BACK TO PREVIOUS MENU
-
- Using this Button activates the previous menu depending
- on the way you've entered this menu.
-
- If you started the Main Menu to build "New Titans" you'll
- get back to the "Choose Chassis" Menu.
-
- If you've loaded an existing titan you'll get back to the
- "Terminal Menu".
-
- If you've entered this menu by choosing a Team titan to be
- repaired/modified you'll get back to the "Load Team Titan"
- Menu.
#------------------------------------------------------------------
+47
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-
- TITAN DESIGN IS PUBLIC
- (YOUR TITAN DESIGN IS UNPROTECTED)
-
- If you want the "Computer Enemy" to be able to use your titan
- design, set your design to "PUBLIC". If this button is green
- and reads "PUBLIC", the titan design is avaliable to
- "Player Teams" AND to teams created and led by the ComputerAi.
-
- If you want ot protect your designs, press this button and
- set it to "PRIVATE" in red color.
-
- With this option to protect designs from being used by the
- ComputerAi you are able to create master designs consisting
- of e.g. engine, heatregulators, lifesupport, armor.
- You may then easily create different designs in weaponry
- and equipment by using your master designs, filling them
- with weapons and equipment and saving them with different
- names.
-
#------------------------------------------------------------------
+48
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-
- TITAN DESIGN IS PRIVATE
- (YOUR TITAN DESIGN IS PROTECTED)
-
- If you want to create special designs which the "computer
- enemy" shouldn't be able to use, set your design to "PRIVATE".
- A titan design which is marked "PRIVATE" is only avaliable to
- "Player Teams", not to teams created and led by the ComputerAi.
-
- With this option to protect designs from being used by the
- ComputerAi you are able to create master designs consisting
- of e.g. engine, heatregulators, lifesupport, armor.
- You may then easily create different designs in weaponry
- and equipment by using your master designs, filling them
- with weapons and equipment and saving them with different
- names.
-
- If you want ot unprotect your designs, press this button and
- set it to "PUBLIC" in green color.
#------------------------------------------------------------------
+100
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-
- SHORT RANGE MISSILE RACK 4
-
- General description:
- --------------------
- This weapon fires 4 missiles in a single round at short range.
- Each missile may hit a different location of the target titan.
- Every hitting missile does 3 points of damage with a high
- explosive warhead.
-
- Details:
- --------
- The effective range is short, the weapon has a small weight,
- needs little space and does minimal heating to the titan.
- The weapon comes with a rich amount of ammo and a fair price.
- The reloading time is average compared to other weapons.
#------------------------------------------------------------------
+101
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-
- SHORT RANGE MISSILE RACK 8
-
- General description:
- --------------------
- This weapon fires 8 missiles with a high explosive warhead at
- short range. Each missile may hit a different location of
- the target titan. Every hitting missile does 3 points of damage.
-
- Details:
- --------
- The effective range is short, the weapon has a small weight,
- needs little space and does normal heating to the titan.
- The weapon comes with a normal amount of ammo and a fair price.
- The reloading time is average compared to other weapons.
#------------------------------------------------------------------
+102
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-
- LONG RANGE MISSILE RACK 5
-
- General description:
- --------------------
- This weapon fires 5 missiles with an explosive warhead at
- long range. Each missile may hit a different location of
- the target titan. Every hitting missile does 2 points of damage.
-
- Details:
- --------
- The effective range is long, the weapon has a medium weight,
- needs normal and does minimal heating to the titan.
- The weapon comes with a rich amount of ammo and a fair price.
- The reloading time is average compared to other weapons.
-
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 3 hexes. If the target is closer than 4 hexes,
- this weapon gets a to hit penalty.
#------------------------------------------------------------------
+103
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-
- LONG RANGE MISSILE RACK 10
-
- General description:
- --------------------
- This weapon fires 10 missiles with an explosive warhead at
- long range. Each missile may hit a different location of
- the target titan. Every hitting missile does 2 points of damage.
-
- Details:
- --------
- The effective range is long, the weapon has a heavy weight,
- needs a lot of space and does normal heating to the titan.
- The weapon comes with a normal amount of ammo and a fair price.
- The reloading time is slow compared to other weapons.
-
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 3 hexes. If the target is closer than 4 hexes,
- this weapon gets a to hit penalty.
#------------------------------------------------------------------
+104
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-
- LONG RANGE MISSILE RACK 15
-
- General description:
- --------------------
- This weapon fires 15 missiles with an explosive warhead at
- long range. Each missile may hit a different location of
- the target titan. Every hitting missile does 2 points of damage.
-
- Details:
- --------
- The effective range is long, the weapon has an extreme weight,
- needs a big amount of space and does a high heating to the titan.
- The weapons comes with a small amount of ammo and is expensive.
- The reloading time is very slow compared to other weapons.
-
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 3 hexes. If the target is closer than 4 hexes,
- this weapon gets a to hit penalty.
#------------------------------------------------------------------
+105
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-
- GUIDED MISSILE RACK 3
-
- General description:
- --------------------
- This weapon fires 3 guided missiles with a high explosive warhead
- at a very long range. Each missile may hit a different location
- of the target titan. Every hitting missile does 3 points of
- damage.
- Details:
- --------
- The effective range is very long, the weapon has a medium weight,
- needs normal space and does minimal heating to the titan.
- The weapon comes with a normal amount of ammo and is expensive.
- The reloading time is slow compared to other weapons.
-
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 5 hexes. If the target is closer than 6 hexes,
- this weapon gets a to hit penalty.
- As this missiles are guided, the to hit chance of this weapon is
- dramatically increased. Defensive components, such as Flares
- and/or E.C.M, installed to the target titan lower this to hit
- bonus.
#------------------------------------------------------------------
+106
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- GUIDED MISSILE RACK 6
-
- General description:
- --------------------
- This weapon fires 6 guided missiles with a high explosive warhead
- at a very long range. Each missile may hit a different location
- of the target titan. Every hitting missile does 3 points of
- damage.
- Details:
- --------
- The effective range is very long, the weapon has a heavy weight,
- needs an extreme amount of space and does normal heating to the
- titan. The weapon comes with a small amount of ammo and
- is very expensive.
- The reloading time is slow compared to other weapons.
-
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 5 hexes. If the target is closer than 6 hexes,
- this weapon gets a to hit penalty.
- As this missiles are guided, the to hit chance of this weapon is
- dramatically increased. Defensive components, such as Flares
- and/or E.C.M, installed to the target titan lower this
- to hit bonus.
#------------------------------------------------------------------
+107
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-
- MACHINE GUN
-
- General description:
- --------------------
- This weapon fires a burst of 20 mm ammunition at a very
- short range. A burst hits a certain location of the
- target titan. Every hitting burst does 2 points of damage.
-
- Details:
- --------
- The effective range is very short, the weapon has a very
- low weight, needs little space and does nearly no heating
- to the titan. The weapon comes with a very rich amount of
- ammo and is very cheap. The reloading time is very fast
- compared to other weapons.
#------------------------------------------------------------------
+108
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-
- AUTO CANNON 4
-
- General description:
- --------------------
- This weapon fires a burst of grenade like 40 mm ammunition at a
- long range.
- A burst hits a certain location of the target titan.
- Every hitting burst does 4 points of damage.
-
- Details:
- --------
- The effective range is long, the weapon has a small weight,
- needs little space and does normal heating to the titan.
- The weapon comes with a rich amount of ammo and is cheap.
- The reloading time is fast compared to other weapons.
#------------------------------------------------------------------
+109
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-
- AUTO CANNON 7
-
- General description:
- --------------------
- This weapon fires a burst of grenade like 70 mm ammunition at a
- long range.
- A burst hits a certain location of the target titan.
- Every hitting burst does 7 points of damage.
-
- Details:
- --------
- The effective range is long, the weapon has a medium weight,
- needs little space and does normal heating to the titan.
- The weapon comes with a rich amount of ammo and is cheap.
- The reloading time is fast compared to other weapons.
#------------------------------------------------------------------
+110
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-
- AUTO CANNON 12
-
- General description:
- --------------------
- This weapon fires either a burst of grenade like 120 mm
- ammunition or a single smoke grenade at a long range.
- A burst hits a certain location of the target titan.
- Every hitting burst does 12 points of damage.
-
- Details:
- --------
- The effective range is medium, the weapon has a heavy weight,
- needs a lot of space and does high heating to the titan.
- The weapon comes with a normal amount of ammo and a fair price.
- The reloading time is average compared to other weapons.
-
- Special:
----------
- Due to the extreme impact of the 120 mm ammunition there is a
- chance of an instability for the target titan. Therefor it
- may be possible to force the targets pilot to make a piloting
- skill roll. This weapon may fire a SMOKE GRENADE onto a locked
- Hex in combat to apply a covering SMOKE SCREEN.
#------------------------------------------------------------------
+111
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- AUTO CANNON 20
-
- General description:
- --------------------
- This weapon fires either a burst of grenade like 200 mm
- ammunition or a single smoke grenade at a short range.
- A burst hits a certain location of the target titan.
- Every hitting burst does 20 points of damage.
-
- Details:
- --------
- The effective range is short, the weapon has an extreme weight,
- needs massive space and does a very high heating to the titan.
- The weapon comes with a very small amount of ammo and is
- expensive. The reloading time is average compared to other
- weapons.
-
- Special:
----------
- Due to the extreme impact of the 200 mm ammunition there is a
- good chance of an instability for the target titan. Therefor
- it may be possible to force the targets pilot to make a piloting
- skill roll. This weapon may fire a SMOKE GRENADE onto a locked
- Hex in combat to apply a covering SMOKE SCREEN. The SMOKE GRENADE
- of an Autocannon 20 lasts longer than that of an Autocannon 12.
#------------------------------------------------------------------
+112
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-
- GAUSS CANNON
-
- General description:
- --------------------
- This weapon fires a magnetic accelerated grenade like ammunition
- at a medium range.
- A burst hits a certain location of the target titan.
- Every hitting grenade does 10 points of damage.
-
- Details:
- --------
- The effective range is medium, the weapon has a heavy weight,
- needs a lot of space and does much heating to the titan.
- The weapon comes with a normal amount of ammo and is expensive.
- The reloading time is average compared to other weapons.
-
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 2 hexes. If the target is closer than 3 hexes,
- this weapon gets a to hit penalty.
#------------------------------------------------------------------
+113
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-
- SMALL LASER
-
- General description:
- --------------------
- This weapon fires a high energy laser beam at a short range.
- The beam hits a certain location of the target titan.
- Every hit of that beam does 3 points of damage.
- Energy weapons have a chance of burning woods, depending on
- the strength of the energy weapon (damage).
-
- Details:
- --------
- The effective range is short, the weapon has a little weight,
- needs minimum space, does normal heating to the titan and is
- cheap.
- The reloading time is fast compared to other weapons.
- This is an energy weapon and needs no ammo. Energy weapons
- rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
#------------------------------------------------------------------
+114
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-
- MEDIUM LASER
-
- General description:
- --------------------
- This weapon fires a high energy laser beam at a short range.
- The beam hits a certain location of the target titan.
- Every hit of that beam does 6 points of damage.
- Energy weapons have a chance of burning woods, depending on
- the strength of the energy weapon (damage).
-
- Details:
- --------
- The effective range is short, the weapon has a little weight,
- needs minimum space, does much heating to the titan and has a
- fair price.
- The reloading time is fast compared to other weapons.
- This is an energy weapon and needs no ammo. Energy weapons
- rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
#------------------------------------------------------------------
+115
p2
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-
- PULSE LASER
-
- General description:
- --------------------
- This weapon is similar to the medium laser, but fires a
- stakkato of several short, compact high energy laser beams at
- a short range. The beam hits a certain location of the target
- titan. Every hit of a burst of laserbeams does 8 points
- of damage.
- Energy weapons have a chance of burning woods, depending on
- the strength of the energy weapon (damage).
-
- Details:
- --------
- The effective range is short, the weapon has a little weight,
- needs minimum space, does much heating to the titan and has a
- fair price.
- The reloading time is fast compared to other weapons.
- This is an energy weapon and needs no ammo. Energy weapons
- rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
#------------------------------------------------------------------
+116
p2
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-
- LARGE LASER
-
- General description:
- --------------------
- This weapon fires a high energy laser beam at a medium range.
- The beam hits a certain location of the target titan.
- Every hit of that beam does 9 points of damage.
- Energy weapons have a chance of burning woods, depending on
- the strength of the energy weapon (damage).
-
- Details:
- --------
- The effective range is medium, the weapon has a medium weight,
- needs little space, does very much heating to the titan and has
- a fair price.
- The reloading time is average compared to other weapons.
- This is an energy weapon and needs no ammo. Energy weapons
- rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
#------------------------------------------------------------------
+117
p2
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- PLASMA GUN
-
- General description:
- --------------------
- This weapon fires a deadly, heating plasma.
- It hits a certain location of the target titan.
- Every hit does 13 points of damage.
- Energy weapons have a chance of burning woods, depending on
- the strength of the energy weapon (damage).
-
- Details:
- --------
- The effective range is long, the weapon has a heavy weight,
- needs not much space and does an extreme heating to the titan.
- This weapon is expensive.
- The reloading time is slow compared to other weapons.
- This is an energy weapon and needs no ammo. The energy
- weapons rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 3 hexes. If the target is closer than 4 hexes,
- this weapon gets a to hit penalty.
#------------------------------------------------------------------
+118
p2
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- TESLA BOLT
-
- General description:
- --------------------
- This weapon fires a devastating bolt of pure energy.
- The bolt hits a certain location of the target titan.
- Every hit of that bolt does 25 points of damage.
- Energy weapons have a chance of burning woods, depending on
- the strength of the energy weapon (damage).
-
- Details:
- --------
- The effective range is short, the weapon has a heavy weight,
- needs a lot of space and does an extreme heating to the titan.
- The reloading time is very slow compared to other weapons and
- it is very expensive.
- This is an energy weapon and needs no ammo. The energy
- weapons rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
- Special:
----------
- This weapon has a minimum range of effectivity. The miniumum
- range is 2 hexes. If the target is closer than 3 hexes,
- this weapon gets a to hit penalty.
#------------------------------------------------------------------
+119
p2
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f4
c103
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- COLD LIGHT GUN
-
- General description:
- --------------------
- This weapon fires a beam of cold light at short range,
- penetrating armor just like a laser beam does. The beam
- hits a certain location of the target titan. Every hit
- of that beam does 11 points of damage. Energy weapons
- have a chance of burning woods, depending on the strength
- of the energy weapon (damage).
-
- Details:
- --------
- The effective range is short, the weapon has a heavy weight,
- needs a lot of space and does little heating to the titan than
- comparable energy weapons do. This weapon is expensive.
- The reloading time is slow compared to other weapons.
- This is an energy weapon and needs no ammo. The energy
- weapons rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
- Special:
----------
- The cold light gun produces less heat than other energy weapons
- when fired because of the special cold light effect.
#------------------------------------------------------------------
+120
p2
*38
f4
c103
b89
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x25
y12
- LIGHT MESON GUN
-
- General description:
- --------------------
- This weapon fires a special grenade like ammunition at a short
- range. A shot hits a certain location of the target titan.
- Every hitting grenade does 2 points of damage and has
- a small chance of doing interior damage.
-
- Details:
- --------
- The effective range is short, the weapon has a light weight,
- needs little space and does minimal heating to the titan.
- The weapon comes with a rich amount of ammo and is expensive.
- The reloading time is normal compared to other weapons.
-
- Special:
----------
- This weapon fires a special ammunition that forces an
- electron-proton collision producing HERA-mesons in a
- photon-gluon fusion process. It does little damage to
- the armor. It burns itself through the armor like a
- "cutting torch" and then explodes interior, hereby having
- a small chance of doing light and a very little chance of
- doing even medium damage to interior components.
#------------------------------------------------------------------
+121
p2
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f4
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- HEAVY MESON GUN
-
- General description:
- --------------------
- This weapon fires a special grenade like ammunition at a medium
- range. A shot hits a certain location of the target titan.
- Every hitting grenade does 3 points of damage and has
- a good chance of doing interior damage.
-
- Details:
- --------
- The effective range is medium, the weapon has a heavy weight,
- needs a lot of space and does normal heating to the titan.
- The weapon comes with a small amount of ammo and is expensive.
- The reloading time is normal compared to other weapons.
-
- Special:
----------
- This weapon fires a special ammunition that forces an
- electron-proton collision producing HERA-mesons in a
- photon-gluon fusion process. It does little damage to
- the armor. It burns itself through the armor like a
- "cutting torch" and then explodes interior, hereby having
- a better chance than a Light Meson Gun of doing light or even
- medium damage to interior components.
#------------------------------------------------------------------
+122
p2
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- BLACK RAY GUN
- General description:
- --------------------
- This weapon fires an incredible, black energy beam leaving an
- accurate rounded hole in the targets armor.
- The beam hits a certain location of the target titan.
- Every hit of that beam does 10 points of damage plus a special
- effect.
- Unlike other energy weapons this weapon cannot burn woods.
-
- Details:
- --------
- The effective range is short, the weapon has an extreme weight,
- needs massive space and does a lot of heating to the titan.
- The reloading time is very slow compared to other weapons.
- This is an energy weapon and needs no ammo. The energy
- weapons rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
-
- Special:
----------
- This weapon is very fearsome, because the hit of the black ray
- comes with such impact power that there is an increased chance
- that the pilot has to make a piloting skillcheck...
#------------------------------------------------------------------
+123
p2
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- NEUTRON BLASTER
- General description:
- --------------------
- This weapon fires a beam of neutrons that take effect
- only on the JOCK (Pilot), not on the titan itself.
- A hit with this weapon does no damage to the titan.
- Unlike other energy weapons this weapon cannot burn woods.
- This weapon doesn't support "called hits".
- Details:
- --------
- The effective range is short, the weapon has a heavy weight,
- needs a lot of space, does normal heating to the titan and
- is expensive.
- The reloading time is average compared to other weapons.
- This is an energy weapon and needs no ammo. The energy
- weapons rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
- Special:
----------
- The neutron beam of this weapon can make the pilot of the
- target titan dizzy, bleeding or even unconscious, applying
- all the appropriate effects. Shield protection is only half
- effetive, but the JOCKS constituiton and a good life support
- help against this weapon. Androids are rarely effected.
#------------------------------------------------------------------
+124
p2
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-
- FLAME THROWER
-
- General description:
- --------------------
- This weapon fires a burst of flames at a short range. A burst
- hits a certain location of the target titan. Every hitting
- burst does 4 points of damage, heating up the target. It's an
- energy weapon, although it has ammunition.
-
- Details:
- --------
- The effective range is short, the weapon has a light weight,
- needs little space and does normal heating to the titan.
- The weapon comes with a small amount of ammo and has a
- fair price.
- The reloading time is fast compared to other weapons.
-
- Special:
----------
- This weapon fires a burst of flames, heating up the target
- and having a good chance of burning woods.
#------------------------------------------------------------------
+125
p2
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-
- POWER AXE
-
- General description:
- --------------------
- This weapon cuts through the armor of an opponent titan
- if being used in close combat.
- A close combat attack hits a certain location of the
- target titan, doing 12 points of damage.
-
- Details:
- --------
- The effective range is zero, therefore this weapon is only
- usable in close combat. The weight is light, the weapon
- needs minimal space and does low heating to the titan.
- The weapon doesn't need ammo and is cheap.
- The reloading time is very fast compared to other weapons.
-
- Special:
----------
- This weapon is used in close combat like a punch
- (besides the poweraxe the punch is NOT avaliable), it
- can only be installed to the left or right arm. There can
- only be one close-combat-weapon in either arms.
#------------------------------------------------------------------
+126
p2
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f4
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-
- CHAIN SAW
-
- General description:
- --------------------
- This weapon cuts through the armor of an opponent titan
- if being used in close combat.
- A close combat attack hits a certain location of the
- target titan, doing 15 points of damage.
-
- Details:
- --------
- The effective range is zero, therefore this weapon is only
- usable in close combat. The weight is average, the weapon
- needs little space and does low heating to the titan.
- The weapon doesn't need ammo and is cheap.
- The reloading time is very fast compared to other weapons.
-
- Special:
----------
- This weapon is used in close combat like a punch
- (besides the poweraxe the punch is NOT avaliable), it
- can only be installed to the left or right arm. There can
- only be one close-combat-weapon in either arms.
#------------------------------------------------------------------
+127
p2
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f4
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-
- NAPALM MISSILE RACK 7
-
- General description:
- --------------------
- This weapon fires 7 missiles with a napalm warhead
- at a short range. Each missile may hit a different location of
- the target titan. Every hitting missile does 1 point of damage
- plus heating due to the napalm splattered over the target.
-
- Details:
- --------
- The effective range is short, the weapon has a medium weight,
- needs little space and does normal heating to the titan.
- The weapon comes with an average amount of ammo and a
- fair price.
- The reloading time is average compared to other weapons.
-
- Special:
----------
- As this weapon fires rockets with a napalm warhead it does
- damage to and heats up the target titan.
- It has a good chance of burning woods.
#------------------------------------------------------------------
+128
p2
*38
f4
c103
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-
- NAPALM MISSILE RACK 14
-
- General description:
- --------------------
- This weapon fires 14 missiles with a napalm warhead
- at a short range. Each missile may hit a different location of
- the target titan. Every hitting missile does 1 point of damage
- plus heating due to the napalm splattered over the target.
-
- Details:
- --------
- The effective range is short, the weapon has a heavy weight,
- needs average space and does normal heating to the titan.
- The weapon comes with an average amount of ammo and a
- fair price.
- The reloading time is average compared to other weapons.
-
- Special:
----------
- As this weapon fires rockets with a napalm warhead it does
- damage to and heats up the target titan.
- It has a good chance of burning woods.
#------------------------------------------------------------------
+129
p2
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-
- E.M. PULSER
-
- General description:
- --------------------
- This weapon fires a ray of an electromagnetic impulse,
- effecting only electronical devices such as scanner,
- battlecomputer, lifesupport or E.C.M
- A hit with this weapon does no damage to the titan.
-
-
- Details:
- --------
- The effective range is medium, the weapon has a light weight,
- needs minimum space, does normal heating to the titan and
- is expensive.
- The reloading time is average compared to other weapons.
- This is an energy weapon and needs no ammo. The energy
- weapons rely on powerbanks which are provided by the engine.
- The energy for the next shot is restored by the engine power,
- determined by a special arithmetical function.
-
- Special:
----------
- The electromagnetic beam of this weapon effects electronical
- devices so that they malfunction or work with less
- effectivity or even get light damage.
#------------------------------------------------------------------
+130
p1
f4
c111
b105
z254
s0
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y12
-
- EDIT THE DESIGNER NAME
- In this field you may enter/edit the name of the designer
- ...should be your name... ;-) .
-
- You are -of course- not allowed to change the designer name of
- a titan that you have loaded from the titan factory database.
-
- The field supports common edit functions:
-
- <INSERT>, <DELETE>, <BACKSPACE>,
- <CTRL-LEFT ARROW> sets the the cursor to the beginning,
- <CTRL-RIGHT ARROW> to the end of the string.
#------------------------------------------------------------------
+201
p1
f4
c111
b105
z254
s0
x25
y12
-
- SELECT HEAT REGULATOR
-
- Heat regulators are built in at fixed locations:
- 2 slots : left and right leg
- 3 slots : above + center torso
- 5 slots : above + left and right torso
- 7 slots : above + left and right arm
- 9 slots : above + center back torso + lower torso
-
- A heatreg shown in red color means that there is not enough
- space for installing, a brown color means that the weight
- is too heavy.
-
- With a left-mouseclick or the <Return> key on the keyboard
- you choose an item from this list. This action directly
- installs the choosen Heat Regulators and doesn't activate
- the "Construction window" for the titan where you specify
- the location the item should be installed to.
-
- You may leave this menu with [BACK] , Right-Click or <ESC>
#------------------------------------------------------------------