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GameStar 2004 October
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objects.xml
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Wrap
Extensible Markup Language
|
2002-12-04
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11KB
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305 lines
<?xml version="1.0"?>
<object name="house" gfx="house">
</object>
<!-- Neighbor icons-->
<icon name="sign1" gfx="gui/bubbles/bubble_tafel1.tga"/>
<icon name="sign2" gfx="gui/bubbles/bubble_tafel2.tga"/>
<!-- Inventory Objects -->
<inventar name="marker">
<image name="std" gfx="gui/inv/i_marker_norm.tga"/>
<image name="hover" gfx="gui/inv/i_marker_hov.tga"/>
<image name="down" gfx="gui/inv/i_marker_pres.tga"/>
</inventar>
<inventar name="marbles">
<image name="std" gfx="gui/inv/i_marbles_norm.tga"/>
<image name="hover" gfx="gui/inv/i_marbles_hov.tga"/>
<image name="down" gfx="gui/inv/i_marbles_pres.tga"/>
</inventar>
<!-- Actors -->
<actor name="HAL">
</actor>
<actor name="neighbor" gfx="neighbor" hotspot="460/425">
</actor>
<actor name="woody" gfx="woody" hotspot="463/419">
<action name="lookat" actor="woody" actoranim="ms2" time="60" behavior="lookat"
behavioractor="HAL" always="true"/>
</actor>
<!-- Vorzimmer Objects -->
<object name="anc/flower" gfx="anc/flower">
<hotspot name="woody" offset="300/380"/>
<hotspot name="marker" offset="275/250"/>
<stdaction name="look"/>
</object>
<object name="anc/ark" gfx="anc/ark">
<hotspot name="woody" offset="640/390"/>
<hotspot name="marker" offset="635/250"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="marker" count="1"/>
<content name="marbles" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" objanim="open" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" objanim="ms" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0" behavior="take"
behavioractor="HAL" always="true"/>
</object>
<object name="anc/ark_dummy" gfx="anc/ark">
<hotspot name="woody" offset="640/390"/>
<stdaction name="look"/>
</object>
<!-- Livingroom Objects -->
<object name="lir/mum" gfx="lir/mum">
<hotspot name="woody" offset="600/390"/>
<hotspot name="neighbor" offset="600/390"/>
<hotspot name="progressbar" offset="597/260"/>
<hotspot name="marker" offset="585/200"/>
<stdaction name="look"/>
<action name="marker" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0" behavior="marker"
behavioractor="HAL" always="false"/>
</object>
<object name="lir/mum_smeared" gfx="lir/mum_smeared">
<hotspot name="woody" offset="600/390"/>
<hotspot name="neighbor" offset="600/390"/>
<stdaction name="look"/>
<action name="clean" actor="neighbor" actoranim="clean" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="lir/sign1" gfx="lir/tafel1">
<hotspot name="woody" offset="340/420"/>
<hotspot name="neighbor" offset="340/420"/>
</object>
<!-- Kitchen Objects -->
<object name="kit/sign2" gfx="kit/tafel2">
<hotspot name="woody" offset="590/420"/>
<hotspot name="neighbor" offset="590/420"/>
</object>
<object name="kit/marbles" gfx="kit/marbles">
<hotspot name="woody" offset="0/0"/>
<hotspot name="neighbor" offset="25/6"/>
<hotspot name="marker" offset="0/0"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<!-- Dooranimations -->
<door name="anc/fro" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<stdaction name="end"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<flag name="doorright"/>
</door>
<object name="anc/fro_dummy" gfx="closeddoorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<stdaction name="look"/>
</object>
<door name="fro/anc" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<stdaction name="end"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="23" noise="0"/>
<flag name="doorleft"/>
</door>
<object name="fro/anc_dummy" gfx="closeddoorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<stdaction name="look"/>
</object>
<door name="anc/lir" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<object name="anc/lir_dummy" gfx="closeddoorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="look"/>
</object>
<door name="kit/lir" gfx="doorleft">
<hotspot name="woody" offset="400/424"/>
<hotspot name="neighbor" offset="400/424"/>
<hotspot name="woody_out" offset="410/424"/>
<hotspot name="neighbor_out" offset="400/424"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<object name="kit/lir_dummy" gfx="closeddoorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="look"/>
</object>
<door name="lir/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<object name="lir/anc_dummy" gfx="closeddoorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="look"/>
</object>
<door name="lir/kit" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<object name="lir/kit_dummy" gfx="closeddoorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="look"/>
</object>
<door name="kit/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<object name="kit/anc_dummy" gfx="closeddoorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="look"/>
</object>
<door name="anc/kit" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<object name="anc/kit_dummy" gfx="closeddoorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="look"/>
</object>