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Movements
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ch_heavymachinegunner_idle.inf
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INI File
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2005-10-17
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419b
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23 lines
[ch_heavymachinegunner_idle : cBaseHumanMovement]
{
Name = ch_heavymachinegunner_idle
MovementName = gfx\movement\CHN_heavy-machinegunner_idle.drs
Command = " IDLE STOP STOPUP UP IDLE0 "
StartNode = DEFAULT
EndNode = DEFAULT
EndNodeStyle = 0
FadeInTime=0
FadeOutTime=0
Reverse=0
AlwaysRestart=0
Looped=1
Weight=1
StartFrame=0
Length=0
Speed=1
NextMovementTime=0
TriggerTime=0
}