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GameStar 2006 April
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qdr.layerset
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Text File
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2005-12-08
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739b
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52 lines
; default statek frame kezdeten
; DEPTHSTENCIL = "UNDEFINED"
; TARGET0 = "UNDEFINED"
; TARGET1 = "NONE"
; TARGET2 = "NONE"
; TARGET3 = "NONE"
; VIEWPORT = "UNDEFINED"
[QDR-OPAQUE.LAYER]
{
SETTARGET = ""
CLEAR = "TARGET", "DEPTH", "STENCIL"
RENDER = ""
}
[QDR-BASE.LAYER]
{
RENDER = ""
}
[QDR-OVERLAY.LAYER]
{
RENDER = "SORTER_Z", 1
}
[QDR-TERRAINLIGHT.LAYER]
{
STRETCHRECT = "FULLSCREEN.SURFACE"
RENDER = ""
}
[QDR-ALPHATEST.LAYER]
{
RENDER = ""
}
[DEFAULT-RATMOSPHERE.LAYER]
{
RENDER = "SORTER_Z", 1
}
[DEFAULT-WATER.LAYER]
{
STRETCHRECT = "BACKGROUND.SURFACE"
RENDER = ""
}
[QDR-TRANSPARENT.LAYER]
{
RENDER = "SORTER_Z", 1
}
[QDR-UBER.LAYER]
{
RENDER = "SORTER_Z", 1
}