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dragonvaleHallway.camera.tcl
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2005-10-31
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proc dragonvaleHallway.topPasserelleLeft.enter {} {
setThreadID 4
setAudioEnv "room"
SetAmbient 2d ambiance/windyForest "0 0 0" 0 0
topPasserelleLeft::new lightChandelier1A -repeat
topPasserelleLeft::new lightChandelier1C -repeat
topPasserelleLeft::new lightChandelier2A -repeat
setThreadID 0
}
proc dragonvaleHallway.topPasserelleLeft.leave {} {
setThreadID 4
wq'widget::delete& topPasserelleLeft::lightChandelier1A
wq'widget::delete& topPasserelleLeft::lightChandelier1C
wq'widget::delete& topPasserelleLeft::lightChandelier2A
setThreadID 0
}
proc dragonvaleHallway.topPasserelleRight.enter {} {
setThreadID 4
setAudioEnv "room"
SetAmbient 2d ambiance/windyForest "0 0 0" 0 $::config::soundfx::r6
topPasserelleRight::new lightWallA -repeat
setThreadID 0
}
proc dragonvaleHallway.topPasserelleRight.leave {} {
setThreadID 4
wq'widget::delete& topPasserelleRight::lightWallA
setThreadID 0
}
proc dragonvaleHallway.trialDoorShatter.enter {} {
setThreadID 4
setThreadID 0
}
proc dragonvaleHallway.trialDoorShatter.leave {} {
setThreadID 4
setThreadID 0
}
proc dragonvaleHallway.mainbridge.enter {} {
setThreadID 4
SetAmbient 2d ambiance/forest "0 0 0" 0 $::config::soundfx::r4
setThreadID 0
}
proc dragonvaleHallway.fromGHEntrance.enter {} {
setThreadID 4
SetAmbient 2d ambiance/tubularBells "0 0 0" 0 $::config::soundfx::r5
SetAmbient 2d ambiance/forest "0 0 0" 0 $::config::soundfx::r6
setThreadID 0
}
proc dragonvaleHallway.mainStairs.enter {} {
setThreadID 4
SetAmbient 2d ambiance/tubularBells "0 0 0" 0 $::config::soundfx::r4
SetAmbient 2d ambiance/forest "0 0 0" 0 0
setThreadID 0
}
proc dragonvaleHallway.towardCorridor.enter {} {
setThreadID 4
SetAmbient 2d ambiance/tubularBells "0 0 0" 0 $::config::soundfx::r2
setThreadID 0
}
proc dragonvaleHallway.towardCorridorTrial.enter {} {
setThreadID 4
oz'track::play $::music_track "/sound/music/trialSong.ogg" -repeat 0 -noplay
SetAmbient 2d ambiance/tubularBells "0 0 0" 0 $::config::soundfx::r2
setThreadID 0
}
proc dragonvaleHallway.trialDoorShatter.enter {} {
setThreadID 4
trialDoorShatter::new lightWallA -repeat
trialDoorShatter::new lightWallB -repeat
setThreadID 0
}
proc dragonvaleHallway.trialDoorShatter.leave {} {
setThreadID 4
wq'widget::delete& trialDoorShatter::lightWallA
wq'widget::delete& trialDoorShatter::lightWallB
setThreadID 0
}