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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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demowot_english.exe
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InfDX
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layersets
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shadow.layerset
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Text File
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2005-12-08
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2KB
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99 lines
; default statek frame kezdeten
; DEPTHSTENCIL = "UNDEFINED"
; TARGET0 = "UNDEFINED"
; TARGET1 = "NONE"
; TARGET2 = "NONE"
; TARGET3 = "NONE"
; VIEWPORT = "UNDEFINED"
[SHADOWMAP-BEGIN.LAYER]
{
DEPTHSTENCIL = "SHADOWMAP-DEPTH.SURFACE"
TARGET0 = "SHADOWMAP-COLOR.SURFACE"
RETURNIFNOT = "TDX_ENGINE_SHADOW"
RETURNIFNOVIEW = 1
PUSHVIEW = ""
PUSHTARGET = ""
SETTARGET = ""
FORCECLEARFULL = "TARGET", "DEPTH"
EXECPASS = "DEFERRED-TOOLKIT.MAT", "DEPTHBIASON.PASS"
}
; EGYES SHADOWMAP ELEJE
[SHADOWMAP.LAYER]
{
RENDERMASK = 4
RENDERTEST = 4
SHADOWVIEW = ""
SETTARGET = ""
SAVESHADOW = "" ; elmenti a shadowview matrixot
RENDER = ""
}
[SHADOWMAP-ALPHATEST.LAYER]
{
RENDERMASK = 4
RENDERTEST = 4
RENDER = ""
}
; ez most nincs. ne rakd vissza csak ugy
;[SHADOWMAP-MISC.LAYER]
;{
; RENDERMASK = 4
; RENDERTEST = 4
; RENDER = ""
;}
; EGYES SHADOWMAP VEGE
; KETTES SHADOWMAP ELEJE
[SHADOWMAP.LAYER]
{
RENDERMASK = 256
RENDERTEST = 256
SKIPIFNOVIEW = 4
SHADOWVIEW2 = ""
SETTARGET = ""
SAVESHADOW2 = "" ; elmenti a masodik shadowview matrixot
RENDER = ""
}
[SHADOWMAP-ALPHATEST.LAYER]
{
RENDERMASK = 256
RENDERTEST = 256
SKIPIFNOVIEW = 4
RENDER = ""
}
; ez most nincs. ne rakd vissza csak ugy
;[SHADOWMAP-MISC.LAYER]
;{
; RENDERMASK = 256
; RENDERTEST = 256
; SKIPIFNOVIEW = 4
; RENDER = ""
;}
; KETTES SHADOWMAP VEGE
[SHADOWMAP-END.LAYER]
{
POPVIEW = ""
POPTARGET = ""
CALCSHADOW = "" ; raszorozza az invviewet
EXECPASS = "DEFERRED-TOOLKIT.MAT", "DEPTHBIASOFF.PASS"
}