credits_14=Cut Scene Artists Ronald Perry John Irick
credits_15=Sound Designer Mark Yeend
credits_16=Sound Effects Ian Rodia
credits_17=Testing Manager Cheryl Penick
credits_18=Testers Bill Schneider Jordan Schafer Elizabeth Cummins Joel McCone
credits_19=Writers Kelly Wand Susan O'Connor Liz Lehmans
credits_2=Designer & Senior Producer Elizabeth Walkey
credits_20=Additional Art & Animation Clay Corbisier Tom Dougherty Nathan Johnson Jeff Willis Max Woodring Jason Zayas
credits_21=Additional Models & Textures Luxoflux
credits_22=Additional Engineers James Beattie Darryl Mlinar
credits_23=Engine and Tools Development Todd Gilbertsen R.J. Martin Chris Phillips Steve Reddoch Fraser Thompson & Daniel Berke Doug Brettin Jess Crable Vikki Zarkovich
credits_56=Special Thanks Ryan Rucinski Lalie Fisher Andre Kinniebrew Kekoa Lee-Creel Jason Kim Shawn Capistrano Jay Gordon Juan Valdes Shack Steve Rosenthal Chris Archer Marc Turndorf Peaches Brian Clarke TQ Jefferson Peter Muravez Larry Goldberg Suzy Luko Ken Fox Brillo Passwater Ben DeGuzman Nick Falzon Brian Pass Alex Garcia Matt Geyer Melissa Huddleston Jim Desmond Laura Marceau Wade Pottinger
credits_57=Writing Kelly Wand
credits_58=Music Kevin Manthei and Kevin Riepl, kmmproductions.com
credits_59=Additional Music Rob Berry, kmmproductions.com Mark Yeend, KnowWonder Inc.
credits_6=Lead Artist Peter King
credits_60=Voice Over MICHAEL GOUGH Shrek, King Harold, Giant Gingy MARK MOSELEY Donkey ANDRE SOGLIUZZO Puss 'n Boots, Bandit, Narrator JAMES ARNOLD TAYLOR Gingerbread Man, Peasant, Leprechaun CLAUDIA CHRISTIAN Fairy Godmother, Female Peasant HOLLY FIELDS Fiona, Female Peasant DEE BAKER Knight, Peasant, Bandit BILL SCHNEIDER Tram Conductor, Fairy, Intercom Guy JAY GORDON Bandit, Bandit Boss, Peasant Boy MELISSA WEBSTER Peasant Girl CHARLES KLAUSMEYER Peasant, Hazmat Elf, Bandit BILL HARPER Hazmat Elf, Knight, Peasant
credits_61=Casting Margaret Tang Womb Music
credits_62=Voice Direction Liz Lehmans Kelly Byrd
credits_63=VO Recording/Engineering/Editing Larry Forkner Point.360 Woodholly
credits_64=Activision, Inc. Quality Assurance/Customer Support Project Lead Douglas Rothman
credits_65=Senior Project Lead Matt McClure
credits_66=QA Manager Marilena Rixford
credits_67=Test Team Floor Lead/Database Manager Douglas Todd
credits_68=Testers James Norris, Chris Neal, Paul Edwards, Avery Bennet, Jeremiah Jones, Henry Villanueva, Jeff Grant, Chris Puente
credits_69=Senior Lead, Compatibility Neil Barizo
credits_7=Character Art & Animation Lead Andrew Brinkworth
credits_70=Lead, Compatibility Lawrence Wong
credits_71=Compatibility Testers Frances Jimenez Robert Telmar
credits_72=Sr. Lead, Technical Requirements Group Siôn Rodriguez y Gibson
credits_73=Testers, Technical Requirements Group Marc Villanueva, Aaron Camacho, Robert Lara
credits_74=Manager, Customer Support Bob McPherson
credits_75=Customer Support Leads Gary Bolduc – Phone Support Michael Hill – Email Support
credits_76=CS/QA Special Thanks Jim Summers, Jason Wong, Tim Vanlaw, Adam Hartsfield , Jason Levine, Nadine Theuzillot, Ed Clune, Glenn Vistante, John Rosser, Jason Potter, Indra Yee, Joule Middleton, Dr. Cornelius Smoochies, Mike Beck, Willie Bolton, Chad Siedhoff, Jennifer Vitiello, Nick Favazza, Mike Rixford, Tyler Rivers.
credits_77=Activision UK Senior VP European Publishing Scott Dodkins
fallback_17=Vyhledávám 3D video karty, prosím čekej...
fallback_18=Minule, když byl spuštěn Unreal Engine, tak nebyl řádně ukončen. V případě, že bylo ukončení způsobeno nějakým problémem, můžete použít nastavení níže pro obnovení.
fallback_19=Unreal Engine nastavení módu nouze: Pokud máte problémy, můžete použít nastavení níže pro obnovení.
fallback_2=Vypnout všechny zvuky
fallback_20=Spustit hru
fallback_21=Nastavení módu nouze
fallback_22=Navštivte naší webovou stránku pro tipy na řešení problémů
fallback_23=Tato nastavení jsou trvalá.
fallback_24=Tato nastavení jsou dočasná. Pouze pro toto spuštění hry.
fallback_25=Tato nastavení jsou pro dodatečné spuštění. Musí být vybrána, pak ukončena a restartována.
fallback_26=Váš počítač nemá dostatek volného místa na disku pro spuštění hry. Prosím ukončete hru, uvolněte místo na disku a zkuste to znovu.
fallback_27=Shrek 2 Hra - Problémy s hardwarem
fallback_28=Zapisování na disk selhalo. Prosím ukončete hru, spusťte diagnostický program pro pevný disk a pak spusťte hru znovu, pokud se neobjevila žádná chyba.
fallback_29=Váš počítač nesplňuje požadavky a není schopen spustit hru normálně. Prosím ukončete ji a podívejte se do ReadMe souboru hry, který se naléza v startovní nabídce Windows, pro další instrukce.
fallback_3=Spustit ve standardním rozlišení (640x480 pouze hardwarově)
fallback_30=Shrek 2 Hra - Nepodporovaný softwarový mód
fallback_31=Prosím mějte na paměti, že hraní v softwarovém módu není podporováno zákaznickou podporou Activision. Výkon může být nízký a můžou se objevit chyby v grafice při hraní v softwarovém módu.
fallback_4=Resetovat kompletní nastavení na výchozí
fallback_5=Zakázat rozšíření procesorů Pentium III/3DNow
fallback_6=Zakázat podporu joysticku
fallback_7=Spustit v softwarovém módu
fallback_8=Zakázat projektory
fallback_9=Použít 16-bitovou barevnou hloubku
InGameMenu_0002=Ukončit hru
InGameMenu_0003=Jít do menu Nastavení
InGameMenu_0022=Zdraví
InGameMenu_0023=Nastavení
InGameMenu_0025=Konec
InGameMenu_0026=Jsi si jistý, že chceš skončit hru?
InGameMenu_0027=Cíl
InGameMenu_0028=Cíle
InGameMenu_0031=Kamera
InGameMenu_0032=Autom. centrování kamery
InGameMenu_0047=Jít do menu ovládání
InGameMenu_0048=Jít do menu Zvuky a Grafika
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localized_kn_436=Nastavení módu nouze, pro diagnostikování problémů
localized_kn_437=Zakázat všechny zvuky
localized_kn_438=Spustit ve standardním rozlišení (640x480 pouze hardwarově)
localized_kn_439=Resetovat kompletní nastavení na výchozí
localized_kn_440=Zakázat rozšíření procesorů Pentium III/3DNow
localized_kn_452=Vyhledávám 3D video karty, prosím čekej...
localized_kn_453=Minule, když byl spuštěn Unreal Engine, tak nebyl řádně ukončen. V případě, že bylo ukončení způsobeno nějakým problémem, můžete použít nastavení níže pro obnovení.
localized_kn_454=Unreal Engine nastavení módu nouze: Pokud máte problémy, můžete použít nastavení níže pro obnovení.
localized_kn_455=Spustit Unreal Engine
localized_kn_456=Spustit Unreal Engine v módu nouze - pro řešení problémů
localized_kn_457=Navštivte naší webovou stránku pro tipy na řešení problémů
Main_Menu_0000=Konec
Main_Menu_0001=Ano
Main_Menu_0002=Výběr úrovně
Main_Menu_0003=Hlavní menu
Main_Menu_0004=Nastavení
Main_Menu_0005=Spustit hru
Main_Menu_0006=Jsi si jistý, že chceš skončit?
Main_Menu_0009=Ne
Main_Menu_0010=Pokračovat ve hře
MainMenu_11=Nastavení zvuků a grafiky
MainMenu_12=Ukončit hru
MainMenu_13=Návrat do hry
MainMenu_14=Herní nastavení
menuitems_10=VŠECHEN NEULOŽENÝ POSTUP BUDE ZTRACEN.
menuitems_100=(Původní nastavení budou obnoveny za 15 sekund)
menuitems_101=(Původní nastavení budou obnoveny za 1 sekundu)
menuitems_102=(Původní nastavení budou obnoveny za
menuitems_103=sekund)
menuitems_105=Bum-Bác lektvar obří síly
menuitems_106=Suprový žabí mok
menuitems_107=Krém Užjsemfuč
menuitems_108=Rajský plyn 40 mrknutí
menuitems_109=Lektvar ošklivého smradu
menuitems_11=JSI SI JISTÝ, ŽE CHCEŠ SKONČIT?
menuitems_110=Lektvar Jů já jsem patvar
menuitems_111=Malinký prášek
menuitems_112=Vločky bleskového zmražení
menuitems_113=Lektvar horoucí lásky
menuitems_115=Promění všechny - nejen prince - v žábu!
menuitems_118=Tenhle smradlavý lektvar jim zvedne žaludek!
menuitems_119=Tohle je lektvar zmenšení - budeš maličký.