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Text File  |  2005-10-13  |  13KB  |  402 lines

  1. CreatureConstants = {
  2.     GravityScalar = 2.50000000
  3.     Mass = 100.00000000
  4.     InitialMoveState = 0
  5.     MoveStates = {
  6.         NumElements = 8
  7.         Elem0 = {
  8.             Name = "Dash"
  9.             Control = {
  10.                 MoveInputRampRate_Forward = 0.00000000
  11.                 MoveInputRampRate_Strafe = 0.00000000
  12.                 AirInputScalar = 0.00000000
  13.                 DirectionInputScalars = (1.00,0.00,1.00,1.00)
  14.                 RotationalAcceleration = 50.00000000
  15.                 MaxRotationalSpeed = 30.00000000
  16.                 PitchRotationalAcceleration = 50.00000000
  17.                 PitchMaxRotationalSpeed = 30.00000000
  18.                 PitchMaxValue = 1.20000005
  19.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  20.             }
  21.             Power = {
  22.                 PowerVector = (0.00,0.00,0.00)
  23.                 AccelForce = 120.00000000
  24.                 AutoDecelerateFactor = 1.00000000
  25.                 MaxSpeedBegin = 7.5
  26.                 MaxSpeedEnd = 7.5
  27.                 ContactAngleFactorBegin = 0.60000002
  28.                 ContactAngleFactorEnd = 0.77999997
  29.             }
  30.             Friction = {
  31.                 ViscousDragAir = 0.01000000
  32.                 ViscousDragGroundFront = 0.02500000
  33.                 ViscousDragGroundSide = 0.02500000
  34.                 StaticFrictionFront = 0.00000000
  35.                 StaticFrictionSide = 0.00000000
  36.                 ContactFrictionFactor = 1.00000000
  37.             }
  38.             Contact = {
  39.                 ContactValidTime = 0.20000000
  40.                 ContactOrientType = Force Vertical
  41.                 RefPointsRaytraceDist = 0.00000000
  42.                 PrecontactDistanceCheck = 0.00000000
  43.                 OrientationBlendRate = 2.00000000
  44.                 PrecontactOrientationBlendRate = 1.00000000
  45.                 MaxGroundAngleThreshold = 0.80000001
  46.                 MaxBlendTransitionAngle = 1.00000000
  47.             }
  48.             Transition = {
  49.                 InitialImpulse = (0.00,0.00,0.00)
  50.                 BlendTime = 0.00000000
  51.                 Duration = -1.00000000
  52.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  53.                 InputScalarCurve = (1.00,1.00,1.00,1.00)
  54.             }
  55.         }
  56.         Elem1 = {
  57.             Name = "Stand"
  58.             Control = {
  59.                 MoveInputRampRate_Forward = 0.00000000
  60.                 MoveInputRampRate_Strafe = 0.00000000
  61.                 AirInputScalar = 0.30000001
  62.                 DirectionInputScalars = (1.00,1.00,1.00,1.00)
  63.                 RotationalAcceleration = 50.00000000
  64.                 MaxRotationalSpeed = 30.00000000
  65.                 PitchRotationalAcceleration = 50.00000000
  66.                 PitchMaxRotationalSpeed = 30.00000000
  67.                 PitchMaxValue = 1.20000005
  68.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  69.             }
  70.             Power = {
  71.                 PowerVector = (0.00,0.00,0.00)
  72.                 AccelForce = 100.00000000
  73.                 AutoDecelerateFactor = 1.00000000
  74.                 MaxSpeedBegin = 5.00000000
  75.                 MaxSpeedEnd = 5.00000000
  76.                 ContactAngleFactorBegin = 0.69999999
  77.                 ContactAngleFactorEnd = 0.77999997
  78.             }
  79.             Friction = {
  80.                 ViscousDragAir = 0.01000000
  81.                 ViscousDragGroundFront = 0.02500000
  82.                 ViscousDragGroundSide = 0.02500000
  83.                 StaticFrictionFront = 0.01000000
  84.                 StaticFrictionSide = 0.01000000
  85.                 ContactFrictionFactor = 1.00000000
  86.             }
  87.             Contact = {
  88.                 ContactValidTime = 0.20000000
  89.                 ContactOrientType = Force Vertical
  90.                 RefPointsRaytraceDist = 0.00000000
  91.                 PrecontactDistanceCheck = 0.00000000
  92.                 OrientationBlendRate = 1.00000000
  93.                 PrecontactOrientationBlendRate = 0.50000000
  94.                 MaxGroundAngleThreshold = 0.80000001
  95.                 MaxBlendTransitionAngle = 1.00000000
  96.             }
  97.             Transition = {
  98.                 InitialImpulse = (0.00,0.00,0.00)
  99.                 BlendTime = 0.00000000
  100.                 Duration = -1.00000000
  101.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  102.                 InputScalarCurve = (1.00,1.00,1.00,1.00)
  103.             }
  104.         }
  105.         Elem2 = {
  106.             Name = "Crouch"
  107.             Control = {
  108.                 MoveInputRampRate_Forward = 0.00000000
  109.                 MoveInputRampRate_Strafe = 0.00000000
  110.                 AirInputScalar = 0.30000001
  111.                 DirectionInputScalars = (1.00,1.00,1.00,1.00)
  112.                 RotationalAcceleration = 50.00000000
  113.                 MaxRotationalSpeed = 30.00000000
  114.                 PitchRotationalAcceleration = 50.00000000
  115.                 PitchMaxRotationalSpeed = 30.00000000
  116.                 PitchMaxValue = 1.20000005
  117.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  118.             }
  119.             Power = {
  120.                 PowerVector = (0.00,0.00,0.00)
  121.                 AccelForce = 100.00000000
  122.                 AutoDecelerateFactor = 1.00000000
  123.                 MaxSpeedBegin = 4.000000000
  124.                 MaxSpeedEnd = 4.00000000
  125.                 ContactAngleFactorBegin = 0.70000005
  126.                 ContactAngleFactorEnd = 0.77999997
  127.             }
  128.             Friction = {
  129.                 ViscousDragAir = 0.01000000
  130.                 ViscousDragGroundFront = 0.02500000
  131.                 ViscousDragGroundSide = 0.02500000
  132.                 StaticFrictionFront = 0.00000000
  133.                 StaticFrictionSide = 0.00000000
  134.                 ContactFrictionFactor = 1.00000000
  135.             }
  136.             Contact = {
  137.                 ContactValidTime = 0.20000000
  138.                 ContactOrientType = Force Vertical
  139.                 RefPointsRaytraceDist = 0.00000000
  140.                 PrecontactDistanceCheck = 0.00000000
  141.                 OrientationBlendRate = 1.00000000
  142.                 PrecontactOrientationBlendRate = 0.50000000
  143.                 MaxGroundAngleThreshold = 0.80000001
  144.                 MaxBlendTransitionAngle = 1.00000000
  145.             }
  146.             Transition = {
  147.                 InitialImpulse = (0.00,0.00,0.00)
  148.                 BlendTime = 0.00000000
  149.                 Duration = -1.00000000
  150.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  151.                 InputScalarCurve = (1.00,1.00,1.00,1.00)
  152.             }
  153.         }
  154.         Elem3 = {
  155.             Name = "Prone"
  156.             Control = {
  157.                 MoveInputRampRate_Forward = 0.00000000
  158.                 MoveInputRampRate_Strafe = 0.00000000
  159.                 AirInputScalar = 0.00000000
  160.                 DirectionInputScalars = (1.00,.500,1.00,1.00)
  161.                 RotationalAcceleration = 50.00000000
  162.                 MaxRotationalSpeed = 15.00000000
  163.                 PitchRotationalAcceleration = 50.00000000
  164.                 PitchMaxRotationalSpeed = 15.00000000
  165.                 PitchMaxValue = 0.50000006
  166.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  167.             }
  168.             Power = {
  169.                 PowerVector = (0.00,0.00,0.00)
  170.                 AccelForce = 100.00000000
  171.                 AutoDecelerateFactor = 1.00000000
  172.                 MaxSpeedBegin = 1.60000000
  173.                 MaxSpeedEnd = 1.60000000
  174.                 ContactAngleFactorBegin = 0.70000005
  175.                 ContactAngleFactorEnd = 0.77999997
  176.             }
  177.             Friction = {
  178.                 ViscousDragAir = 0.01000000
  179.                 ViscousDragGroundFront = 0.02500000
  180.                 ViscousDragGroundSide = 0.02500000
  181.                 StaticFrictionFront = 0.00000000
  182.                 StaticFrictionSide = 0.00000000
  183.                 ContactFrictionFactor = 1.00000000
  184.             }
  185.             Contact = {
  186.                 ContactValidTime = 0.20000000
  187.                 ContactOrientType = Roll Contact
  188.                 RefPointsRaytraceDist = 0.00000000
  189.                 PrecontactDistanceCheck = 0.00000000
  190.                 OrientationBlendRate = 0.25000000
  191.                 PrecontactOrientationBlendRate = 0.50000000
  192.                 MaxGroundAngleThreshold = 0.80000001
  193.                 MaxBlendTransitionAngle = 1.00000000
  194.             }
  195.             Transition = {
  196.                 InitialImpulse = (0.00,0.00,0.00)
  197.                 BlendTime = 0.00000000
  198.                 Duration = -1.00000000
  199.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  200.                 InputScalarCurve = (1.00,1.00,1.00,1.00)
  201.             }
  202.         }
  203.         Elem4 = {
  204.             Name = "Dive"
  205.             Control = {
  206.                 MoveInputRampRate_Forward = 0.00000000
  207.                 MoveInputRampRate_Strafe = 0.00000000
  208.                 AirInputScalar = 0.00000000
  209.                 DirectionInputScalars = (1.00,1.00,1.00,1.00)
  210.                 RotationalAcceleration = 50.00000000
  211.                 MaxRotationalSpeed = 15.00000000
  212.                 PitchRotationalAcceleration = 50.00000000
  213.                 PitchMaxRotationalSpeed = 15.00000000
  214.                 PitchMaxValue = 0.50000006
  215.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  216.             }
  217.             Power = {
  218.                 PowerVector = (0.00,0.00,0.00)
  219.                 AccelForce = 5.00000000
  220.                 AutoDecelerateFactor = 0.00000000
  221.                 MaxSpeedBegin = 0.00000000
  222.                 MaxSpeedEnd = 0.00000000
  223.                 ContactAngleFactorBegin = 0.70000005
  224.                 ContactAngleFactorEnd = 0.77999997
  225.             }
  226.             Friction = {
  227.                 ViscousDragAir = 0.01000000
  228.                 ViscousDragGroundFront = 0.01500000
  229.                 ViscousDragGroundSide = 0.01500000
  230.                 StaticFrictionFront = 0.00000000
  231.                 StaticFrictionSide = 0.00000000
  232.                 ContactFrictionFactor = 1.00000000
  233.             }
  234.             Contact = {
  235.                 ContactValidTime = 0.20000000
  236.                 ContactOrientType = Roll Contact
  237.                 RefPointsRaytraceDist = 0.00000000
  238.                 PrecontactDistanceCheck = 2.00000000
  239.                 OrientationBlendRate = 1.00000000
  240.                 PrecontactOrientationBlendRate = 0.50000000
  241.                 MaxGroundAngleThreshold = 0.80000001
  242.                 MaxBlendTransitionAngle = 1.00000000
  243.             }
  244.             Transition = {
  245.                 InitialImpulse = (2.00,0.00,1.00)
  246.                 BlendTime = 0.00000000
  247.                 Duration = 0.50000000
  248.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  249.                 InputScalarCurve = (1.00,0.50,0.25,0.00)
  250.             }
  251.         }
  252.         Elem5 = {
  253.             Name = "Jump"
  254.             Control = {
  255.                 MoveInputRampRate_Forward = 0.00000000
  256.                 MoveInputRampRate_Strafe = 0.00000000
  257.                 AirInputScalar = 1.00000000
  258.                 DirectionInputScalars = (1.00,1.00,1.00,1.00)
  259.                 RotationalAcceleration = 50.00000000
  260.                 MaxRotationalSpeed = 30.00000000
  261.                 PitchRotationalAcceleration = 50.00000000
  262.                 PitchMaxRotationalSpeed = 30.00000000
  263.                 PitchMaxValue = 1.20000005
  264.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  265.             }
  266.             Power = {
  267.                 PowerVector = (0.00,0.00,0.00)
  268.                 AccelForce = 35.00000000
  269.                 AutoDecelerateFactor = 1.00000000
  270.                 MaxSpeedBegin = 2.00000000
  271.                 MaxSpeedEnd = 2.00000000
  272.                 ContactAngleFactorBegin = 0.60000002
  273.                 ContactAngleFactorEnd = 0.69999999
  274.             }
  275.             Friction = {
  276.                 ViscousDragAir = 0.01000000
  277.                 ViscousDragGroundFront = 0.01000000
  278.                 ViscousDragGroundSide = 0.01000000
  279.                 StaticFrictionFront = 0.01000000
  280.                 StaticFrictionSide = 0.01000000
  281.                 ContactFrictionFactor = 1.00000000
  282.             }
  283.             Contact = {
  284.                 ContactValidTime = 0.20000000
  285.                 ContactOrientType = Force Vertical
  286.                 RefPointsRaytraceDist = 0.00000000
  287.                 PrecontactDistanceCheck = 0.00000000
  288.                 OrientationBlendRate = 2.00000000
  289.                 PrecontactOrientationBlendRate = 0.50000000
  290.                 MaxGroundAngleThreshold = 0.80000001
  291.                 MaxBlendTransitionAngle = 1.00000000
  292.             }
  293.             Transition = {
  294.                 InitialImpulse = (0.00,0.00,8.20)
  295.                 BlendTime = 0.00000000
  296.                 Duration = 1.00000000
  297.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  298.                 InputScalarCurve = (1.00,0.50,0.25,0.00)
  299.             }
  300.         }
  301.         Elem6 = {
  302.             Name = "Speed Boost Dash"
  303.             Control = {
  304.                 MoveInputRampRate_Forward = 0.00000000
  305.                 MoveInputRampRate_Strafe = 0.00000000
  306.                 AirInputScalar = 0.00000000
  307.                 DirectionInputScalars = (1.00,1.00,1.00,1.00)
  308.                 RotationalAcceleration = 50.00000000
  309.                 MaxRotationalSpeed = 30.00000000
  310.                 PitchRotationalAcceleration = 50.00000000
  311.                 PitchMaxRotationalSpeed = 30.00000000
  312.                 PitchMaxValue = 1.20000005
  313.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  314.             }
  315.             Power = {
  316.                 PowerVector = (0.00,0.00,0.00)
  317.                 AccelForce = 200.00000000
  318.                 AutoDecelerateFactor = 1.00000000
  319.                 MaxSpeedBegin = 10.00000000
  320.                 MaxSpeedEnd = 10.00000000
  321.                 ContactAngleFactorBegin = 0.60000002
  322.                 ContactAngleFactorEnd = 0.77999997
  323.             }
  324.             Friction = {
  325.                 ViscousDragAir = 0.01000000
  326.                 ViscousDragGroundFront = 0.02500000
  327.                 ViscousDragGroundSide = 0.02500000
  328.                 StaticFrictionFront = 0.00000000
  329.                 StaticFrictionSide = 0.00000000
  330.                 ContactFrictionFactor = 1.00000000
  331.             }
  332.             Contact = {
  333.                 ContactValidTime = 0.20000000
  334.                 ContactOrientType = Force Vertical
  335.                 RefPointsRaytraceDist = 0.00000000
  336.                 PrecontactDistanceCheck = 0.00000000
  337.                 OrientationBlendRate = 2.00000000
  338.                 PrecontactOrientationBlendRate = 1.00000000
  339.                 MaxGroundAngleThreshold = 0.80000001
  340.                 MaxBlendTransitionAngle = 1.00000000
  341.             }
  342.             Transition = {
  343.                 InitialImpulse = (0.00,0.00,0.00)
  344.                 BlendTime = 0.00000000
  345.                 Duration = -1.00000000
  346.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  347.                 InputScalarCurve = (1.00,1.00,1.00,1.00)
  348.             }
  349.         }
  350.         Elem7 = {
  351.             Name = "Super Jump"
  352.             Control = {
  353.                 MoveInputRampRate_Forward = 0.00000000
  354.                 MoveInputRampRate_Strafe = 0.00000000
  355.                 AirInputScalar = 1.00000000
  356.                 DirectionInputScalars = (1.00,1.00,1.00,1.00)
  357.                 RotationalAcceleration = 50.00000000
  358.                 MaxRotationalSpeed = 30.00000000
  359.                 PitchRotationalAcceleration = 50.00000000
  360.                 PitchMaxRotationalSpeed = 30.00000000
  361.                 PitchMaxValue = 1.20000005
  362.                 TurnSpeedCurve = (1.00,1.00,1.00,1.00)
  363.             }
  364.             Power = {
  365.                 PowerVector = (0.00,0.00,0.00)
  366.                 AccelForce = 35.00000000
  367.                 AutoDecelerateFactor = 1.00000000
  368.                 MaxSpeedBegin = 2.00000000
  369.                 MaxSpeedEnd = 2.00000000
  370.                 ContactAngleFactorBegin = 0.60000002
  371.                 ContactAngleFactorEnd = 0.69999999
  372.             }
  373.             Friction = {
  374.                 ViscousDragAir = 0.01000000
  375.                 ViscousDragGroundFront = 0.01000000
  376.                 ViscousDragGroundSide = 0.01000000
  377.                 StaticFrictionFront = 0.01000000
  378.                 StaticFrictionSide = 0.01000000
  379.                 ContactFrictionFactor = 1.00000000
  380.             }
  381.             Contact = {
  382.                 ContactValidTime = 0.20000000
  383.                 ContactOrientType = Force Vertical
  384.                 RefPointsRaytraceDist = 0.00000000
  385.                 PrecontactDistanceCheck = 0.00000000
  386.                 OrientationBlendRate = 2.00000000
  387.                 PrecontactOrientationBlendRate = 0.50000000
  388.                 MaxGroundAngleThreshold = 0.80000001
  389.                 MaxBlendTransitionAngle = 1.00000000
  390.             }
  391.             Transition = {
  392.                 InitialImpulse = (0.00,0.00,16.40)
  393.                 BlendTime = 0.00000000
  394.                 Duration = 1.00000000
  395.                 PowerScalarCurve = (1.00,1.00,1.00,1.00)
  396.                 InputScalarCurve = (1.00,0.50,0.25,0.00)
  397.             }
  398.         }
  399.     }
  400. }
  401.  
  402.