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GameStar 2006 April
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Materials
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newterrain0.mat
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qdr.pass
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2005-11-10
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61 lines
; klonozos dolgok szintaktikaja
; CLONE = "BARMI.PASS" - egy masik pass klonozasa, ugyanebbol a materialbol
; CLONE = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
; common states
CLONE = "DEFAULT.MAT", "QDR-PASS.PASS"
; shaderek
VERTEXSHADER = "qdr-newterrain0-vertex.hlsl"
PIXELSHADER = "qdr-newterrain0-pixel.hlsl"
; kimaradt dolgok:
; fog dolgok nem kellenek, automata
; stencillel szinten ne szivjunk
; clipping mindig true
; ambient color automata
; colorvertex mindig true
; material source mindig color
[SAMPLER]
{
TEXTURESLOT = 0
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}
[SAMPLER]
{
TEXTURESLOT = 1
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}
[SAMPLER]
{
TEXTURESLOT = 2
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}
[SAMPLER]
{
TEXTURESLOT = 3
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}