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INI File  |  2005-12-21  |  2KB  |  55 lines

  1. [CTFGame]
  2. GameName="Capture the Flag"
  3.  
  4. [CTFHUDMessage]
  5. YouHaveFlagString="You have the flag, return to base!"
  6. EnemyHasFlagString="The enemy has your flag, recover it!"
  7. FlagDroppedString="Your flag is down, recover it!"
  8. OvertimeString="Sudden Death Overtime!!!"
  9.  
  10. [CTFMessage]
  11. ReturnBlue="returned the blue flag!"
  12. ReturnRed="returned the red flag!"
  13. ReturnedBlue="The blue flag was returned!"
  14. ReturnedRed="The red flag was returned!"
  15. CaptureBlue="captured the blue flag! The red team scores!"
  16. CaptureRed="captured the red flag! The blue team scores!"
  17. DroppedBlue="dropped the blue flag!"
  18. DroppedRed="dropped the red flag!"
  19. HasBlue="took the blue flag!"
  20. HasRed="took the red flag!"
  21.  
  22. [DeathMatch]
  23. DMPropsDisplayText[0]="Net Start Delay"
  24. DMPropsDisplayText[1]="Min. Net Players"
  25. DMPropsDisplayText[2]="Restart Delay"
  26. DMPropsDisplayText[3]="Tournament Game"
  27. DMPropsDisplayText[4]="Players Must Be Ready"
  28. DMPropsDisplayText[5]="Force Respawn"
  29. DMPropsDisplayText[6]="Adjust Bots Skill"
  30. DMPropsDisplayText[7]="Allow Taunts"
  31. GameName="Deathmatch"
  32.  
  33. [GameObjective]
  34. DestructionMessage="Objective Disabled!"
  35. LocationPrefix="Near"
  36.  
  37. [SquadAI]
  38. SupportString="SUPPORTING"
  39. DefendString="DEFENDING"
  40. AttackString="ATTACKING"
  41. HoldString="HOLDING"
  42. FreelanceString="FREELANCE"
  43.  
  44. [TeamGame]
  45. TGPropsDisplayText[0]="Bots Balance Teams"
  46. TGPropsDisplayText[1]="Players Balance Teams"
  47. TGPropsDisplayText[2]="Max Team Size"
  48. TGPropsDisplayText[3]="Friendly Fire Scale"
  49. GameName="Team Deathmatch"
  50.  
  51. [UnrealMPGameInfo]
  52. MPGIPropsDisplayText[0]="Min Players"
  53. MPGIPropsDisplayText[1]="Team Score Rounds"
  54.  
  55.