home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2006 January / Gamestar_80_2006-01_dvd.iso / Dema / splatmagazinerenegadepaintball_demo.exe / water_ringLG.psys < prev    next >
Text File  |  2005-10-13  |  3KB  |  121 lines

  1. ParticleSystem = {
  2.     Name = ""
  3.     MaterialSettings = {
  4.         SourceBitmap = "textures\WF_waterring.tga"
  5.         TextureBlendMode = Normal
  6.         LightOnCreation = false
  7.         ColorRange1 = -8088438
  8.         ColorRange2 = -8344164
  9.         AnimateTextures = false
  10.         AnimateTexturesPingPong = false
  11.         NumTextureAnimationLoops = 1
  12.     }
  13.     SpawnSettings = {
  14.         ParticleSize = 3.34599996
  15.         SizeVariance = 0.63999999
  16.         LifeSpan = 2.50000000
  17.         LifeVariance = 0.60000002
  18.         MaxParticlesHighDetail = 8
  19.         MaxParticlesLowDetail = 100
  20.         ZeroGenerateRatePixelSize = 1.00000000
  21.         FullGenerateRatePixelSize = 4.00000000
  22.         OneOverDeltaPixels = 0.33333334
  23.         MaxScreenPercent = 0.10000000
  24.     }
  25.     RangeSettings = {
  26.         Range = 48.71799850
  27.         ClipParticlesWithinRange = false
  28.         WrapParticlesWithinRange = false
  29.         VisCheckOnCreation = false
  30.         VisCheckExtraRange = 5.00000000
  31.     }
  32.     EmitterReference = {
  33.         IsGlobal = false
  34.         TagRender = false
  35.         TickGeneratorsSeparate = false
  36.         ShadeWithEmitterColor = false
  37.         ScaleInitialSizeByEmitter = false
  38.         AddEmitterVelocity = false
  39.         EmitScalarReference = 1.00000000
  40.         OneOverEmitScalarReference = 1.00000000
  41.         MinEmitScalar = 0.00000000
  42.         MaxEmitScalar = 1.00000000
  43.     }
  44.     ParticleStateSize = 60
  45.     Modules = {
  46.         NumElements = 5
  47.         Elem0 = {
  48.             type = "VolumeGenerator"
  49.             data = {
  50.                 EmitBox = (-3.11,-0.60,0.20), (-2.68,-0.30,0.20)
  51.                 BoundaryVariance = 0.00000000
  52.                 GeometryType = BOX
  53.                 VelocityEnvelope = {
  54.                     BoundaryBox = (-0.50,-0.50,-0.50), (0.50,0.50,0.50)
  55.                     BoundaryVariance = 0.00000000
  56.                     GeometryType = POINT
  57.                 }
  58.                 EmitCount = 1
  59.                 Timing = {
  60.                     type = "ConstantFunction"
  61.                     data = 1.00000000
  62.                 }
  63.             }
  64.         }
  65.         Elem1 = {
  66.             type = "AlphaFunction"
  67.             data = {
  68.                 type = "CurveFunction"
  69.                 data = {
  70.                     CurveType = CUSTOM
  71.                     PhaseOffset = 0.00000000
  72.                     Period = 1.00000000
  73.                     OneOverPeriod = 1.00000000
  74.                     Amplitude = 1.00000000
  75.                     IsPeriodic = true
  76.                     ControlPoints = {
  77.                         NumElements = 7
  78.                         Elem0 = 0.00000000
  79.                         Elem1 = 0.30000001
  80.                         Elem2 = 0.69999999
  81.                         Elem3 = 1.00000000
  82.                         Elem4 = 0.69999999
  83.                         Elem5 = 0.30000001
  84.                         Elem6 = 0.00000000
  85.                     }
  86.                 }
  87.             }
  88.         }
  89.         Elem2 = {
  90.             type = "GrowthRate"
  91.             data = {
  92.                 GrowthType = GrowthRate-PercentPerSecond
  93.                 Timing = {
  94.                     type = "ConstantFunction"
  95.                     data = 0.43000001
  96.                 }
  97.             }
  98.         }
  99.         Elem3 = {
  100.             type = "2DRotation"
  101.             data = {
  102.                 MinInitialRotationalVelocity = 0.10000000
  103.                 MaxInitialRotationalVelocity = 1.00000000
  104.                 LinkRotationSpeedToLinearSpeed = false
  105.                 RotationalVelocityPerSpeed = 0.00000000
  106.                 RotateAnyDirection = true
  107.             }
  108.         }
  109.         Elem4 = {
  110.             type = "FixedDirectionRenderer"
  111.             data = {
  112.                 OrientType = Object
  113.                 LeftVectorFacingCamera = false
  114.                 UpVector = (0.00,1.00,0.00)
  115.                 LeftVector = (1.00,0.00,0.00)
  116.             }
  117.         }
  118.     }
  119. }
  120.  
  121.