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GameStar 1999 September
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Gamestar_09_1999-09_cd3.bin
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visuals.def
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1999-08-09
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visuals_definition
; povinny parametr - prvni radka udava typ souboru, zde: visuals definice
;
; definice visualizacnich struktur
;
; jako oddelovac lze pouzit bud ' ' nebo ','
;
; obecna definice :
; typ_visualizacniho_clenu jmeno_clenu {
; popis tohoto clenu
; }
;
; kazda plocha je chapana jako sensitivni, proto pokud se dva butony prekryvaji, budou sensitivni podle toho, jak jdou za sebou v layout.def
;
; butony, ktere jeste nemaji bitmapy, odkazte na 'btn000.bmp' a 'btn000s.bmp'
;
; buton
; bitmap_file
; senzible_file
; position
;
; burnbuton
; + burn_file
;
; window
; rectangle x1,y1[,x2,y2]
; backgroun_image | background_color
; margins x1,y1,x2,y2
;
; windowlist
; w1
; w2
; ...
;
; bitmap
; bitmap_file
; position
;
; imaginary
; rectangle
;
;==========**************************************************************************
buton spustit {
bitmap_file spustit.bmp
senzible_file spustit_s.bmp
position 260,185
}
buton prohledni {
bitmap_file prohledni.bmp
senzible_file prohledni_s.bmp
position 428,185
}
buton exit {
bitmap_file exit.bmp
senzible_file exit_s.bmp
position 261,568
}
buton nahoru {
bitmap_file nahoru.bmp
senzible_file nahoru_s.bmp
position 746,208
}
buton dolu {
bitmap_file dolu.bmp
senzible_file dolu_s.bmp
position 745,567
}
buton rainbow6 {
bitmap_file rainbow6.bmp
senzible_file rainbow6_s.bmp
position 28,5
}
buton requiem {
bitmap_file requiem.bmp
senzible_file requiem_s.bmp
position 35,50
}
buton shogo {
bitmap_file shogo.bmp
senzible_file shogo_s.bmp
position 34,92
}
buton sin {
bitmap_file sin.bmp
senzible_file sin_s.bmp
position 34,133
}
buton thief {
bitmap_file thief.bmp
senzible_file thief_s.bmp
position 33,174
}
buton unreal {
bitmap_file unreal.bmp
senzible_file unreal_s.bmp
position 33,223
}
buton blood2 {
bitmap_file blood2.bmp
senzible_file blood2_s.bmp
position 33,269
}
buton doom2 {
bitmap_file doom2.bmp
senzible_file doom2_s.bmp
position 34,308
}
buton halflife {
bitmap_file halflife.bmp
senzible_file halflife_s.bmp
position 34,344
}
buton heretic2 {
bitmap_file heretic2.bmp
senzible_file heretic2_s.bmp
position 35,386
}
buton hexen2 {
bitmap_file hexen2.bmp
senzible_file hexen2_s.bmp
position 35,428
}
buton kingpin {
bitmap_file kingpin.bmp
senzible_file kingpin_s.bmp
position 35,464
}
buton quake {
bitmap_file quake.bmp
senzible_file quake_s.bmp
position 35,511
}
buton quake2 {
bitmap_file quake2.bmp
senzible_file quake2_s.bmp
position 35,553
}
;---------------------------------------------------
window window_popis {
rectangle 262,81,782,175
background_image popis_bck.bmp
}
window windowl_1 {
rectangle 294,244
background_image w1.bmp
}
window windowl_2 {
rectangle 294,282
background_image w2.bmp
}
window windowl_3 {
rectangle 294,320
background_image w3.bmp
}
window windowl_4 {
rectangle 294,358
background_image w4.bmp
}
window windowl_5 {
rectangle 294,396
background_image w5.bmp
}
window windowl_6 {
rectangle 294,434
background_image w6.bmp
}
window windowl_7 {
rectangle 294,472
background_image w7.bmp
}
window windowl_8 {
rectangle 294,510
background_image w8.bmp
}
;
; window list: seznam oken, kde se bude zobrazovat seznam labelu a budou nad nim operovat funkce scrollitemup, scrollitemdown, activateitem
;
windowlist wlist {
windowl_1
windowl_2
windowl_3
windowl_4
windowl_5
windowl_6
windowl_7
windowl_8
}
;
;
;
;
end
;
;
;
;