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INI File  |  2005-07-13  |  3KB  |  10 lines

  1. [Public]
  2. BaseMap=(LongName="Lonely Isle",MapName=XDM-MiniEd_Isle,ScreenShot=MiniEdTextures.ThemeScreenshots.MiniEd_LonelyIsle,GameType=DM,Theme=Exile,Desc="Your only friend on this island is your gun.",LayerSets[0]=4,LayersInSets[0]=1,LayerSets[1]=5,LayersInSets[1]=1,LayerSets[2]=6,LayersInSets[2]=1,SkySet=3,TIME=DAY,LIGHTCOLOR[0]=(H=33,S=174,V=160),LIGHTCOLOR[1]=(H=159,S=86,V=160),LIGHTCOLOR[2]=(H=26,S=75,V=160))
  3. BaseMap=(LongName="Abandoned",MapName=XDM-MiniEd_Abandon,ScreenShot=MiniEdTextures.ThemeScreenshots.AbandonedThumb,GameType=DM,Theme=Forest,Desc="Deathmatching between a network of coastal installations",LayerSets[0]=7,LayersInSets[0]=2,LayerSets[1]=8,LayersInSets[1]=1,LayerSets[2]=9,LayersInSets[2]=3,SkySet=2,TIME=NIGHT,LIGHTCOLOR[0]=(H=29,S=210,V=160),LIGHTCOLOR[1]=(H=161,S=133,V=160),LIGHTCOLOR[2]=(H=39,S=85,V=160))
  4. BaseMap=(LongName="Front",MapName=XSG-MiniEd_Front,ScreenShot=PR_MiniEdTextures.Screenshot.front_screenshot,GameType=AS,Theme=Wasteland,Desc="Achieve the impossible by making your way through this bottleneck",LayerSets[0]=10,LayersInSets[0]=1,LayerSets[1]=11,LayersInSets[1]=3,LayerSets[2]=12,LayersInSets[2]=2,SkySet=2,TIME=NIGHT,LIGHTCOLOR[0]=(H=33,S=174,V=160),LIGHTCOLOR[1]=(H=120,S=117,V=160),LIGHTCOLOR[2]=(H=158,S=151,V=160))
  5. BaseMap=(LongName="RedLine",MapName=XSG-MiniEd_RedLine,ScreenShot=PR_MiniEdTextures.Screenshot.redline_screenshot,GameType=AS,Theme=Wasteland,Desc="Try to cross the red line and get through the enemy base.",LayerSets[0]=10,LayersInSets[0]=3,LayerSets[1]=11,LayersInSets[1]=1,LayerSets[2]=12,LayersInSets[2]=1,SkySet=1,TIME=DAY,LIGHTCOLOR[0]=(H=33,S=174,V=160),LIGHTCOLOR[1]=(H=160,S=135,V=160),LIGHTCOLOR[2]=(H=119,S=210,V=160))
  6. BaseMap=(LongName="Autumn",MapName=XDM-MiniEd_Autumn,ScreenShot=PR_MiniEdTextures.Screenshot.autumn_screenshot,GameType=DM,Theme=Wasteland,Desc="Some say the leaves are stained red from the blood of dead soldiers.",LayerSets[0]=10,LayersInSets[0]=2,LayerSets[1]=11,LayersInSets[1]=2,LayerSets[2]=12,LayersInSets[2]=2,SkySet=2,TIME=NIGHT,LIGHTCOLOR[0]=(H=25,S=138,V=160),LIGHTCOLOR[1]=(H=0,S=207,V=160),LIGHTCOLOR[2]=(H=137,S=137,V=160))
  7. BaseMap=(LongName="Storm",MapName=XSG-MiniEd_Storm,ScreenShot=PR_MiniEdTextures.Screenshot.storm_screenshot,GameType=AS,Theme=Forest,Desc="Watch out for enemy fire while crossing the bridges. Try not to get your feet wet.",LayerSets[0]=7,LayersInSets[0]=3,LayerSets[1]=8,LayersInSets[1]=3,LayerSets[2]=9,LayersInSets[2]=1,SkySet=1,TIME=NIGHT,LIGHTCOLOR[0]=(H=33,S=174,V=160),LIGHTCOLOR[1]=(H=147,S=126,V=160),LIGHTCOLOR[2]=(H=47,S=75,V=160))
  8. BaseMap=(LongName="Desolate",MapName=XSG-MiniEd_Desolate,ScreenShot=PR_MiniEdTextures.Screenshot.desolate_screenshot,GameType=AS,Theme=Exile,Desc="Watch out for the dozer!",LayerSets[0]=4,LayersInSets[0]=1,LayerSets[1]=5,LayersInSets[1]=1,LayerSets[2]=6,LayersInSets[2]=2,SkySet=3,TIME=DAY,LIGHTCOLOR[0]=(H=33,S=174,V=160),LIGHTCOLOR[1]=(H=138,S=123,V=160),LIGHTCOLOR[2]=(H=163,S=163,V=160))
  9. BaseMap=(LongName="Delta",MapName=XDM-MiniEd_Delta,ScreenShot=PR_MiniEdTextures.Screenshot.delta_screenshot,GameType=DM,Theme=Forest,Desc="Don't fall into a watery grave",LayerSets[0]=7,LayersInSets[0]=1,LayerSets[1]=8,LayersInSets[1]=2,LayerSets[2]=9,LayersInSets[2]=2,SkySet=2,TIME=NIGHT,LIGHTCOLOR[0]=(H=150,S=200,V=160),LIGHTCOLOR[1]=(H=38,S=105,V=160),LIGHTCOLOR[2]=(H=134,S=101,V=160))
  10.