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GameStar 2006 April
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add.mat
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shadowmap-misc.pass
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2005-03-22
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814b
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34 lines
; klonozos dolgok szintaktikaja
; CLONE = "BARMI.PASS" - egy masik pass klonozasa, ugyanebbol a materialbol
; CLONE = "AKARMI.MAT","BARMI.PASS" - egy masik material egyik passa
CLONE = "DEFAULT.MAT", "SHADOWMAP.PASS"
; alpha blending
RS_ALPHABLENDENABLE = "TRUE"
RS_SRCBLEND = "BLEND_DESTCOLOR"
RS_BLENDOP = "BLENDOP_ADD"
RS_DESTBLEND = "BLEND_ZERO"
; framebuffer operations
RS_COLORWRITEENABLE = "COLORWRITEENABLE_BLUE"
; zbuffer operations
RS_ZWRITEENABLE = "FALSE"
VERTEXSHADER = "shadowmap-misc-alpha-vertex.hlsl"
PIXELSHADER = "shadowmap-misc-alpha-pixel.hlsl"
[SAMPLER]
{
TEXTURESLOT = "TEXT_DIFFUSE"
SAMP_ADDRESSU = "TADDRESS_WRAP"
SAMP_ADDRESSV = "TADDRESS_WRAP"
SAMP_MAGFILTER = "TEXF_LINEAR"
SAMP_MINFILTER = "TEXF_LINEAR"
SAMP_MIPFILTER = "TEXF_LINEAR"
}