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Text File  |  2005-12-08  |  4KB  |  214 lines

  1. ; default statek frame kezdeten
  2. ; DEPTHSTENCIL = "UNDEFINED"
  3. ; TARGET0 = "UNDEFINED"
  4. ; TARGET1 = "NONE"
  5. ; TARGET2 = "NONE"
  6. ; TARGET3 = "NONE"
  7. ; VIEWPORT = "UNDEFINED"
  8.  
  9. ; stencil selector
  10. ; 0 = unlit
  11. ; 1 = specularly:) lit
  12. ; 2 = normally lit
  13. ; 3 = terrain
  14.  
  15.  
  16. [DEFERRED-ALBEDO.LAYER]
  17. {
  18.     TARGET0 = "DEFERRED-ALBEDO.SURFACE"
  19.     TARGET1 = "DEFERRED-NORMAL.SURFACE"
  20.     TARGET2 = "DEFERRED-POSITION.SURFACE"
  21.  
  22.     PUSHTARGET = ""
  23.     SETTARGET = ""
  24.     
  25.     CLEAR = "TARGET", "DEPTH", "STENCIL"
  26.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-TWO.PASS" ; normal
  27.     RENDER = ""
  28. }
  29.  
  30. [DEFERRED-SPECULAR.LAYER]
  31. {
  32.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ONE.PASS" ; specular
  33.     RENDER = ""
  34. }
  35.  
  36. [DEFERRED-UNLIT.LAYER]
  37. {
  38.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ZERO.PASS"
  39.     RENDER = ""
  40. }
  41.  
  42. [DEFERRED-TERRAIN.LAYER]
  43. {
  44.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-THREE.PASS" ; terrain
  45.     RENDER = ""
  46. }
  47.  
  48. [DEFERRED-ALPHATEST.LAYER]
  49. {
  50.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-TWO.PASS" ; normal
  51.     RENDER = ""
  52. }
  53.  
  54. ; now we're switching back to single-rendertarget
  55. [DEFERRED-TERRAINOVERLAY.LAYER]
  56. {
  57.     TARGET1 = "NULL.SURFACE"
  58.     TARGET2 = "NULL.SURFACE"
  59.     SETTARGET = ""
  60.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCILOFF.PASS"
  61.     RENDER = "SORTER_Z", 1
  62. }
  63.  
  64. [DEFERRED-OVERLAY.LAYER]
  65. {
  66.     RENDER = "SORTER_Z", 1
  67. }
  68.  
  69. ; now we're switching back to the original backbuffer
  70. [DEFERRED-COMPOSITE.LAYER]
  71. {
  72.     POPTARGET = ""
  73.     SETTARGET = ""
  74. }
  75.  
  76. [DEFERRED-COMPOSITE-DIR.LAYER]
  77. {
  78.     BREAKIF = "TDX_ENGINE_SHADOW"
  79.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ACCEPT-TWOORMORE.PASS"
  80.     FSQUAD = "DEFERRED-TOOLKIT.MAT", "DIRECTIONAL.PASS"
  81.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ACCEPT-ONE.PASS"
  82.     FSQUAD = "DEFERRED-TOOLKIT.MAT", "DIRECTIONAL-SPECULAR.PASS"
  83. }
  84.  
  85. [DEFERRED-COMPOSITE-DIRSHADOW.LAYER]
  86. {
  87.     BREAKIFNOT = "TDX_ENGINE_SHADOW"
  88.  
  89.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ACCEPT-TWOORMORE.PASS"
  90.     FSQUAD = "DEFERRED-TOOLKIT.MAT", "DIRECTIONAL-SHADOW.PASS"
  91.  
  92.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ACCEPT-ONE.PASS"
  93.     FSQUAD = "DEFERRED-TOOLKIT.MAT", "DIRECTIONAL-SPECULAR-SHADOW.PASS"
  94. }
  95.  
  96. [DEFERRED-COMPOSITE-REST.LAYER]
  97. {
  98.     LIGHTSPHERES = "DEFERRED-TOOLKIT.MAT", "POINT.PASS", "DEFERRED-TOOLKIT.MAT", "POINT-SPECULAR.PASS"
  99.     LIGHTCONES = "DEFERRED-TOOLKIT.MAT", "SPOT.PASS", "DEFERRED-TOOLKIT.MAT", "SPOT-SPECULAR.PASS"
  100.  
  101.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ACCEPT-ZERO.PASS"
  102.     FSQUAD = "DEFERRED-TOOLKIT.MAT", "UNLIT.PASS"
  103.     
  104.     ; kikapcsoljuk a stencilt
  105.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCILOFF.PASS"
  106.  
  107. ; (Rimo) Fog
  108.  
  109.     FSQUAD = "RATMOSPHEREFOG.MAT", "DEFERRED-TRANSPARENT.PASS"
  110. }
  111.  
  112. [DEFERRED-RATMOSPHERE.LAYER]
  113. {
  114.     RENDER = "SORTER_Z", 1
  115. }
  116.  
  117. [DEFERRED-WATER.LAYER]
  118. {
  119.     STRETCHRECT = "BACKGROUND.SURFACE"
  120.     RENDER = ""
  121. }
  122.  
  123. ; (Rimo) MetaSmoke begin
  124.  
  125. [DEFERRED-RMETASMOKE-NORMAL.LAYER]
  126. {
  127.     PUSHTARGET = ""
  128.  
  129.     TARGET0 = "RMETASMOKE-NORMAL.SURFACE"
  130.     TARGET1 = "NULL.SURFACE"
  131.     TARGET2 = "NULL.SURFACE"
  132.     TARGET3 = "NULL.SURFACE"
  133.  
  134.     DEPTHSTENCIL = "NULL.SURFACE"
  135.  
  136.     SETTARGET = ""
  137.  
  138.     CLEAR = "TARGET"
  139.  
  140.     RENDER = "SORTER_Z", 1
  141. }
  142.  
  143. [DEFERRED-RMETASMOKE-NORMAL.LAYER]
  144. {
  145.     POPTARGET = ""
  146.     SETTARGET = ""
  147. }
  148.  
  149. ; (Rimo) MetaSmoke end
  150.  
  151. [DEFERRED-TRANSPARENT.LAYER]
  152. {
  153.     RENDER = "SORTER_Z", 1
  154. }
  155.  
  156. [DEFERRED-UBER.LAYER]
  157. {
  158.     RENDER = "SORTER_Z", 1
  159. }
  160.  
  161. ; (Rimo) DepthOfField begin
  162.  
  163. [DEFERRED-RDEPTHOFFIELD-BLUR]
  164. {
  165.     STRETCHRECT = "RBLURTARGET1.SURFACE"
  166.  
  167.     PUSHTARGET = ""
  168.  
  169.     TARGET0 = "RBLURTARGET2.SURFACE"
  170.     TARGET1 = "NULL.SURFACE"
  171.     TARGET2 = "NULL.SURFACE"
  172.     TARGET3 = "NULL.SURFACE"
  173.  
  174.     DEPTHSTENCIL = "NULL.SURFACE"
  175.  
  176.     SETTARGET = ""
  177.  
  178.     EXECPASS = "DEFERRED-TOOLKIT.MAT", "STENCIL-ZERO.PASS"
  179.  
  180.     PARAM = 1, 0, 0, 0
  181.     FSQUAD = "RDEPTHOFFIELD.MAT", "BLUR.PASS"
  182.  
  183.     STRETCHRECT = "RBLURTARGET1.SURFACE"
  184.  
  185.     PARAM = 0, 1, 0, 0
  186.     FSQUAD = "RDEPTHOFFIELD.MAT", "BLUR.PASS"
  187. }
  188.  
  189. [DEFERRED-RDEPTHOFFIELD]
  190. {
  191.     POPTARGET = ""
  192.     PUSHTARGET = ""
  193.  
  194.     TARGET1 = "NULL.SURFACE"
  195.     TARGET2 = "NULL.SURFACE"
  196.     TARGET3 = "NULL.SURFACE"
  197.  
  198.     DEPTHSTENCIL = "NULL.SURFACE"
  199.  
  200.     SETTARGET = ""
  201.  
  202. ; SF-ben most atmenetileg atalakitottuk heat-haze-ze
  203. ;    FSQUAD = "RDEPTHOFFIELD.MAT", "DEFERRED-TRANSPARENT.PASS"
  204.     FSQUAD = "DEFERRED-TOOLKIT.MAT", "HEATHAZE.PASS"
  205. }
  206.  
  207. [DEFERRED-RDEPTHOFFIELD-END]
  208. {
  209.     POPTARGET = ""
  210.     SETTARGET = ""
  211. }
  212.  
  213. ; (Rimo) DepthOfField end
  214.