Adaptive anti-aliasing is a technique that applies a combination of multi-sampling (MSAA) and super-sampling (SSAA) on 3D objects to improve edge smoothness and fine detail. Multi-sampling works best on smoothing the edges of solid polygons, but cannot effectively smooth edges within polygons which are partially transparent. Super-sampling is able to more accurately calculate color values adjacent to transparent pixel shader values within polygons with partially transparent textures, but is not applied universally since it is more processor-intensive. Adaptive anti-aliasing works by using super-sampled anti-aliasing on transparent textures, and multi-sampled anti-aliasing on all other textures. This delivers exceptional levels of image quality, while maintaining performance.