home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 April / Gamestar_83_2006-04_dvd.iso / Dema / demowot_english.exe / Settings.setting < prev    next >
Text File  |  2006-01-16  |  22KB  |  168 lines

  1. editor\grassmodels                                 = str grass_1,grass_2,grass_3,grass_4,grass_5,grass_6,grass_lapu_1,grass_lapu_2,grass_reed_1,grass_reed_2,grass_bush_1,grass_flower_1,grass_flower_2,grass_flower_3,grass_rock_1,grass_rock_2,grass_rock_3,grass_rock_4,grass_sandrock_1,grass_sandrock_2,grass_sandrock_3,grass_sandrock_4
  2. editor\incrementalsavefiles                        = str .inf,.level,.maps,.trg,_vc.tga
  3. game\camera\groundmindist                          = num 1
  4. game\camera\limitperc                              = num 0.6000000238
  5. game\camera\maxpitch                               = num 89
  6. game\camera\maxpitchblock                          = num -30
  7. game\camera\maxzoomblockdist                       = num 50
  8. game\camera\maxzoomdist                            = num 45
  9. game\camera\minpitch                               = num -89
  10. game\camera\minpitchblock                          = num -89
  11. game\camera\minzoomblockdist                       = num 15
  12. game\camera\modifyratio                            = num 1.5
  13. game\camera\slowdownfactor                         = num 2
  14. game\maxdelaysingleplayer                          = num 0.200000003
  15. gameengine\binaryinffiles                          = num 1
  16. gamelogic\ai\outofscreenrefreshfrequencymultiplier = num 0.5
  17. gamelogic\ai\playerunitminrfm                      = num 0.5
  18. gamelogic\ai\refreshcommandboostfrequencymultiplier = num 2
  19. gamelogic\ai\refreshcommandboosttime               = num 1
  20. gamelogic\blood                                    = num 1
  21. gamelogic\defaultgamespeed                         = num 1
  22. gamelogic\difficulty\easy\enemydamagemult          = num 1
  23. gamelogic\difficulty\easy\enemyhpmult              = num 1
  24. gamelogic\difficulty\extreme\enemydamagemult       = num 1
  25. gamelogic\difficulty\extreme\enemyhpmult           = num 1
  26. gamelogic\difficulty\hard\enemydamagemult          = num 1
  27. gamelogic\difficulty\hard\enemyhpmult              = num 1
  28. gamelogic\difficulty\normal\enemydamagemult        = num 1
  29. gamelogic\difficulty\normal\enemyhpmult            = num 1
  30. gamelogic\globalfowheightmodifierlimit             = num 7.5
  31. gamelogic\humananimator\ag_chemical_warrior        = str ag_chemical_warrior_aim|ag_chemical_warrior_aimdown|ag_chemical_warrior_aimup|ag_chemical_warrior_death_a|ag_chemical_warrior_death_b|ag_chemical_warrior_idle|ag_chemical_warrior_run|ag_chemical_warrior_runstart|ag_chemical_warrior_runstop|ag_chemical_warrior_shoot|ag_chemical_warrior_throw|ag_chemical_warrior_carpassenger|ag_chemical_warrior_motordriver|ag_chemical_warrior_cardriver|ag_chemical_warrior_lay
  32. gamelogic\humananimator\ag_doctor                  = str ag_doctor_idle|ag_doctor_run|ag_doctor_runstart|ag_doctor_runstop|ag_doctor_aimup|ag_doctor_aim|ag_doctor_shoot|ag_doctor_aimdown|ag_doctor_death_a|ag_doctor_death_b|ag_doctor_motordriver|ag_doctor_cardriver|ag_doctor_carpassenger|ag_doctor_cannonshooter|ag_doctor_washout|ag_doctor_drug
  33. gamelogic\humananimator\ag_h_postman               = str ag_h_postman_idle|ag_h_postman_aim|ag_h_postman_aimup|ag_h_postman_aimdown|ag_h_postman_shoot|ag_h_postman_run|ag_h_postman_runstart|ag_h_postman_runstop|ag_h_postman_stealth|ag_h_postman_stealthstart|ag_h_postman_stealthstop|ag_h_postman_death_a|ag_h_postman_death_b|ag_h_postman_cardriver|ag_h_postman_carpassenger|ag_h_postman_motordriver|ag_h_postman_washout
  34. gamelogic\humananimator\ag_h_vasquez               = str ag_h_vasquez_idle|ag_h_vasquez_run|ag_h_vasquez_runstart|ag_h_vasquez_runstop|ag_h_vasquez_aimup|ag_h_vasquez_aim|ag_h_vasquez_shoot|ag_h_vasquez_aimdown|ag_h_vasquez_runaimup|ag_h_vasquez_runaim|ag_h_vasquez_runaimdown|ag_h_vasquez_death_a|ag_h_vasquez_death_b|ag_h_vasquez_motordriver|ag_h_vasquez_cardriver|ag_h_vasquez_carpassenger|ag_h_vasquez_washoutag_h_vasquez_stealthag_h_vasquez_stealthstartag_h_vasquez_stealthstop
  35. gamelogic\humananimator\ag_head_huntress           = str ag_head_huntress_idle|ag_head_huntress_run|ag_head_huntress_runstart|ag_head_huntress_runstop|ag_head_huntress_aimup|ag_head_huntress_aim|ag_head_huntress_shoot|ag_head_huntress_aimdown|ag_head_huntress_death_a|ag_head_huntress_death_b|ag_head_huntress_stealth|ag_head_huntress_stealthstart|ag_head_huntress_stealthstop|ag_head_huntress_motordriver|ag_head_huntress_cardriver|ag_head_huntress_carpassenger|ag_head_huntress_cannonshooter|ag_head_huntress_washout
  36. gamelogic\humananimator\ag_rpg_warrior             = str ag_rpg_warrior_idle|ag_rpg_warrior_run|ag_rpg_warrior_runstart|ag_rpg_warrior_runstop|ag_rpg_warrior_aimup|ag_rpg_warrior_aim|ag_rpg_warrior_shoot|ag_rpg_warrior_aimdown|ag_rpg_warrior_death_a|ag_rpg_warrior_death_b|ag_rpg_warrior_motordriver|ag_rpg_warrior_cardriver|ag_rpg_warrior_carpassenger|ag_rpg_warrior_cannonshooter|ag_rpg_warrior_washout
  37. gamelogic\humananimator\ag_saboteur                = str ag_saboteur_idle|ag_saboteur_run|ag_saboteur_runstart|ag_saboteur_runstop|ag_saboteur_aim|ag_saboteur_aimdown|ag_saboteur_aimup|ag_saboteur_death_a|ag_saboteur_death_b|ag_saboteur_shoot|ag_saboteur_stealth|ag_saboteur_stealthstart|ag_saboteur_stealthstop|ag_saboteur_carpassenger|ag_saboteur_motordriver|ag_saboteur_cardriver|ag_saboteur_throw|ag_saboteur_washout|ag_saboteur_detonate
  38. gamelogic\humananimator\ag_scavenger               = str ag_scavenger_aim|ag_scavenger_aimdown|ag_scavenger_aimup|ag_scavenger_idle|ag_scavenger_run|ag_scavenger_runstart|ag_scavenger_runstop|ag_scavenger_shoot|ag_scavenger_cardriver|ag_scavenger_death_a|ag_scavenger_death_b|ag_scavenger_carpassenger|ag_scavenger_motordriver|ag_scavenger_lay|ag_scavenger_washout|ag_scavenger_repair|ag_scavenger_repairstart|ag_scavenger_repairstop
  39. gamelogic\humananimator\agr_ak_infantry            = str agr_ak_infantry_idle|agr_ak_infantry_run|agr_ak_infantry_runstart|agr_ak_infantry_runstop|agr_ak_infantry_aimup|agr_ak_infantry_aim|agr_ak_infantry_shoot|agr_ak_infantry_aimdown|agr_ak_infantry_throw|agr_ak_infantry_death_a|agr_ak_infantry_death_b|agr_ak_infantry_motordriver|agr_ak_infantry_cardriver|agr_ak_infantry_carpassenger|agr_ak_infantry_cannonshooter|agr_ak_infantry_washout|agr_ak_infantry_runaim|agr_ak_infantry_runaimup|agr_ak_infantry_runaimdown
  40. gamelogic\humananimator\ch_anti_tank_gunner        = str ch_anti_tank_gunner_idle|ch_anti_tank_gunner_run|ch_anti_tank_gunner_runstart|ch_anti_tank_gunner_runstop|ch_anti_tank_gunner_aimup|ch_anti_tank_gunner_aim|ch_anti_tank_gunner_shoot|ch_anti_tank_gunner_aimdown|ch_anti_tank_gunner_death_a|ch_anti_tank_gunner_death_b|ch_anti_tank_gunner_carpassenger|ch_anti_tank_gunner_cannonshooter|ch_anti_tank_gunner_cardriver|ch_anti_tank_gunner_motordriver|ch_anti_tank_gunner_washout|ch_anti_tank_gunner_call
  41. gamelogic\humananimator\ch_h_commander             = str ch_h_commander_idle|ch_h_commander_run|ch_h_commander_runstart|ch_h_commander_runstop|ch_h_commander_aim|ch_h_commander_aimup|ch_h_commander_aimdown|ch_h_commander_shoot|ch_h_commander_cardriver|ch_h_commander_carpassenger|ch_h_commander_death_a|ch_h_commander_death_b|ch_h_commander_motordriver|ch_h_commander_washout
  42. gamelogic\humananimator\ch_h_hacker                = str ch_h_hacker_idle|ch_h_hacker_run|ch_h_hacker_runstart|ch_h_hacker_runstop|ch_h_hacker_aim|ch_h_hacker_aimup|ch_h_hacker_aimdown|ch_h_hacker_shoot|ch_h_hacker_cardriver|ch_h_hacker_carpassenger|ch_h_hacker_death_a|ch_h_hacker_death_b|ch_h_hacker_motordriver|ch_h_hacker_washout|ch_h_hacker_stealth|ch_h_hacker_stealthstart|ch_h_hacker_stealthstop|
  43. gamelogic\humananimator\ch_heavy_machine_gunner    = str ch_heavymachinegunner_run|ch_heavymachinegunner_runstart|ch_heavymachinegunner_runstop|ch_heavymachinegunner_idle|ch_heavymachinegunner_aim|ch_heavymachinegunner_aimup|ch_heavymachinegunner_aimdown|ch_heavymachinegunner_shoot|ch_heavymachinegunner_death_a|ch_heavymachinegunner_death_b
  44. gamelogic\humananimator\ch_propagandist            = str ch_propagandist_cardriver|ch_propagandist_death_a|ch_propagandist_death_b|ch_propagandist_idle|ch_propagandist_motordriver|ch_propagandist_run|ch_propagandist_runstart|ch_propagandist_runstop|ch_propagandist_carpassenger|ch_propagandist_washout|ch_propagandist_call
  45. gamelogic\humananimator\ch_red_guard               = str ch_red_guard_idle|ch_red_guard_run|ch_red_guard_runstart|ch_red_guard_runstop|ch_red_guard_aimup|ch_red_guard_aim|ch_red_guard_shoot|ch_red_guard_aimdown|ch_red_guard_death_a|ch_red_guard_death_b|ch_red_guard_carpassenger|ch_red_guard_cannonshooter|ch_red_guard_cardriver|ch_red_guard_motordriver|ch_red_guard_throw|ch_red_guard_washout|ch_red_guard_runaim|ch_red_guard_runaimup|ch_red_guard_runaimdown|ch_red_guard_assist
  46. gamelogic\humananimator\ch_sniper                  = str ch_sniper_idle|ch_sniper_runstart|ch_sniper_run|ch_sniper_runstop|ch_sniper_washout|ch_sniper_aim|ch_sniper_aimup|ch_sniper_aimdown|ch_sniper_cardriver|ch_sniper_carpassenger|ch_sniper_death_a|ch_sniper_death_b|ch_sniper_motordriver|ch_sniper_shoot|ch_sniper_stealth|ch_sniper_stealthstart|ch_sniper_stealthstop|ch_sniper_call
  47. gamelogic\humananimator\civ_arab_01                = str civ_arab_01_idle|civ_arab_01_run|civ_arab_01_runstart|civ_arab_01_runstop|civ_arab_01_sit|civ_arab_01_sitstop|civ_arab_01_sitstart|civ_arab_01_death_a|civ_arab_01_death_b|civ_arab_01_walk|civ_arab_01_walkstart|civ_arab_01_walkstop|civ_arab_01_cardriver|civ_arab_01_carpassenger|civ_arab_01_motordriver
  48. gamelogic\humananimator\civ_arab_02                = str civ_arab_02_idle|civ_arab_02_run|civ_arab_02_runstart|civ_arab_02_runstop|civ_arab_02_death_a|civ_arab_02_death_b|civ_arab_02_cardriver|civ_arab_02_carpassenger|civ_arab_02_motordriver
  49. gamelogic\humananimator\civ_chinese_01             = str civ_chn_01_idle|civ_chn_01_run|civ_chn_01_runstart|civ_chn_01_runstop|civ_chn_01_death_a|civ_chn_01_death_b|civ_chn_01_walk|civ_chn_01_walkstart|civ_chn_01_walkstop|civ_chn_01_cardriver|civ_chn_01_carpassenger|civ_chn_01_motordriver
  50. gamelogic\humananimator\civ_chinese_02             = str civ_chn_02_idle|civ_chn_02_run|civ_chn_02_runstart|civ_chn_02_runstop|civ_chn_02_death_a|civ_chn_02_death_b|civ_chn_02_walk|civ_chn_02_walkstart|civ_chn_02_walkstop|civ_chn_02_cardriver|civ_chn_02_carpassenger|civ_chn_02_motordriver
  51. gamelogic\humananimator\civ_goat                   = str civ_goat_idle
  52. gamelogic\humananimator\civ_usa_01                 = str civ_usa_01_idle|civ_usa_01_run|civ_usa_01_runstart|civ_usa_01_runstop|civ_usa_01_death_a|civ_usa_01_death_b|civ_usa_01_walk|civ_usa_01_walkstart|civ_usa_01_walkstop|civ_usa_01_cardriver|civ_usa_01_carpassenger|civ_usa_01_motordriver|civ_usa_01_Tpos
  53. gamelogic\humananimator\civ_usa_02                 = str civ_usa_02_idle|civ_usa_02_run|civ_usa_02_runstart|civ_usa_02_runstop|civ_usa_02_death_a|civ_usa_02_death_b|civ_usa_02_walk|civ_usa_02_walkstart|civ_usa_02_walkstop|civ_usa_02_cardriver|civ_usa_02_carpassenger|civ_usa_02_motordriver
  54. gamelogic\humananimator\rifleman                   = str 
  55. gamelogic\humananimator\us_combat_armor            = str us_combat_armor_idle|us_combat_armor_run|us_combat_armor_runstart|us_combat_armor_runstop|us_combat_armor_aimup|us_combat_armor_aim|us_combat_armor_shoot|us_combat_armor_aimdown|us_combat_armor_death_a|us_combat_armor_death_b|us_combat_armor_aim_spec|us_combat_armor_aimdown_spec|us_combat_armor_aimup_spec|us_combat_armor_changepri|us_combat_armor_changesec|us_combat_armor_idle_spec|us_combat_armor_death_a_spec|us_combat_armor_death_b_spec
  56. gamelogic\humananimator\us_combat_medic            = str us_combat_medic_idle|us_combat_medic_run|us_combat_medic_runstart|us_combat_medic_runstop|us_combat_medic_aimup|us_combat_medic_aim|us_combat_medic_shoot|us_combat_medic_aimdown|us_combat_medic_death_a|us_combat_medic_death_b|us_combat_medic_motordriver|us_combat_medic_cardriver|us_combat_medic_carpassenger|us_combat_medic_cannonshooter|us_combat_medic_washout|us_combat_medic_drug
  57. gamelogic\humananimator\us_demoman                 = str us_demoman_idle|us_demoman_run|us_demoman_runstart|us_demoman_runstop|us_demoman_aimup|us_demoman_aim|us_demoman_shoot|us_demoman_aimdown|us_demoman_death_a|us_demoman_death_b|us_demoman_motordriver|us_demoman_cardriver|us_demoman_carpassenger|us_demoman_cannonshooter|us_demoman_disarm|us_demoman_washout|us_demoman_lay|us_demoman_layup|us_demoman_laydown
  58. gamelogic\humananimator\us_dgse_agent              = str us_dgse_agent_idle|us_dgse_agent_run|us_dgse_agent_runstart|us_dgse_agent_runstop|us_dgse_agent_aimup|us_dgse_agent_aim|us_dgse_agent_shoot|us_dgse_agent_aimdown|us_dgse_agent_death_a|us_dgse_agent_death_b|us_dgse_agent_stealth|us_dgse_agent_stealthstart|us_dgse_agent_stealthstop|us_dgse_agent_motordriver|us_dgse_agent_cardriver|us_dgse_agent_carpassenger|us_dgse_agent_cannonshooter|us_dgse_agent_washout|us_dgse_agent_camera|us_dgse_agent_throw
  59. gamelogic\humananimator\us_h_carrington            = str us_h_carrington_idle|us_h_carrington_run|us_h_carrington_runstart|us_h_carrington_runstop|us_h_carrington_aimup|us_h_carrington_aim|us_h_carrington_shoot|us_h_carrington_aimdown|us_h_carrington_death_a|us_h_carrington_death_b|us_h_carrington_idle_spec|us_h_carrington_run_spec|us_h_carrington_runstart_spec|us_h_carrington_runstop_spec|us_h_carrington_aimup_spec|us_h_carrington_aim_spec|us_h_carrington_shoot_spec|us_h_carrington_aimdown_spec|us_h_carrington_death_a_spec|us_h_carrington_death_b_spec|us_h_carrington_changepri|us_h_carrington_changesec|us_h_carrington_stealth|us_h_carrington_stealth_spec|us_h_carrington_stealthstart|us_h_carrington_stealthstart_spec|us_h_carrington_stealthstop|us_h_carrington_stealthstop_spec|us_h_carrington_motordriver|us_h_carrington_cardriver|us_h_carrington_carpassenger|us_h_carrington_cannonshooter|us_h_carrington_washout
  60. gamelogic\humananimator\us_h_sinclair              = str us_h_sinclair_idle|us_h_sinclair_run|us_h_sinclair_runstart|us_h_sinclair_runstop|us_h_sinclair_aimup|us_h_sinclair_aim|us_h_sinclair_shoot|us_h_sinclair_aimdown|us_h_sinclair_throw|us_h_sinclair_runaimup|us_h_sinclair_runaim|us_h_sinclair_runaimdown|us_h_sinclair_death_a|us_h_sinclair_death_b|us_h_sinclair_motordriver|us_h_sinclair_cardriver|us_h_sinclair_carpassenger|us_h_sinclair_cannonshooter|us_h_sinclair_washout|us_h_sinclair_grenade|us_h_sinclair_flare
  61. gamelogic\humananimator\us_ranger                  = str us_enforcer_idle|us_enforcer_run|us_enforcer_runstart|us_enforcer_runstop|us_enforcer_aimup|us_enforcer_aim|us_enforcer_shoot|us_enforcer_aimdown|us_enforcer_throw|us_enforcer_runaimup|us_enforcer_runaim|us_enforcer_runaimdown|us_enforcer_death_a|us_enforcer_death_b|us_enforcer_motordriver|us_enforcer_cardriver|us_enforcer_carpassenger|us_enforcer_cannonshooter|us_enforcer_washout
  62. gamelogic\humananimator\us_sas_commando            = str us_specop_idle|us_specop_run|us_specop_runstart|us_specop_runstop|us_specop_aimup|us_specop_aim|us_specop_shoot|us_specop_aimdown|us_specop_death_a|us_specop_death_b|us_specop_idle_spec|us_specop_run_spec|us_specop_runstart_spec|us_specop_runstop_spec|us_specop_aimup_spec|us_specop_aim_spec|us_specop_shoot_spec|us_specop_aimdown_spec|us_specop_death_a_spec|us_specop_death_b_spec|us_specop_changepri|us_specop_changesec|us_specop_stealth|us_specop_stealth_spec|us_specop_stealthstart|us_specop_stealthstart_spec|us_specop_stealthstop|us_specop_stealthstop_spec|us_specop_motordriver|us_specop_cardriver|us_specop_carpassenger|us_specop_cannonshooter|us_specop_washout
  63. gamelogic\masqueradingtimer                        = num 10
  64. gamelogic\maxheightdiff                            = num 0.5099999905
  65. gamelogic\maxhelicopterheightdiff                  = num 2
  66. gamelogic\maxzonetilecount                         = num 100
  67. gamelogic\noisedetectionexpiretime                 = num 5
  68. gamelogic\paratroopertargetheight                  = num 50
  69. gamelogic\recycler\max_corpses                     = num 15
  70. gamelogic\recycler\max_decals                      = num 50
  71. gamelogic\recycler\max_wrecks                      = num 0
  72. gamelogic\reloadprogressbartimelimit               = num 3.5
  73. gamelogic\sightserverfadeintime                    = num 0
  74. gamelogic\sightserverfadeoutdelay                  = num 0
  75. gamelogic\sightserverfadeouttime                   = num 0
  76. gamelogic\sightserverflashintime                   = num 0
  77. gamelogic\sightserverflashouttime                  = num 0
  78. gamelogic\support\airstrikedelay                   = num 5
  79. gamelogic\support\alliedairstrikeplane             = str al_Hurricane-Mk1
  80. gamelogic\support\alliedartillery                  = str al_support_artillery
  81. gamelogic\support\alliedreconplane                 = str al_Warhawk-P40
  82. gamelogic\support\artillerydelay                   = num 10
  83. gamelogic\support\artillerydelayrandom             = num 2
  84. gamelogic\support\artilleryshotsperattack          = num 20
  85. gamelogic\support\axisairstrikeplane               = str ax_Ju87
  86. gamelogic\support\axisartillery                    = str ax_support_artillery
  87. gamelogic\support\axisreconplane                   = str ax_Messerschmitt-Bf109
  88. gamelogic\support\defaultalliedairstrikeplane      = str 
  89. gamelogic\support\defaultaxisairstrikeplane        = str 
  90. gamelogic\support\nairstrikes                      = num 0
  91. gamelogic\support\nartilleryattacks                = num 0
  92. gamelogic\support\nparatroopers                    = num 0
  93. gamelogic\support\nrecons                          = num 0
  94. gamelogic\support\recondelay                       = num 5
  95. gamelogic\support\recontime                        = num 20
  96. gamelogic\support\supportdisabletime               = num 15
  97. gamelogic\weaponsystem\drvehicle\catdestlimit      = num 0.75
  98. gamelogic\weaponsystem\drvehicle\catsidemod        = num 0.02500000037
  99. gamelogic\weaponsystem\drvehicle\defcatbasemod     = num 0.4499999881
  100. gamelogic\weaponsystem\drvehicle\defturretbasemod  = num 0.150000006
  101. gamelogic\weaponsystem\drvehicle\rndmax            = num 100
  102. gamelogic\weaponsystem\drvehicle\rndmin            = num 0
  103. gamelogic\weaponsystem\drvehicle\turretdestlimit   = num 0.400000006
  104. gamelogic\weaponsystem\globaldamagemodifier        = num 1
  105. gamelogic\weaponsystem\globalpermeabilitymodifier  = num 1
  106. gamelogic\weaponsystem\lyingdamagemult             = num 0.6000000238
  107. gamelogic\weaponsystem\melee\firstmeleedelay       = num 7
  108. gamelogic\weaponsystem\melee\interval              = num 0.400000006
  109. gamelogic\weaponsystem\melee\maxsurprisefactor     = num 1
  110. gamelogic\weaponsystem\melee\surprisereleasetime   = num 4
  111. gamelogic\weaponsystem\melee\timebetweensurprises  = num 20
  112. gamelogic\weaponsystem\minhitaccuracy              = num 50
  113. interface\ingame\gadgettexture                     = str Gfx/Interface/Icons/StateIcons.dds
  114. interface\ingame\hpbarzoffset                      = num 0
  115. interface\ingame\hpbarzoffsetmultiplier            = num 1.399999976
  116. interface\ingame\maxhpbardistance                  = num 30
  117. interface\ingame\relativegadgetsheight             = num 0.400000006
  118. interface\ingame\relativegadgetswidth              = num 0.6000000238
  119. interface\ingame\relativestateicongap              = num 0.03999999911
  120. interface\ingame\relativestateiconsize             = num 0.200000003
  121. interface\ingame\stateiconzoffset                  = num 0
  122. interface\ingame\stateiconzoffsetmultiplier        = num 0.200000003
  123. mp\missionpoints                                   = num 50
  124. prism2\cacheimageheight                            = num 128
  125. prism2\cacheimagewidth                             = num 128
  126. softcutscene\dropplanedivider                      = num 5
  127. sound\bits                                         = num 16
  128. sound\channels                                     = num 2
  129. sound\dopplerfactor                                = num 1
  130. sound\frequency                                    = num 44100
  131. sound\maxactivesounds                              = num 16
  132. sound\redist_directory                             = str Miles_Redist
  133. stub\rendersystem\commontexturepath                = str gfx\objects\common_textures
  134. stub\rendersystem\usesswemulation                  = num 0
  135. stub\screensize\aspectratiox                       = num 1024
  136. stub\screensize\aspectratioy                       = num 768
  137. stub\system\appname                                = str No Name
  138. stub\system\apptitle                               = str War on Terror
  139. userinterface\objectives\cancelledtga              = str Gfx\Interface\Icons\Misc\objective_canceled.dds
  140. userinterface\objectives\completedtga              = str Gfx\Interface\Icons\Misc\objective_completed.dds
  141. userinterface\objectives\failedtga                 = str Gfx\Interface\Icons\Misc\objective_failed.dds
  142. userinterface\objectives\progresstga               = str Gfx\Interface\Icons\Misc\objective_in_progress.dds
  143. userinterface\selectionbordercolor                 = col 255,255,255,192
  144. userinterface\selectioncolor                       = col 120,210,255,128
  145. world\commontexturepath                            = str .
  146. world\defaultterraintexture                        = str grass_01
  147. world\dropplanehighend                             = num 40
  148. world\dropplanehighstart                           = num 30
  149. world\dropplanelowend                              = num 15
  150. world\dropplanelowstart                            = num 10
  151. world\dropplanemediumend                           = num 20
  152. world\dropplanemediumstart                         = num 15
  153. world\fowcolor                                     = num 160
  154. world\fowradiusmultiplier                          = num 1.099999905
  155. world\grassmaxlodhigh                              = num 128
  156. world\grassmaxlodlow                               = num 64
  157. world\grassmaxlodmedium                            = num 96
  158. world\grassminlodhigh                              = num 96
  159. world\grassminlodlow                               = num 32
  160. world\grassminlodmedium                            = num 64
  161. world\modeldetailhighbias                          = num 0
  162. world\modeldetailhighscale                         = num 0
  163. world\modeldetaillowbias                           = num 0
  164. world\modeldetaillowscale                          = num 0.00800000038
  165. world\modeldetailmediumbias                        = num 0
  166. world\modeldetailmediumscale                       = num 7.999999798e-005
  167. world\saveroadmodeltolevelfile                     = num 1
  168.