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GameStar 2006 April
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MapGenerator
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Settings
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desert_rock.setting
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Text File
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2005-03-11
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983b
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37 lines
[: cMapGeneratorInput_Setting::cSetting]
{
_RefID = 1
Version = 1
Probability = 1, 0
Structures = "town_3road", 0
IgnoredStructures = "", 0
Roads = "*", 0
IgnoredRoads = "", 0
Height_MinDiversity = 8, 0
Height_MaxDiversity = 8, 0
Height_MinAmplitudeParameter = 0.1, 0
Height_MaxAmplitudeParameter = 0.5, 0
Height_MinSplineWeight = 0, 0
Height_MaxSplineWeight = 1, 0
Height_MountainChance = 0.05, 0
Height_ValleyChance = 0.05, 0
Height_MinPlainEvenness = 0.8, 0
Height_MaxPlainEvenness = 1, 0
Water_Enabled = 0, 0
Water_Diffuse = "gfx/water1.dds", 0
Water_Specular = gfx/waterspec.dds, 0
Water_AdvBump = gfx/water/advbump.dds, 0
Water_AdvReflection = gfx/water/advreflection.tga, 0
Vegetations = desert_rock, 1
IgnoredVegetations = "", 0
Terrains = desert_rock, 1
IgnoredTerrains = "", 0
Grasses = "desert_01", 0
IgnoredGrasses = "", 0
Atmospheres = desert_rock_*, 1
IgnoredAtmospheres = "", 0
Towns = Towns/*, 0
}