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Text File  |  2005-09-21  |  3KB  |  60 lines

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  10.     <title>3Dc™</title>
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  33. 3Dc™
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  37. An ATI hardware-based compression technology that reduces the size of 3D texture data, rendering more finely-grained texture surfaces with greater efficiency. It significantly minimizes the memory footprint of normal maps containing information on how light reflects off textured surfaces, allowing game programmers to include more texture and lighting details without affecting performance.
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