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2005-03-22
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219b
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14 lines
struct VS_OUTPUT
{
float2 UV : TEXCOORD0;
float2 ScreenPos : TEXCOORD1;
};
half4 TDX_CONST_AMBIENT;
half4 TDX_CONST_LIGHTCONTRIB;
half4 main(VS_OUTPUT In) : COLOR
{
return TDX_CONST_AMBIENT*0.25;
}