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GameStar 2006 April
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Gamestar_83_2006-04_dvd.iso
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demowot_english.exe
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InfDX
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Materials
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window.mat
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deferred-transparent.pass
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Text File
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2005-03-22
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1KB
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42 lines
; klonozos dolgok szintaktikaja
; CLONE = "BARMI.PASS" - egy masik pass klonozasa, ugyanebbol a materialbol
; CLONE = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
CLONE = "DEFAULT.MAT", "DEFERRED-ALBEDO.PASS"
; alpha blending
RS_ALPHABLENDENABLE = "TRUE"
RS_SRCBLEND = "BLEND_SRCALPHA"
RS_BLENDOP = "BLENDOP_ADD"
RS_DESTBLEND = "BLEND_INVSRCALPHA"
RS_COLORWRITEENABLE = "COLORWRITEENABLE_ALLBUTALPHA"
; zbuffer operations
RS_ZWRITEENABLE = "FALSE"
VERTEXSHADER = "window-deferred-transparent-vertex.hlsl"
PIXELSHADER = "window-deferred-transparent-pixel.hlsl"
[SAMPLER]
{
TEXTURESLOT = "TEXT_DIFFUSE"
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}
[SAMPLER]
{
TEXTURESLOT = "TEXT_REFLECTION"
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}