// Here comes the parameters, which need fine tuning.
//temp vars
/*
new iMS10_SP001[]="Scout: STOP! Krauts ahead!";
new iMS10_SP002[]="Officer: Good job soldiers! We must place fortifications in this narrow and do it quickly. Whenever it falls back to the enemy we would be in serious trouble!";
new iMS10_SP003[]="Officer: How could you let this happen?! Now our chances of securing this area are blew with the wind!";
new iMS10_SP004A[]="Scout: That was easy!";
new iMS10_SP004B[]="British Soldier: Hell yeah! Let's get them lads!";
new iMS10_SP005A[]="Officer: Scouts reported a German offensive heading our way. Without reinforcements we're not gonna outlast them!";
new iMS10_SP005B[]="British Soldier: We can't contact the HQ from here ... we must use the Radio Tower located at the hilltop, Sir! There must be a way to reach it and transmit a signal to HQ!";
new iMS10_SP005C[]="Officer: Make it quick men! We've only have just a few minutes left!";
new iMS10_SP006[]="Officer: Get ready gentlemen, they're upon us, we're about being doomed!";
new iMS10_SP007A[]="Officer: Great job! Now it's time to call in for reinforcements!";
new iMS10_SP007B[]="Officer: Sergeant Major Stampleton here! We need reinforcements at position ... as soon as possible!";
new iMS10_SP008A[]="Officer: We're pinned down! We need aerial support to silence those artilleries!";
new iMS10_SP008B[]="Bomber 1: You're too deep behind enemy lines, Sir! In order to prevent friendly fire we need some guidance from you!";
new iMS10_SP008C[]="Bomber 1: Try to find anything that burns to mark the area for us!";
new iMS10_SP009A[]="Bomber 1: Thanks for the fire, guys ... Flying Fortress is on its way ...";
new iMS10_SP009B[]="Bomber 2: I am the God of Hellfire ... and I bring you";
new iMS10_SP010A[]="British 1: Look! Someone's there!"
new iMS10_SP010B[]="El Ifrit: These may be my last words, good soldiers. Me, who is valiant and pure of spirit, have found out that the Germans are regrouping at Mort---aaaaaagggh"
new iMS10_SP010C[]="British 1: He's dead ... But where is this Fort Aaaaagh? I have the foggiest, as there's no fort around ..."
new iMS10_SP010D[]="British 2: Do you suppose he meant the Camaaaaaargue?"
new iMS10_SP010E[]="British 1: No, that's bloody far from here. Did he mean Mortaaaaaain then? That's probable, we must scout that area."