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- // Channels
- // CHAN_AUTO = 0,
- // CHAN_WEAPON = 1,
- // CHAN_VOICE = 2,
- // CHAN_ITEM = 3,
- // CHAN_BODY = 4,
- // CHAN_STREAM = 5, // allocate stream channel from the static or dynamic area
- // CHAN_STATIC = 6, // allocate channel from the static area
- // these can be set with "channel" "2" or "channel" "chan_voice"
-
- //-----------------------------------------------------------------------------
- // common attenuation values
- //-----------------------------------------------------------------------------
-
- // DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
- // ATTN_NONE 0.0f
- // ATTN_NORM 0.8f
- // ATTN_IDLE 2.0f
- // ATTN_STATIC 1.25f
- // ATTN_RICOCHET 1.5f
- // ATTN_GUNFIRE 0.27f
-
- // SNDLVL_NONE = 0,
- // SNDLVL_25dB = 25,
- // SNDLVL_30dB = 30,
- // SNDLVL_35dB = 35,
- // SNDLVL_40dB = 40,
- // SNDLVL_45dB = 45,
- // SNDLVL_50dB = 50, // 3.9
- // SNDLVL_55dB = 55, // 3.0
- // SNDLVL_IDLE = 60, // 2.0
- // SNDLVL_TALKING = 60, // 2.0
- // SNDLVL_60dB = 60, // 2.0
- // SNDLVL_65dB = 65, // 1.5
- // SNDLVL_STATIC = 66, // 1.25
- // SNDLVL_70dB = 70, // 1.0
- // SNDLVL_NORM = 75,
- // SNDLVL_75dB = 75, // 0.8
- // SNDLVL_80dB = 80, // 0.7
- // SNDLVL_85dB = 85, // 0.6
- // SNDLVL_90dB = 90, // 0.5
- // SNDLVL_95dB = 95,
- // SNDLVL_100dB = 100, // 0.4
- // SNDLVL_105dB = 105,
- // SNDLVL_120dB = 120,
- // SNDLVL_130dB = 130,
- // SNDLVL_GUNFIRE = 140, // 0.27
- // SNDLVL_140dB = 140, // 0.2
- // SNDLVL_150dB = 150, // 0.2
-
-
- "AI_BaseNPC.BodyDrop_Heavy"
- {
- "channel" "CHAN_BODY"
- "volume" "1"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "90"
-
- "rndwave"
- {
- "wave" "physics/flesh/flesh_impact_hard1.wav"
- "wave" "physics/flesh/flesh_impact_hard2.wav"
- "wave" "physics/flesh/flesh_impact_hard3.wav"
- "wave" "physics/flesh/flesh_impact_hard4.wav"
- "wave" "physics/flesh/flesh_impact_hard5.wav"
- "wave" "physics/flesh/flesh_impact_hard6.wav"
- }
- }
-
- "AI_BaseNPC.BodyDrop_Light"
- {
- "channel" "CHAN_BODY"
- "volume" "0.9"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "105"
-
- "rndwave"
- {
- "wave" "physics/flesh/flesh_impact_hard1.wav"
- "wave" "physics/flesh/flesh_impact_hard2.wav"
- "wave" "physics/flesh/flesh_impact_hard3.wav"
- "wave" "physics/flesh/flesh_impact_hard4.wav"
- "wave" "physics/flesh/flesh_impact_hard5.wav"
- "wave" "physics/flesh/flesh_impact_hard6.wav"
- }
- }
-
- "AI_BaseNPC.SwishSound"
- {
- "channel" "CHAN_BODY"
- "volume" "1"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "npc/zombie/claw_miss2.wav"
- }
-
- "AI_BaseNPC.SentenceStop"
- {
- "channel" "CHAN_VOICE"
- "volume" "1.0"
- "soundlevel" "SNDLVL_60dB"
-
- "wave" "common/null.wav"
- }
-
- "BaseCombatCharacter.CorpseGib"
- {
- "channel" "CHAN_WEAPON"
- "volume" "1"
- "soundlevel" "SNDLVL_75dB"
- "rndwave"
- {
- "wave" "physics/flesh/flesh_squishy_impact_hard2.wav"
- }
- }
-
- "BaseCombatCharacter.StopWeaponSounds"
- {
- "channel" "CHAN_WEAPON"
- "volume" "1"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "common/null.wav"
- }
-
- "BaseCombatCharacter.AmmoPickup"
- {
- "channel" "CHAN_ITEM"
- "volume" "1"
- "soundlevel" "SNDLVL_75dB"
-
- "wave" "items/ammo_pickup.wav"
- }
-
- "BaseCombatWeapon.WeaponDrop"
- {
- "channel" "CHAN_VOICE"
- "volume" "0.8"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "95,110"
- "rndwave"
- {
- "wave" "physics/metal/weapon_impact_hard1.wav"
- "wave" "physics/metal/weapon_impact_hard2.wav"
- "wave" "physics/metal/weapon_impact_hard3.wav"
- }
- }
-
- "BaseCombatWeapon.WeaponMaterialize"
- {
- "channel" "CHAN_WEAPON"
- "volume" "1"
- "soundlevel" "SNDLVL_75dB"
- "pitch" "150"
-
- "wave" "items/suitchargeok1.wav"
- }
-
-
- "General.BurningFlesh"
- {
- "channel" "CHAN_WEAPON"
- "volume" "0.45"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "npc/headcrab/headcrab_burning_loop2.wav"
- }
-
- "General.BurningObject"
- {
- "channel" "CHAN_WEAPON"
- "volume" "VOL_NORM"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "ambient/fire/fire_small_loop2.wav"
- }
-
- "General.StopBurning"
- {
- "channel" "CHAN_WEAPON"
- "volume" "VOL_NORM"
- "pitch" "PITCH_NORM"
-
- "soundlevel" "SNDLVL_NORM"
-
- "wave" "common/null.wav"
- }
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