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- // Folder where auxillary level data is stored: lightmaps, vertex lights, octree skeleton.
- // Multiple scenarios can share the same auxillaries if they use the same set of terrain meshes.
- AuxillaryFolder = data/terrain/Speedball/Woodland
-
- // Terrain Meshes used to load this level.
- NumTerrainMeshes = 3
- TerrainMesh0 = data/terrain/Speedball/Woodland/terrain_extras.mesh
- TerrainMesh1 = data/terrain/Speedball/Woodland/sounds.mesh
- TerrainMesh2 = data/terrain/Speedball/Woodland/billboards.mesh
-
- // Skymesh to load for the background.
- SkyMesh = data/terrain/Speedball/Woodland/sky.mesh
-
- // Flags and options.
- ForceHardAlpha = false
- DisableMeshFaceAlphaSort = false
- EnableTerrainCastShadows = true
- EnableTerrainCollisionAndPhysics=true
- LoadTerrainXRefs = true
- renderskydomefirst = false
-
- Shadowsettings = {
- shadowintensity=.35
-
- NumShadowsHD_256=0
- NumShadowsMD_128=0
- }
-
-
- // Proceedural terrain and Foliage files
- ProceduralTerrain=data/terrain/Speedball/Woodland/Flat.tga
- ProceduralGroundCache=data/terrain/Speedball/Woodland/terrain.map
- ProceduralGroundMap=data/terrain/Level01/ground.tga
- KeepGroundCacheCurrent=true
- ProceduralGroundInfo= data/terrain/ground.ini // data/terrain/ground.ini
- //ProceduralFoliageIni=data/terrain/foliage.ini
- //ProceduralFoliageMap=data/terrain/Level01/foliage.mob
-
-
- PatchNumSections = 80
- PatchNumHDSections = 0
- PatchMaxFacesPerSection = 128//512
- PatchMaxVertsPerSection = 81//289
- PatchTextureSize = 256
- PatchHDTextureSize = 256
-
- PatchLightmapTextureSize = 256
- PatchNumLightmapTexturesX = 2
- PatchNumLightmapTexturesY = 2
-
-
- PatchDimensions = 192,176,0
- PatchSize = 48,44
- PatchOrigin = 0, 0, 0
-
- // ground detail mapping
- GroundDetail = data/terrain/grounddetail.ini
-
- // Camera Settings
- SwoopCam = {
- ZoomOutDist = 300
- ZoomInDist = 5
- ZoomOutFOV = 1.0
- ZoomInFOV = 1.0
- ZoomPower = 1.0
- MaxRotate = 10000.0
- ZoomOutPitchAngle = -1.2
- ZoomInPitchAngle = 0
- PitchPower = 1.6
- ZoomInPitchOffset = 0.35f
- ZoomOutPitchOffset = 0.0f
- FocalPlaneHeightOffset = 0.8f
- NearClipPlane = 0.5f
-
- FarFog = {
- constantFog = false
- zeroVisibilityDistance = 100000.0f // zero vis very far for no fog effects.
- zeroVisibilityDistanceLayer = 100000.0f // zero vis very far for no fog effects.
- farClipPlane = 2000.0f // far clip plane just big enough to see everything.
- fogStartElevation = 20
- fogEndElevation = 70
- offsetCoefficient = 0.0f
- insideFogColor = 255,255,255
- outsideFogColor = 255,255,255
- }
- }
-
- // Loadscreen UI .bin file location
- LoadScreenUI = data/UI/shell/loadprogress/progress.bin
-
-
- weather = {
- ForecastTime = 0.00000000
- TransitionTime = 0.00000000
- WindOrientation = (-0.620379,0.778804,-0.092708), (-0.784301,-0.615857,0.074780), (0.001144,0.119102,0.992882), (296.64,-387.10,15.07)
- DirectionVolatility = 0.00000000
- WindType = Idle
- //P recipType = Rain.psys
- PrecipStrength = 1.00000000
- Temperature = 35.00000000
- AlternateSkyMeshID = File Not Found!
- AlternateSkyStrength = 0
- AffectFog = false
- FogColor = -1
- FogDistance = 1600
- FogOffsetCoefficient = 0 // .3
- UseLayeredFog = false
- LayerBottom = 0
- LayerTop = 50
- LayerDistance = 160
- }