home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 April / Gamestar_83_2006-04_dvd.iso / Dema / demowot_english.exe / InfDX / Materials / texturealpha.mat / deferred-transparent.pass next >
Text File  |  2005-11-08  |  607b  |  21 lines

  1. ; klonozos dolgok szintaktikaja
  2. ; CLONE = "BARMI.PASS" - egy masik pass klonozasa, ugyanebbol a materialbol
  3. ; CLONE = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
  4.  
  5. CLONE = "DEFAULT.MAT", "DEFERRED-ALBEDO.PASS"
  6.  
  7. ; alpha blending
  8. RS_ALPHABLENDENABLE = "TRUE"
  9. RS_SRCBLEND = "BLEND_SRCALPHA"
  10. RS_BLENDOP = "BLENDOP_ADD"
  11. RS_DESTBLEND = "BLEND_INVSRCALPHA"
  12. RS_COLORWRITEENABLE = "COLORWRITEENABLE_ALLBUTALPHA"
  13.  
  14. ; zbuffer operations
  15. RS_ZWRITEENABLE = "FALSE"
  16.  
  17. VERTEXSHADER = "generic-deferred-transparent-vertex.hlsl"
  18. PIXELSHADER = "texturealpha-deferred-transparent-pixel.hlsl"
  19.  
  20.  
  21.