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GameStar 2006 April
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InfDX
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Materials
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newterrain2.mat
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qdr-pass.pass
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2005-11-29
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45 lines
; klonozos dolgok szintaktikaja
; CLONE = "BARMI.PASS" - egy masik pass klonozasa, ugyanebbol a materialbol
; CLONE = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
CLONE = "DEFAULT.MAT", "QDR-PASS.PASS"
; zbuffer operations
RS_ZWRITEENABLE = "FALSE"
; shaderek
VERTEXSHADER = "newterrain2-qdr-vertex.hlsl"
PIXELSHADER = "newterrain2-qdr-pixel.hlsl"
[SAMPLER]
{
TEXTURESLOT = "SHADOWMAP-DEPTH.SURFACE"
SAMP_ADDRESSU = "TADDRESS_CLAMP"
SAMP_ADDRESSV = "TADDRESS_CLAMP"
SAMP_MAGFILTER = "TEXF_POINT"
SAMP_MINFILTER = "TEXF_POINT"
SAMP_MIPFILTER = "TEXF_POINT"
}
[SAMPLER]
{
TEXTURESLOT = "FULLSCREEN.SURFACE"
SAMP_ADDRESSU = "TADDRESS_CLAMP"
SAMP_ADDRESSV = "TADDRESS_CLAMP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}
[SAMPLER]
{
TEXTURESLOT = "TEXT_REFRACTION"
SAMP_ADDRESSU = "TADDRESS_CLAMP"
SAMP_ADDRESSV = "TADDRESS_CLAMP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}