// if ((WhoDied==("03_bunker1"))||((WhoDied==GetEntity("04_bunker1")))||(WhoDied==GetEntity("misc_build_tent_013"))||(WhoDied==GetEntity("misc_build_tent_012")))
public SomeoneMounted( DrID:UndWho, DrID:UndWhere )
{
new DrID:HeroBacsi = GetEntity( gHero );
new DrID:House = GetEntity( "hq" );
//Ha az officer bemountol valahova, leszedi a szelekciot rola. Volt egy bug, hogy minden areaba lepeskor valamiert megint kiszelektalodott a jarmu belsejeben
if ((UndWho == HeroBacsi))
{
RemoveFromGroup( "Selection", HeroBacsi );
}
//Hidden teljesitese, ha a radio towerbe mountolunk
if ((UndWho == HeroBacsi) && (UndWhere==GetEntity("tut_radiotower1"))&&(GetObjectiveState( "Hidden" )==OS_SLEEPING) )
{
SetObjectiveState( "Hidden", OS_COMPLETED );
}
//Ha bemountolunk valahova, a gHero a jarmu StringID-jat kapja
if ((UndWho == HeroBacsi) && (IsInstanceOf( UndWhere, GetClassID("cVehicle"))))