home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2004 October
/
Gamestar_66_2004-10_dvd.iso
/
CD
/
DATABASE
/
CESTINY
/
NeighboursFromHell_cz.exe
/
gamedata.bnd
/
level_piano
/
objects.xml
< prev
next >
Wrap
Extensible Markup Language
|
2002-12-03
|
23KB
|
565 lines
<?xml version="1.0"?>
<objects>
<object name="house" gfx="house">
</object>
<!-- Neighbor icons-->
<icon name="piano" gfx="gui/bubbles/bubble_klavier.tga"/>
<icon name="football" gfx="gui/bubbles/bubble_fussball.tga"/>
<icon name="flower" gfx="gui/bubbles/bubble_blume.tga"/>
<icon name="toilet" gfx="gui/bubbles/bubble_klo.tga"/>
<icon name="phone" gfx="gui/bubbles/bubble_telefon.tga"/>
<!-- Inventory Objects -->
<inventar name="football">
<image name="std" gfx="gui/inv/i_football_norm.tga"/>
<image name="hover" gfx="gui/inv/i_football_hov.tga"/>
<image name="down" gfx="gui/inv/i_football_pres.tga"/>
</inventar>
<inventar name="cheese">
<image name="std" gfx="gui/inv/i_cheese_norm.tga"/>
<image name="hover" gfx="gui/inv/i_cheese_hov.tga"/>
<image name="down" gfx="gui/inv/i_cheese_pres.tga"/>
</inventar>
<inventar name="bowling">
<image name="std" gfx="gui/inv/i_bowling_norm.tga"/>
<image name="hover" gfx="gui/inv/i_bowling_hov.tga"/>
<image name="down" gfx="gui/inv/i_bowling_pres.tga"/>
</inventar>
<inventar name="handy">
<flag name="singleuse"/>
<image name="std" gfx="gui/inv/i_handy_norm.tga"/>
<image name="hover" gfx="gui/inv/i_handy_hov.tga"/>
<image name="down" gfx="gui/inv/i_handy_pres.tga"/>
</inventar>
<inventar name="marker">
<image name="std" gfx="gui/inv/i_marker_norm.tga"/>
<image name="hover" gfx="gui/inv/i_marker_hov.tga"/>
<image name="down" gfx="gui/inv/i_marker_pres.tga"/>
</inventar>
<inventar name="egg">
<image name="std" gfx="gui/inv/i_egg_norm.tga"/>
<image name="hover" gfx="gui/inv/i_egg_hov.tga"/>
<image name="down" gfx="gui/inv/i_egg_pres.tga"/>
</inventar>
<inventar name="soap">
<image name="std" gfx="gui/inv/i_soap_norm.tga"/>
<image name="hover" gfx="gui/inv/i_soap_hov.tga"/>
<image name="down" gfx="gui/inv/i_soap_pres.tga"/>
</inventar>
<inventar name="toiletpaper">
<image name="std" gfx="gui/inv/i_wcpaper_norm.tga"/>
<image name="hover" gfx="gui/inv/i_wcpaper_hov.tga"/>
<image name="down" gfx="gui/inv/i_wcpaper_pres.tga"/>
</inventar>
<!-- Actors -->
<actor name="neighbor" gfx="neighbor" hotspot="460/425">
<speed name="mgbowling1" speed="9" start="0" noise="0"/>
<speed name="mrwc0" speed="9" start="0" noise="0"/>
<speed name="mrwc1" speed="18" start="12" noise="0"/>
<speed name="mrwc2" speed="9" start="0" noise="0"/>
<speed name="mrwc3" speed="18" start="12" noise="0"/>
<action name="puke" actor="neighbor" actoranim="puke" actornextanim="ms0" time="auto" noise="0"/>
</actor>
<actor name="woody" gfx="woody" hotspot="463/419">
<action name="usehandy" actor="woody" actoranim="handy" actornextanim="ms3" time="auto" noise="0"/>
</actor>
<!-- Vorzimmer Objects -->
<object name="anc/ark" gfx="anc/ark">
<hotspot name="woody" offset="640/390"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="marker" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" objanim="open" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" objanim="ms" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/wardrobe" gfx="anc/wardrobe">
<hotspot name="woody" offset="386/387"/>
<hotspot name="woody_out" offset="386/387"/>
<hotspot name="neighbor" offset="386/387"/>
<hotspot name="marker" offset="386/300"/>
<stdaction name="hide"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="auto" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
<flag name="hideout"/>
</object>
<object name="anc/mum" gfx="anc/mum">
<hotspot name="woody" offset="455/390"/>
<hotspot name="neighbor" offset="455/390"/>
<hotspot name="progressbar" offset="442/260"/>
<stdaction name="look"/>
<action name="marker" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0"/>
</object>
<object name="anc/mum_smeared" gfx="anc/mum_smeared">
<hotspot name="woody" offset="455/390"/>
<hotspot name="neighbor" offset="435/390"/>
<stdaction name="look"/>
<action name="clean" actor="neighbor" actoranim="clean" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/flower" gfx="anc/flower">
<hotspot name="woody" offset="245/380"/>
<hotspot name="neighbor" offset="285/380"/>
<hotspot name="progressbar" offset="285/250"/>
<stdaction name="look"/>
<action name="cheese" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0"/>
<action name="sniff" actor="neighbor" actoranim="smell" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="anc/stinkflower" gfx="anc/stinkflower">
<hotspot name="woody" offset="245/380"/>
<hotspot name="neighbor" offset="285/380"/>
<hotspot name="neighbor_out" offset="340/380"/>
<stdaction name="look"/>
<action name="sniff" actor="neighbor" actoranim="smellcheese" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="anc/phoneringing" gfx="anc/phone">
<hotspot name="woody" offset="500/380"/>
<hotspot name="neighbor" offset="500/380"/>
<hotspot name="progressbar" offset="495/230"/>
<stdaction name="look"/>
<action name="phone" actor="neighbor" actoranim="phone" objanim="ms" time="31" noise="0"/>
</object>
<object name="anc/phone" gfx="anc/phone">
<hotspot name="woody" offset="500/380"/>
<hotspot name="neighbor" offset="500/380"/>
<hotspot name="progressbar" offset="495/230"/>
<stdaction name="look"/>
<action name="handy" actor="woody" actoranim="handy" actornextanim="smile" objanim="ms" objnextanim="ring" time="auto" noise="0"/>
<action name="inv_handy" actor="woody" actoranim="inv" objanim="ms" objnextanim="ring" time="22" noise="0"/>
<action name="phone" actor="neighbor" actoranim="phone" objanim="ms" time="auto" noise="0"/>
</object>
<object name="anc/bowlingbag" gfx="anc/bowlingbag">
<hotspot name="woody" offset="695/380"/>
<content name="bowling" count="1"/>
<flag name="container"/>
<stdaction name="open"/>
<action name="open" actor="woody" time="0" noise="0"/>
<action name="close" actor="woody" time="0" noise="0"/>
<action name="take" actor="woody" actoranim="take_low0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- Livingroom objects -->
<object name="lir/score" gfx="lir/score">
<hotspot name="woody" offset="720/410"/>
<hotspot name="neighbor" offset="670/410"/>
<hotspot name="neighbor_out" offset="670/410"/>
<hotspot name="progressbar" offset="705/280"/>
<stdaction name="look"/>
<action name="marker" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0"/>
<action name="play_piano_normally" actor="neighbor" actoranim="inv" objanim="play" objnextanim="playslow_angry" time="71" noise="0"/>
<action name="look_angry" actor="neighbor" actoranim="inv" objanim="playslow_angry" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
<action name="play_piano_noangry" actor="neighbor" actoranim="inv" actornextanim="ms2" objanim="play" objnextanim="ms" time="71" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="play" time="0" noise="0"/>
<action name="leave" actor="neighbor" actoranim="ms0" objanim="ms" time="0" noise="0"/>
</object>
<object name="lir/scoresmeared" gfx="lir/score_smeared">
<hotspot name="woody" offset="720/410"/>
<hotspot name="neighbor" offset="710/410"/>
<hotspot name="neighbor_out" offset="670/410"/>
<stdaction name="look"/>
<action name="play_piano_offkey" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="play" objnextanim="ms" time="auto" noise="0"/>
<action name="repair" actor="neighbor" actoranim="use_mid" actornextanim="ms0" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="play" time="0" noise="0"/>
<action name="leave" actor="neighbor" actoranim="ms0" objanim="ms" time="0" noise="0"/>
</object>
<object name="lir/handyholder" gfx="lir/handyholder">
<hotspot name="woody" offset="520/380"/>
<content name="handy" count="1"/>
<flag name="container"/>
<stdaction name="examine"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- Kitchen objects -->
<object name="kit/groundsoap" gfx="toi/groundsoap">
<hotspot name="woody" offset="0/0"/>
<hotspot name="neighbor" offset="0/6"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="kit/fridge" gfx="kit/fridge">
<hotspot name="woody" offset="640/390"/>
<hotspot name="neighbor" offset="637/390"/>
<content name="egg" count="1"/>
<content name="cheese" count="1"/>
<stdaction name="open"/>
<flag name="container"/>
<action name="open" actor="neighbor" actoranim="open" objanim="open" actornextanim="ms3" time="auto" noise="0"/>
<action name="close" actor="neighbor" actoranim="close" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="neighbor" actoranim="take" actornextanim="ms3" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="kit/microwave" gfx="kit/microwave">
<hotspot name="neighbor" offset="298/395"/>
<hotspot name="neighbor_out" offset="298/395"/>
<hotspot name="woody" offset="298/395"/>
<hotspot name="progressbar" offset="285/270"/>
<stdaction name="look"/>
<action name="egg" actor="woody" actoranim="use_mid" objanim="cook" actornextanim="smile" time="auto" noise="0"/>
</object>
<object name="kit/microwavedirty" gfx="kit/dirtymicrowave">
<hotspot name="neighbor" offset="298/395"/>
<hotspot name="neighbor_out" offset="298/395"/>
<hotspot name="woody" offset="298/395"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_mid" actornextanim="ms0" time="23" noise="0"/>
</object>
<object name="kit/window" gfx="kit/window">
<hotspot name="neighbor" offset="690/420"/>
<hotspot name="woody" offset="690/420"/>
<stdaction name="look"/>
<action name="shout" actor="neighbor" actoranim="inv" actornextanim="ms2" objanim="shout" objnextanim="ms" time="auto" noise="0"/>
<action name="throw_bowling" actor="neighbor" actoranim="inv" actornextanim="ms3" objanim="throw_bowling" objnextanim="ms" time="auto" noise="0"/>
</object>
<actor name="kit/bowlingball" gfx="kit/bowlingball" hotspot="0/0">
<hotspot name="neighbor" offset="595/420"/>
<hotspot name="woody" offset="640/420"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="kick" actor="neighbor" actoranim="kickbowling" actornextanim="ms1" objanim="ms" objnextanim="ms" time="auto" noise="0"/>
</actor>
<actor name="kit/football" gfx="kit/football" hotspot="0/0">
<hotspot name="neighbor" offset="595/420"/>
<hotspot name="woody" offset="640/420"/>
<hotspot name="progressbar" offset="630/310"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="inv" actor="kit/football" actoranim="inv" actornextanim="inv" time="60" noise="0"/>
<action name="kick" actor="neighbor" actoranim="kick" objanim="flyout" objnextanim="inv" actornextanim="ms1" time="auto" noise="0"/>
<action name="fly_into_kitchen" actor="kit/football" objanim="flyin" time="auto" noise="0"/>
<action name="bowling" actor="woody" actoranim="use_low" actornextanim="smile" objanim="ms" time="11" noise="0"/>
</actor>
<!-- Toilet objects -->
<object name="toi/toilet" gfx="toi/toilet">
<hotspot name="neighbor" offset="505/397"/>
<hotspot name="neighbor_out" offset="505/397"/>
<hotspot name="woody" offset="530/397"/>
<hotspot name="progressbar" offset="515/285"/>
<stdaction name="look"/>
<action name="toiletpaper" actor="woody" actoranim="use_low" objanim="ms" objnextanim="ms" actornextanim="smile" time="23" noise="0"/>
</object>
<object name="toi/toiletstuffed" gfx="toi/dirtytoilet">
<hotspot name="neighbor" offset="505/397"/>
<hotspot name="neighbor_out" offset="505/397"/>
<hotspot name="woody" offset="530/397"/>
<stdaction name="look"/>
<action name="clean" actor="neighbor" actoranim="use_low" objanim="ms" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="toi/paperbracket" gfx="toi/paperbracket">
<hotspot name="woody" offset="530/397"/>
<hotspot name="neighbor" offset="565/397"/>
<stdaction name="examine"/>
<content name="toiletpaper" count="1"/>
<flag name="container"/>
<action name="open" actor="woody" time="auto" noise="0"/>
<action name="close" actor="woody" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take1" actornextanim="ms1" time="auto" noise="0"/>
</object>
<object name="toi/soapbracket" gfx="toi/soap">
<hotspot name="woody" offset="405/420"/>
<hotspot name="neighbor" offset="415/420"/>
<stdaction name="examine"/>
<content name="soap" count="1"/>
<flag name="container"/>
<action name="open" actor="woody" time="auto" noise="0"/>
<action name="close" actor="woody" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take3" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="toi/groundsoap" gfx="toi/groundsoap">
<hotspot name="woody" offset="0/0"/>
<hotspot name="neighbor" offset="0/6"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
</object>
<object name="toi/firstaid" gfx="toi/firstaid">
<hotspot name="woody" offset="405/420"/>
<hotspot name="neighbor" offset="415/420"/>
<stdaction name="open"/>
<flag name="container"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms3" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take_high3" actornextanim="ms3" time="auto" noise="0"/>
</object>
<!-- Dooranimations -->
<door name="anc/fro" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<stdaction name="end"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<flag name="doorright"/>
</door>
<door name="fro/anc" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<stdaction name="end"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
</door>
<door name="anc/kit" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<door name="anc/lir" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<object name="anc/bas" gfx="closeddoorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="look"/>
</object>
<door name="anc/toi" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="kit/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="kit/lir" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="lir/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<object name="lir/bed" gfx="closeddoorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="look"/>
</object>
<door name="lir/kit" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="toi/anc" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
</objects>