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Text File  |  2005-07-12  |  3KB  |  119 lines

  1. ; klonozos dolgok szintaktikaja
  2. ; CLONE = "BARMI.PASS" - egy masik pass klonozasa, ugyanebbol a materialbol
  3. ; CLONE = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
  4.  
  5. ; common states
  6.  
  7. ; fixed pipe settings
  8. RS_LIGHTING = "FALSE"
  9. ;RS_LOCALVIEWER = "FALSE"
  10. ;RS_NORMALIZENORMALS = "FALSE"
  11. ;RS_SPECULARENABLE = "FALSE"
  12.  
  13. ; alpha blending
  14. RS_ALPHABLENDENABLE = "FALSE"
  15. ;RS_SRCBLEND = "BLEND_ONE"
  16. ;RS_BLENDOP = "BLENDOP_ADD"
  17. ;RS_DESTBLEND = "BLEND_ONE"
  18.  
  19. ; zbuffer operations
  20. RS_ZENABLE = "ZB_TRUE"
  21. RS_ZWRITEENABLE = "FALSE"
  22. RS_ZFUNC = "CMP_LESSEQUAL"
  23.  
  24. ; framebuffer operations
  25. RS_ALPHATESTENABLE = "FALSE"
  26. ;RS_ALPHAREF = "UNDEFINED"
  27. ;RS_ALPHAFUNC = "UNDEFINED"
  28. RS_COLORWRITEENABLE = "COLORWRITEENABLE_ALL"
  29.  
  30. ; rasterization
  31. RS_FILLMODE = "FILL_SOLID"
  32. RS_SHADEMODE = "SHADE_GOURAUD"
  33. RS_CULLMODE = "CULL_NONE"
  34.  
  35. ; shaderek
  36. CUSTOMSHADERFLAGS = 0
  37. VERTEXSHADER = "deferred-directional-vertex-shadow.hlsl"
  38. PIXELSHADER = "deferred-directional-terrain-pixel-shadow.hlsl"
  39. ;PIXELSHADER = "deferred-directional-pixel-shadow.hlsl"
  40.  
  41. ; kimaradt dolgok:
  42. ; fog dolgok nem kellenek, automata
  43. ; stencillel szinten ne szivjunk
  44. ; clipping mindig true
  45. ; ambient color automata
  46. ; colorvertex mindig true
  47. ; material source mindig color
  48.  
  49. [SAMPLER]
  50. {
  51.     TEXTURESLOT = "DEFERRED-ALBEDO.SURFACE"
  52.     SAMP_ADDRESSU = "TADDRESS_CLAMP"
  53.     SAMP_ADDRESSV = "TADDRESS_CLAMP"
  54.     SAMP_MAGFILTER = "TEXF_POINT"
  55.     SAMP_MINFILTER = "TEXF_POINT"
  56.     SAMP_MIPFILTER = "TEXF_POINT"
  57. }
  58.  
  59. [SAMPLER]
  60. {
  61.     TEXTURESLOT = "DEFERRED-NORMAL.SURFACE"
  62.     SAMP_ADDRESSU = "TADDRESS_CLAMP"
  63.     SAMP_ADDRESSV = "TADDRESS_CLAMP"
  64.     SAMP_MAGFILTER = "TEXF_POINT"
  65.     SAMP_MINFILTER = "TEXF_POINT"
  66.     SAMP_MIPFILTER = "TEXF_POINT"
  67. }
  68.  
  69. [SAMPLER]
  70. {
  71.     TEXTURESLOT = "DEFERRED-POSITION.SURFACE"
  72.     SAMP_ADDRESSU = "TADDRESS_CLAMP"
  73.     SAMP_ADDRESSV = "TADDRESS_CLAMP"
  74.     SAMP_MAGFILTER = "TEXF_POINT"
  75.     SAMP_MINFILTER = "TEXF_POINT"
  76.     SAMP_MIPFILTER = "TEXF_POINT"
  77. }
  78.  
  79. ; ez csak dummy, mert nincs shadow ki/be kapcs
  80. [SAMPLER]
  81. {
  82.     TEXTURESLOT = "SPECULAR.SURFACE"
  83.     SAMP_ADDRESSU = "TADDRESS_CLAMP"
  84.     SAMP_ADDRESSV = "TADDRESS_CLAMP"
  85.     SAMP_MAGFILTER = "TEXF_LINEAR"
  86.     SAMP_MINFILTER = "TEXF_LINEAR"
  87.     SAMP_MIPFILTER = "TEXF_LINEAR"
  88. }
  89.  
  90. [SAMPLER]
  91. {
  92.     TEXTURESLOT = "SHADOWMAP-COLOR.SURFACE"
  93.     SAMP_ADDRESSU = "TADDRESS_CLAMP"
  94.     SAMP_ADDRESSV = "TADDRESS_CLAMP"
  95.     SAMP_MAGFILTER = "TEXF_LINEAR"
  96.     SAMP_MINFILTER = "TEXF_LINEAR"
  97.     SAMP_MIPFILTER = "TEXF_LINEAR"
  98. }
  99.  
  100. ;[SAMPLER]
  101. ;{
  102. ;    TEXTURESLOT = "SHADOWFRAME.SURFACE"
  103. ;    SAMP_ADDRESSU = "TADDRESS_CLAMP"
  104. ;    SAMP_ADDRESSV = "TADDRESS_CLAMP"
  105. ;    SAMP_MAGFILTER = "TEXF_LINEAR"
  106. ;    SAMP_MINFILTER = "TEXF_LINEAR"
  107. ;    SAMP_MIPFILTER = "TEXF_LINEAR"
  108. ;}
  109.  
  110. ;[SAMPLER]
  111. ;{
  112. ;    TEXTURESLOT = "SKY.SURFACE"
  113. ;    SAMP_ADDRESSU = "TADDRESS_WRAP"
  114. ;    SAMP_ADDRESSV = "TADDRESS_WRAP"
  115. ;    SAMP_MAGFILTER = "TEXF_LINEAR"
  116. ;    SAMP_MINFILTER = "TEXF_LINEAR"
  117. ;    SAMP_MIPFILTER = "TEXF_LINEAR"
  118. ;}
  119.