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Settings.setting
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2006-01-16
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editor\grassmodels = str grass_1,grass_2,grass_3,grass_4,grass_5,grass_6,grass_lapu_1,grass_lapu_2,grass_reed_1,grass_reed_2,grass_bush_1,grass_flower_1,grass_flower_2,grass_flower_3,grass_rock_1,grass_rock_2,grass_rock_3,grass_rock_4,grass_sandrock_1,grass_sandrock_2,grass_sandrock_3,grass_sandrock_4
editor\incrementalsavefiles = str .inf,.level,.maps,.trg,_vc.tga
game\camera\groundmindist = num 1
game\camera\limitperc = num 0.6000000238
game\camera\maxpitch = num 89
game\camera\maxpitchblock = num -30
game\camera\maxzoomblockdist = num 50
game\camera\maxzoomdist = num 45
game\camera\minpitch = num -89
game\camera\minpitchblock = num -89
game\camera\minzoomblockdist = num 15
game\camera\modifyratio = num 1.5
game\camera\slowdownfactor = num 2
game\maxdelaysingleplayer = num 0.200000003
gameengine\binaryinffiles = num 1
gamelogic\ai\outofscreenrefreshfrequencymultiplier = num 0.5
gamelogic\ai\playerunitminrfm = num 0.5
gamelogic\ai\refreshcommandboostfrequencymultiplier = num 2
gamelogic\ai\refreshcommandboosttime = num 1
gamelogic\blood = num 1
gamelogic\defaultgamespeed = num 1
gamelogic\difficulty\easy\enemydamagemult = num 1
gamelogic\difficulty\easy\enemyhpmult = num 1
gamelogic\difficulty\extreme\enemydamagemult = num 1
gamelogic\difficulty\extreme\enemyhpmult = num 1
gamelogic\difficulty\hard\enemydamagemult = num 1
gamelogic\difficulty\hard\enemyhpmult = num 1
gamelogic\difficulty\normal\enemydamagemult = num 1
gamelogic\difficulty\normal\enemyhpmult = num 1
gamelogic\globalfowheightmodifierlimit = num 7.5
gamelogic\humananimator\ag_chemical_warrior = str ag_chemical_warrior_aim|ag_chemical_warrior_aimdown|ag_chemical_warrior_aimup|ag_chemical_warrior_death_a|ag_chemical_warrior_death_b|ag_chemical_warrior_idle|ag_chemical_warrior_run|ag_chemical_warrior_runstart|ag_chemical_warrior_runstop|ag_chemical_warrior_shoot|ag_chemical_warrior_throw|ag_chemical_warrior_carpassenger|ag_chemical_warrior_motordriver|ag_chemical_warrior_cardriver|ag_chemical_warrior_lay
gamelogic\humananimator\ag_doctor = str ag_doctor_idle|ag_doctor_run|ag_doctor_runstart|ag_doctor_runstop|ag_doctor_aimup|ag_doctor_aim|ag_doctor_shoot|ag_doctor_aimdown|ag_doctor_death_a|ag_doctor_death_b|ag_doctor_motordriver|ag_doctor_cardriver|ag_doctor_carpassenger|ag_doctor_cannonshooter|ag_doctor_washout|ag_doctor_drug
gamelogic\humananimator\ag_h_postman = str ag_h_postman_idle|ag_h_postman_aim|ag_h_postman_aimup|ag_h_postman_aimdown|ag_h_postman_shoot|ag_h_postman_run|ag_h_postman_runstart|ag_h_postman_runstop|ag_h_postman_stealth|ag_h_postman_stealthstart|ag_h_postman_stealthstop|ag_h_postman_death_a|ag_h_postman_death_b|ag_h_postman_cardriver|ag_h_postman_carpassenger|ag_h_postman_motordriver|ag_h_postman_washout
gamelogic\humananimator\ag_h_vasquez = str ag_h_vasquez_idle|ag_h_vasquez_run|ag_h_vasquez_runstart|ag_h_vasquez_runstop|ag_h_vasquez_aimup|ag_h_vasquez_aim|ag_h_vasquez_shoot|ag_h_vasquez_aimdown|ag_h_vasquez_runaimup|ag_h_vasquez_runaim|ag_h_vasquez_runaimdown|ag_h_vasquez_death_a|ag_h_vasquez_death_b|ag_h_vasquez_motordriver|ag_h_vasquez_cardriver|ag_h_vasquez_carpassenger|ag_h_vasquez_washoutag_h_vasquez_stealthag_h_vasquez_stealthstartag_h_vasquez_stealthstop
gamelogic\humananimator\ag_head_huntress = str ag_head_huntress_idle|ag_head_huntress_run|ag_head_huntress_runstart|ag_head_huntress_runstop|ag_head_huntress_aimup|ag_head_huntress_aim|ag_head_huntress_shoot|ag_head_huntress_aimdown|ag_head_huntress_death_a|ag_head_huntress_death_b|ag_head_huntress_stealth|ag_head_huntress_stealthstart|ag_head_huntress_stealthstop|ag_head_huntress_motordriver|ag_head_huntress_cardriver|ag_head_huntress_carpassenger|ag_head_huntress_cannonshooter|ag_head_huntress_washout
gamelogic\humananimator\ag_rpg_warrior = str ag_rpg_warrior_idle|ag_rpg_warrior_run|ag_rpg_warrior_runstart|ag_rpg_warrior_runstop|ag_rpg_warrior_aimup|ag_rpg_warrior_aim|ag_rpg_warrior_shoot|ag_rpg_warrior_aimdown|ag_rpg_warrior_death_a|ag_rpg_warrior_death_b|ag_rpg_warrior_motordriver|ag_rpg_warrior_cardriver|ag_rpg_warrior_carpassenger|ag_rpg_warrior_cannonshooter|ag_rpg_warrior_washout
gamelogic\humananimator\ag_saboteur = str ag_saboteur_idle|ag_saboteur_run|ag_saboteur_runstart|ag_saboteur_runstop|ag_saboteur_aim|ag_saboteur_aimdown|ag_saboteur_aimup|ag_saboteur_death_a|ag_saboteur_death_b|ag_saboteur_shoot|ag_saboteur_stealth|ag_saboteur_stealthstart|ag_saboteur_stealthstop|ag_saboteur_carpassenger|ag_saboteur_motordriver|ag_saboteur_cardriver|ag_saboteur_throw|ag_saboteur_washout|ag_saboteur_detonate
gamelogic\humananimator\ag_scavenger = str ag_scavenger_aim|ag_scavenger_aimdown|ag_scavenger_aimup|ag_scavenger_idle|ag_scavenger_run|ag_scavenger_runstart|ag_scavenger_runstop|ag_scavenger_shoot|ag_scavenger_cardriver|ag_scavenger_death_a|ag_scavenger_death_b|ag_scavenger_carpassenger|ag_scavenger_motordriver|ag_scavenger_lay|ag_scavenger_washout|ag_scavenger_repair|ag_scavenger_repairstart|ag_scavenger_repairstop
gamelogic\humananimator\agr_ak_infantry = str agr_ak_infantry_idle|agr_ak_infantry_run|agr_ak_infantry_runstart|agr_ak_infantry_runstop|agr_ak_infantry_aimup|agr_ak_infantry_aim|agr_ak_infantry_shoot|agr_ak_infantry_aimdown|agr_ak_infantry_throw|agr_ak_infantry_death_a|agr_ak_infantry_death_b|agr_ak_infantry_motordriver|agr_ak_infantry_cardriver|agr_ak_infantry_carpassenger|agr_ak_infantry_cannonshooter|agr_ak_infantry_washout|agr_ak_infantry_runaim|agr_ak_infantry_runaimup|agr_ak_infantry_runaimdown
gamelogic\humananimator\ch_anti_tank_gunner = str ch_anti_tank_gunner_idle|ch_anti_tank_gunner_run|ch_anti_tank_gunner_runstart|ch_anti_tank_gunner_runstop|ch_anti_tank_gunner_aimup|ch_anti_tank_gunner_aim|ch_anti_tank_gunner_shoot|ch_anti_tank_gunner_aimdown|ch_anti_tank_gunner_death_a|ch_anti_tank_gunner_death_b|ch_anti_tank_gunner_carpassenger|ch_anti_tank_gunner_cannonshooter|ch_anti_tank_gunner_cardriver|ch_anti_tank_gunner_motordriver|ch_anti_tank_gunner_washout|ch_anti_tank_gunner_call
gamelogic\humananimator\ch_h_commander = str ch_h_commander_idle|ch_h_commander_run|ch_h_commander_runstart|ch_h_commander_runstop|ch_h_commander_aim|ch_h_commander_aimup|ch_h_commander_aimdown|ch_h_commander_shoot|ch_h_commander_cardriver|ch_h_commander_carpassenger|ch_h_commander_death_a|ch_h_commander_death_b|ch_h_commander_motordriver|ch_h_commander_washout
gamelogic\humananimator\ch_h_hacker = str ch_h_hacker_idle|ch_h_hacker_run|ch_h_hacker_runstart|ch_h_hacker_runstop|ch_h_hacker_aim|ch_h_hacker_aimup|ch_h_hacker_aimdown|ch_h_hacker_shoot|ch_h_hacker_cardriver|ch_h_hacker_carpassenger|ch_h_hacker_death_a|ch_h_hacker_death_b|ch_h_hacker_motordriver|ch_h_hacker_washout|ch_h_hacker_stealth|ch_h_hacker_stealthstart|ch_h_hacker_stealthstop|
gamelogic\humananimator\ch_heavy_machine_gunner = str ch_heavymachinegunner_run|ch_heavymachinegunner_runstart|ch_heavymachinegunner_runstop|ch_heavymachinegunner_idle|ch_heavymachinegunner_aim|ch_heavymachinegunner_aimup|ch_heavymachinegunner_aimdown|ch_heavymachinegunner_shoot|ch_heavymachinegunner_death_a|ch_heavymachinegunner_death_b
gamelogic\humananimator\ch_propagandist = str ch_propagandist_cardriver|ch_propagandist_death_a|ch_propagandist_death_b|ch_propagandist_idle|ch_propagandist_motordriver|ch_propagandist_run|ch_propagandist_runstart|ch_propagandist_runstop|ch_propagandist_carpassenger|ch_propagandist_washout|ch_propagandist_call
gamelogic\humananimator\ch_red_guard = str ch_red_guard_idle|ch_red_guard_run|ch_red_guard_runstart|ch_red_guard_runstop|ch_red_guard_aimup|ch_red_guard_aim|ch_red_guard_shoot|ch_red_guard_aimdown|ch_red_guard_death_a|ch_red_guard_death_b|ch_red_guard_carpassenger|ch_red_guard_cannonshooter|ch_red_guard_cardriver|ch_red_guard_motordriver|ch_red_guard_throw|ch_red_guard_washout|ch_red_guard_runaim|ch_red_guard_runaimup|ch_red_guard_runaimdown|ch_red_guard_assist
gamelogic\humananimator\ch_sniper = str ch_sniper_idle|ch_sniper_runstart|ch_sniper_run|ch_sniper_runstop|ch_sniper_washout|ch_sniper_aim|ch_sniper_aimup|ch_sniper_aimdown|ch_sniper_cardriver|ch_sniper_carpassenger|ch_sniper_death_a|ch_sniper_death_b|ch_sniper_motordriver|ch_sniper_shoot|ch_sniper_stealth|ch_sniper_stealthstart|ch_sniper_stealthstop|ch_sniper_call
gamelogic\humananimator\civ_arab_01 = str civ_arab_01_idle|civ_arab_01_run|civ_arab_01_runstart|civ_arab_01_runstop|civ_arab_01_sit|civ_arab_01_sitstop|civ_arab_01_sitstart|civ_arab_01_death_a|civ_arab_01_death_b|civ_arab_01_walk|civ_arab_01_walkstart|civ_arab_01_walkstop|civ_arab_01_cardriver|civ_arab_01_carpassenger|civ_arab_01_motordriver
gamelogic\humananimator\civ_arab_02 = str civ_arab_02_idle|civ_arab_02_run|civ_arab_02_runstart|civ_arab_02_runstop|civ_arab_02_death_a|civ_arab_02_death_b|civ_arab_02_cardriver|civ_arab_02_carpassenger|civ_arab_02_motordriver
gamelogic\humananimator\civ_chinese_01 = str civ_chn_01_idle|civ_chn_01_run|civ_chn_01_runstart|civ_chn_01_runstop|civ_chn_01_death_a|civ_chn_01_death_b|civ_chn_01_walk|civ_chn_01_walkstart|civ_chn_01_walkstop|civ_chn_01_cardriver|civ_chn_01_carpassenger|civ_chn_01_motordriver
gamelogic\humananimator\civ_chinese_02 = str civ_chn_02_idle|civ_chn_02_run|civ_chn_02_runstart|civ_chn_02_runstop|civ_chn_02_death_a|civ_chn_02_death_b|civ_chn_02_walk|civ_chn_02_walkstart|civ_chn_02_walkstop|civ_chn_02_cardriver|civ_chn_02_carpassenger|civ_chn_02_motordriver
gamelogic\humananimator\civ_goat = str civ_goat_idle
gamelogic\humananimator\civ_usa_01 = str civ_usa_01_idle|civ_usa_01_run|civ_usa_01_runstart|civ_usa_01_runstop|civ_usa_01_death_a|civ_usa_01_death_b|civ_usa_01_walk|civ_usa_01_walkstart|civ_usa_01_walkstop|civ_usa_01_cardriver|civ_usa_01_carpassenger|civ_usa_01_motordriver|civ_usa_01_Tpos
gamelogic\humananimator\civ_usa_02 = str civ_usa_02_idle|civ_usa_02_run|civ_usa_02_runstart|civ_usa_02_runstop|civ_usa_02_death_a|civ_usa_02_death_b|civ_usa_02_walk|civ_usa_02_walkstart|civ_usa_02_walkstop|civ_usa_02_cardriver|civ_usa_02_carpassenger|civ_usa_02_motordriver
gamelogic\humananimator\rifleman = str
gamelogic\humananimator\us_combat_armor = str us_combat_armor_idle|us_combat_armor_run|us_combat_armor_runstart|us_combat_armor_runstop|us_combat_armor_aimup|us_combat_armor_aim|us_combat_armor_shoot|us_combat_armor_aimdown|us_combat_armor_death_a|us_combat_armor_death_b|us_combat_armor_aim_spec|us_combat_armor_aimdown_spec|us_combat_armor_aimup_spec|us_combat_armor_changepri|us_combat_armor_changesec|us_combat_armor_idle_spec|us_combat_armor_death_a_spec|us_combat_armor_death_b_spec
gamelogic\humananimator\us_combat_medic = str us_combat_medic_idle|us_combat_medic_run|us_combat_medic_runstart|us_combat_medic_runstop|us_combat_medic_aimup|us_combat_medic_aim|us_combat_medic_shoot|us_combat_medic_aimdown|us_combat_medic_death_a|us_combat_medic_death_b|us_combat_medic_motordriver|us_combat_medic_cardriver|us_combat_medic_carpassenger|us_combat_medic_cannonshooter|us_combat_medic_washout|us_combat_medic_drug
gamelogic\humananimator\us_demoman = str us_demoman_idle|us_demoman_run|us_demoman_runstart|us_demoman_runstop|us_demoman_aimup|us_demoman_aim|us_demoman_shoot|us_demoman_aimdown|us_demoman_death_a|us_demoman_death_b|us_demoman_motordriver|us_demoman_cardriver|us_demoman_carpassenger|us_demoman_cannonshooter|us_demoman_disarm|us_demoman_washout|us_demoman_lay|us_demoman_layup|us_demoman_laydown
gamelogic\humananimator\us_dgse_agent = str us_dgse_agent_idle|us_dgse_agent_run|us_dgse_agent_runstart|us_dgse_agent_runstop|us_dgse_agent_aimup|us_dgse_agent_aim|us_dgse_agent_shoot|us_dgse_agent_aimdown|us_dgse_agent_death_a|us_dgse_agent_death_b|us_dgse_agent_stealth|us_dgse_agent_stealthstart|us_dgse_agent_stealthstop|us_dgse_agent_motordriver|us_dgse_agent_cardriver|us_dgse_agent_carpassenger|us_dgse_agent_cannonshooter|us_dgse_agent_washout|us_dgse_agent_camera|us_dgse_agent_throw
gamelogic\humananimator\us_h_carrington = str us_h_carrington_idle|us_h_carrington_run|us_h_carrington_runstart|us_h_carrington_runstop|us_h_carrington_aimup|us_h_carrington_aim|us_h_carrington_shoot|us_h_carrington_aimdown|us_h_carrington_death_a|us_h_carrington_death_b|us_h_carrington_idle_spec|us_h_carrington_run_spec|us_h_carrington_runstart_spec|us_h_carrington_runstop_spec|us_h_carrington_aimup_spec|us_h_carrington_aim_spec|us_h_carrington_shoot_spec|us_h_carrington_aimdown_spec|us_h_carrington_death_a_spec|us_h_carrington_death_b_spec|us_h_carrington_changepri|us_h_carrington_changesec|us_h_carrington_stealth|us_h_carrington_stealth_spec|us_h_carrington_stealthstart|us_h_carrington_stealthstart_spec|us_h_carrington_stealthstop|us_h_carrington_stealthstop_spec|us_h_carrington_motordriver|us_h_carrington_cardriver|us_h_carrington_carpassenger|us_h_carrington_cannonshooter|us_h_carrington_washout
gamelogic\humananimator\us_h_sinclair = str us_h_sinclair_idle|us_h_sinclair_run|us_h_sinclair_runstart|us_h_sinclair_runstop|us_h_sinclair_aimup|us_h_sinclair_aim|us_h_sinclair_shoot|us_h_sinclair_aimdown|us_h_sinclair_throw|us_h_sinclair_runaimup|us_h_sinclair_runaim|us_h_sinclair_runaimdown|us_h_sinclair_death_a|us_h_sinclair_death_b|us_h_sinclair_motordriver|us_h_sinclair_cardriver|us_h_sinclair_carpassenger|us_h_sinclair_cannonshooter|us_h_sinclair_washout|us_h_sinclair_grenade|us_h_sinclair_flare
gamelogic\humananimator\us_ranger = str us_enforcer_idle|us_enforcer_run|us_enforcer_runstart|us_enforcer_runstop|us_enforcer_aimup|us_enforcer_aim|us_enforcer_shoot|us_enforcer_aimdown|us_enforcer_throw|us_enforcer_runaimup|us_enforcer_runaim|us_enforcer_runaimdown|us_enforcer_death_a|us_enforcer_death_b|us_enforcer_motordriver|us_enforcer_cardriver|us_enforcer_carpassenger|us_enforcer_cannonshooter|us_enforcer_washout
gamelogic\humananimator\us_sas_commando = str us_specop_idle|us_specop_run|us_specop_runstart|us_specop_runstop|us_specop_aimup|us_specop_aim|us_specop_shoot|us_specop_aimdown|us_specop_death_a|us_specop_death_b|us_specop_idle_spec|us_specop_run_spec|us_specop_runstart_spec|us_specop_runstop_spec|us_specop_aimup_spec|us_specop_aim_spec|us_specop_shoot_spec|us_specop_aimdown_spec|us_specop_death_a_spec|us_specop_death_b_spec|us_specop_changepri|us_specop_changesec|us_specop_stealth|us_specop_stealth_spec|us_specop_stealthstart|us_specop_stealthstart_spec|us_specop_stealthstop|us_specop_stealthstop_spec|us_specop_motordriver|us_specop_cardriver|us_specop_carpassenger|us_specop_cannonshooter|us_specop_washout
gamelogic\masqueradingtimer = num 10
gamelogic\maxheightdiff = num 0.5099999905
gamelogic\maxhelicopterheightdiff = num 2
gamelogic\maxzonetilecount = num 100
gamelogic\noisedetectionexpiretime = num 5
gamelogic\paratroopertargetheight = num 50
gamelogic\recycler\max_corpses = num 15
gamelogic\recycler\max_decals = num 50
gamelogic\recycler\max_wrecks = num 0
gamelogic\reloadprogressbartimelimit = num 3.5
gamelogic\sightserverfadeintime = num 0
gamelogic\sightserverfadeoutdelay = num 0
gamelogic\sightserverfadeouttime = num 0
gamelogic\sightserverflashintime = num 0
gamelogic\sightserverflashouttime = num 0
gamelogic\support\airstrikedelay = num 5
gamelogic\support\alliedairstrikeplane = str al_Hurricane-Mk1
gamelogic\support\alliedartillery = str al_support_artillery
gamelogic\support\alliedreconplane = str al_Warhawk-P40
gamelogic\support\artillerydelay = num 10
gamelogic\support\artillerydelayrandom = num 2
gamelogic\support\artilleryshotsperattack = num 20
gamelogic\support\axisairstrikeplane = str ax_Ju87
gamelogic\support\axisartillery = str ax_support_artillery
gamelogic\support\axisreconplane = str ax_Messerschmitt-Bf109
gamelogic\support\defaultalliedairstrikeplane = str
gamelogic\support\defaultaxisairstrikeplane = str
gamelogic\support\nairstrikes = num 0
gamelogic\support\nartilleryattacks = num 0
gamelogic\support\nparatroopers = num 0
gamelogic\support\nrecons = num 0
gamelogic\support\recondelay = num 5
gamelogic\support\recontime = num 20
gamelogic\support\supportdisabletime = num 15
gamelogic\weaponsystem\drvehicle\catdestlimit = num 0.75
gamelogic\weaponsystem\drvehicle\catsidemod = num 0.02500000037
gamelogic\weaponsystem\drvehicle\defcatbasemod = num 0.4499999881
gamelogic\weaponsystem\drvehicle\defturretbasemod = num 0.150000006
gamelogic\weaponsystem\drvehicle\rndmax = num 100
gamelogic\weaponsystem\drvehicle\rndmin = num 0
gamelogic\weaponsystem\drvehicle\turretdestlimit = num 0.400000006
gamelogic\weaponsystem\globaldamagemodifier = num 1
gamelogic\weaponsystem\globalpermeabilitymodifier = num 1
gamelogic\weaponsystem\lyingdamagemult = num 0.6000000238
gamelogic\weaponsystem\melee\firstmeleedelay = num 7
gamelogic\weaponsystem\melee\interval = num 0.400000006
gamelogic\weaponsystem\melee\maxsurprisefactor = num 1
gamelogic\weaponsystem\melee\surprisereleasetime = num 4
gamelogic\weaponsystem\melee\timebetweensurprises = num 20
gamelogic\weaponsystem\minhitaccuracy = num 50
interface\ingame\gadgettexture = str Gfx/Interface/Icons/StateIcons.dds
interface\ingame\hpbarzoffset = num 0
interface\ingame\hpbarzoffsetmultiplier = num 1.399999976
interface\ingame\maxhpbardistance = num 30
interface\ingame\relativegadgetsheight = num 0.400000006
interface\ingame\relativegadgetswidth = num 0.6000000238
interface\ingame\relativestateicongap = num 0.03999999911
interface\ingame\relativestateiconsize = num 0.200000003
interface\ingame\stateiconzoffset = num 0
interface\ingame\stateiconzoffsetmultiplier = num 0.200000003
mp\missionpoints = num 50
prism2\cacheimageheight = num 128
prism2\cacheimagewidth = num 128
softcutscene\dropplanedivider = num 5
sound\bits = num 16
sound\channels = num 2
sound\dopplerfactor = num 1
sound\frequency = num 44100
sound\maxactivesounds = num 16
sound\redist_directory = str Miles_Redist
stub\rendersystem\commontexturepath = str gfx\objects\common_textures
stub\rendersystem\usesswemulation = num 0
stub\screensize\aspectratiox = num 1024
stub\screensize\aspectratioy = num 768
stub\system\appname = str No Name
stub\system\apptitle = str War on Terror
userinterface\objectives\cancelledtga = str Gfx\Interface\Icons\Misc\objective_canceled.dds
userinterface\objectives\completedtga = str Gfx\Interface\Icons\Misc\objective_completed.dds
userinterface\objectives\failedtga = str Gfx\Interface\Icons\Misc\objective_failed.dds
userinterface\objectives\progresstga = str Gfx\Interface\Icons\Misc\objective_in_progress.dds
userinterface\selectionbordercolor = col 255,255,255,192
userinterface\selectioncolor = col 120,210,255,128
world\commontexturepath = str .
world\defaultterraintexture = str grass_01
world\dropplanehighend = num 40
world\dropplanehighstart = num 30
world\dropplanelowend = num 15
world\dropplanelowstart = num 10
world\dropplanemediumend = num 20
world\dropplanemediumstart = num 15
world\fowcolor = num 160
world\fowradiusmultiplier = num 1.099999905
world\grassmaxlodhigh = num 128
world\grassmaxlodlow = num 64
world\grassmaxlodmedium = num 96
world\grassminlodhigh = num 96
world\grassminlodlow = num 32
world\grassminlodmedium = num 64
world\modeldetailhighbias = num 0
world\modeldetailhighscale = num 0
world\modeldetaillowbias = num 0
world\modeldetaillowscale = num 0.00800000038
world\modeldetailmediumbias = num 0
world\modeldetailmediumscale = num 7.999999798e-005
world\saveroadmodeltolevelfile = num 1