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deferred-lightcontrib-pixel.hlsl
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Text File
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2005-03-22
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322b
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16 lines
struct VS_OUTPUT
{
float2 UV : TEXCOORD0;
float2 ScreenPos : TEXCOORD1;
};
sampler sampler_albedo : register(s0);
sampler sampler_lightcontrib : register(s1);
float4 TDX_CONST_ONEPIXEL;
float4 main(VS_OUTPUT In) : COLOR
{
return tex2D(sampler_lightcontrib, In.UV)*tex2D(sampler_albedo, In.UV)*4;
}