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INI File  |  2005-12-21  |  3KB  |  141 lines

  1. [ACTION_ChangeLevel]
  2. ActionString="Change level"
  3.  
  4. [ACTION_ChangeScript]
  5. ActionString="Change script"
  6.  
  7. [ACTION_ConsoleCommand]
  8. ActionString="console command"
  9.  
  10. [ACTION_Crouch]
  11. ActionString="crouch"
  12.  
  13. [ACTION_DamageInstigator]
  14. ActionString="Damage instigator"
  15.  
  16. [ACTION_DestroyActor]
  17. ActionString="Destroy actor"
  18.  
  19. [ACTION_DestroyPawn]
  20. ActionString="destroy pawn"
  21.  
  22. [ACTION_DisplayMessage]
  23. ActionString="display message"
  24.  
  25. [ACTION_EndSection]
  26. ActionString="end section"
  27.  
  28. [ACTION_FadeView]
  29. ActionString="fade view"
  30.  
  31. [ACTION_FinishRotation]
  32. ActionString="Finish rotation"
  33.  
  34. [ACTION_Freeze]
  35. ActionString="Freeze"
  36.  
  37. [ACTION_GotoAction]
  38. ActionString="go to action"
  39.  
  40. [ACTION_IfCondition]
  41. ActionString="If condition"
  42.  
  43. [ACTION_Killinstigator]
  44. ActionString="Damage instigator"
  45.  
  46. [ACTION_LeaveSequence]
  47. ActionString="leave sequence"
  48.  
  49. [ACTION_MoveToPlayer]
  50. ActionString="Move to player"
  51.  
  52. [ACTION_MoveToPoint]
  53. ActionString="Move to point"
  54.  
  55. [ACTION_PlayAmbientSound]
  56. ActionString="play ambient sound"
  57.  
  58. [ACTION_PlayLocalSound]
  59. ActionString="play sound"
  60.  
  61. [ACTION_PlayMusic]
  62. ActionString="play song"
  63.  
  64. [ACTION_PlaySound]
  65. ActionString="play sound"
  66.  
  67. [ACTION_Run]
  68. ActionString="Run"
  69.  
  70. [ACTION_SetAlertness]
  71. ActionString="set alertness"
  72.  
  73. [ACTION_SetPhysics]
  74. ActionString="change physics to "
  75.  
  76. [ACTION_SetViewTarget]
  77. ActionString="set viewtarget"
  78.  
  79. [ACTION_ShootTarget]
  80. ActionString="shoot target"
  81.  
  82. [ACTION_SpawnActor]
  83. ActionString="Spawn actor"
  84.  
  85. [ACTION_StopAnimation]
  86. ActionString="stop animation"
  87.  
  88. [ACTION_ThrowWeapon]
  89. ActionString="throw weapon"
  90.  
  91. [ACTION_TriggerEvent]
  92. ActionString="trigger event"
  93.  
  94. [ACTION_TurnTowardPlayer]
  95. ActionString="Turn toward player"
  96.  
  97. [ACTION_WaitForAnimEnd]
  98. ActionString="Wait for animend"
  99.  
  100. [ACTION_WaitForEvent]
  101. ActionString="Wait for external event"
  102.  
  103. [ACTION_WaitForLIPSincAnimEnd]
  104. ActionString="Wait for LIPSincAnimEnd"
  105.  
  106. [ACTION_WaitForPlayer]
  107. ActionString="Wait for player"
  108.  
  109. [ACTION_WaitForTimer]
  110. ActionString="Wait for timer"
  111.  
  112. [ACTION_Walk]
  113. ActionString="walk"
  114.  
  115. [Action_PLAYANIM]
  116. ActionString="play animation"
  117.  
  118. [Burned]
  119. DeathString="%o was sauteed."
  120.  
  121. [Counter]
  122. CountMessage="Only %i more to go..."
  123. CompleteMessage="Completed!"
  124.  
  125. [Depressurized]
  126. DeathString="%o was depressurized by %k."
  127. FemaleSuicide="%o was depressurized."
  128. MaleSuicide="%o was depressurized."
  129.  
  130. [Drowned]
  131. DeathString="%o forgot to come up for air."
  132. FemaleSuicide="%o forgot to come up for air."
  133. MaleSuicide="%o forgot to come up for air."
  134.  
  135. [ScriptedAction]
  136. ActionString="unspecified action"
  137.  
  138. [WaterVolume]
  139. LocationName="under water"
  140.  
  141.