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GameStar 2006 April
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Shaders
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simple-test-pixel.hlsl
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Text File
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2005-10-25
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229b
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13 lines
struct VS_OUTPUT
{
float2 UV : TEXCOORD0;
};
sampler sampler_blur : register(s0);
float4 main(VS_OUTPUT In) : COLOR
{
float4 nvidia=float4(In.UV.x, In.UV.y, 0.99, 1);
return tex2Dproj(sampler_blur, nvidia);
}