home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 April
/
Gamestar_83_2006-04_dvd.iso
/
Dema
/
warpathpcdemo.exe
/
System
/
UnrealGame.int
< prev
next >
Wrap
INI File
|
2005-12-21
|
2KB
|
55 lines
[CTFGame]
GameName="Capture the Flag"
[CTFHUDMessage]
YouHaveFlagString="You have the flag, return to base!"
EnemyHasFlagString="The enemy has your flag, recover it!"
FlagDroppedString="Your flag is down, recover it!"
OvertimeString="Sudden Death Overtime!!!"
[CTFMessage]
ReturnBlue="returned the blue flag!"
ReturnRed="returned the red flag!"
ReturnedBlue="The blue flag was returned!"
ReturnedRed="The red flag was returned!"
CaptureBlue="captured the blue flag! The red team scores!"
CaptureRed="captured the red flag! The blue team scores!"
DroppedBlue="dropped the blue flag!"
DroppedRed="dropped the red flag!"
HasBlue="took the blue flag!"
HasRed="took the red flag!"
[DeathMatch]
DMPropsDisplayText[0]="Net Start Delay"
DMPropsDisplayText[1]="Min. Net Players"
DMPropsDisplayText[2]="Restart Delay"
DMPropsDisplayText[3]="Tournament Game"
DMPropsDisplayText[4]="Players Must Be Ready"
DMPropsDisplayText[5]="Force Respawn"
DMPropsDisplayText[6]="Adjust Bots Skill"
DMPropsDisplayText[7]="Allow Taunts"
GameName="Deathmatch"
[GameObjective]
DestructionMessage="Objective Disabled!"
LocationPrefix="Near"
[SquadAI]
SupportString="SUPPORTING"
DefendString="DEFENDING"
AttackString="ATTACKING"
HoldString="HOLDING"
FreelanceString="FREELANCE"
[TeamGame]
TGPropsDisplayText[0]="Bots Balance Teams"
TGPropsDisplayText[1]="Players Balance Teams"
TGPropsDisplayText[2]="Max Team Size"
TGPropsDisplayText[3]="Friendly Fire Scale"
GameName="Team Deathmatch"
[UnrealMPGameInfo]
MPGIPropsDisplayText[0]="Min Players"
MPGIPropsDisplayText[1]="Team Score Rounds"