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- // Crossbow
-
- WeaponData
- {
- // Weapon data is loaded by both the Game and Client DLLs.
- "printname" "#HL2_Crossbow"
- "viewmodel" "models/weapons/v_crossbow.mdl"
- "playermodel" "models/weapons/w_crossbow.mdl"
- "anim_prefix" "bow"
- "bucket" "3"
- "bucket_position" "1"
-
- "clip_size" "1"
- "default_clip" "5"
- "primary_ammo" "XBowBolt"
- "secondary_ammo" "None"
-
- "weight" "6"
- "item_flags" "0"
-
- // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
- SoundData
- {
- "single_shot" "Weapon_Crossbow.Single"
- "reload" "Weapon_Crossbow.Reload"
- "special1" "Weapon_Crossbow.BoltElectrify"
- "special2" "Weapon_Crossbow.BoltFly"
- }
-
- // Weapon Sprite data is loaded by the Client DLL.
- TextureData
- {
- "weapon"
- {
- "font" "WeaponIcons"
- "character" "g"
- }
- "weapon_s"
- {
- "font" "WeaponIconsSelected"
- "character" "g"
- }
- "ammo"
- {
- "font" "WeaponIcons"
- "character" "w"
- }
- "crosshair"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "0"
- "y" "96"
- "width" "24"
- "height" "24"
- }
- "zoom"
- {
- "font" "Crosshairs"
- "character" "Q"
- }
- "zoom_autoaim"
- {
- "file" "sprites/crosshairs"
- "x" "24"
- "y" "112"
- "width" "104"
- "height" "16"
- }
- }
- }