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qdr.tech
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2005-11-25
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360b
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15 lines
;PASS = "BARMI.PASS" - direktben a pass neve
;PASS = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
; default VARIATION_MASK = 0
; default VARIATION_TEST = 0
[SUBTECH]
{
CUSTOMSHADERFLAGS = 512 ; alphaused
LAYER = "QDR-TRANSPARENT.LAYER"
PASS = "TEXTUREALPHA.MAT", "QDR-PASS.PASS"
PASS = "TEXTUREALPHA.MAT", "QDR-POINT.PASS"
}