home *** CD-ROM | disk | FTP | other *** search
/ GameStar 2004 October / Gamestar_66_2004-10_dvd.iso / CD / DATABASE / CESTINY / NeighboursFromHell_cz.exe / gamedata.bnd / level_piano / objects.xml < prev    next >
Extensible Markup Language  |  2002-12-03  |  23KB  |  565 lines

  1. <?xml version="1.0"?>
  2.  
  3. <objects>
  4.  
  5. <object name="house" gfx="house">
  6. </object>
  7.  
  8. <!-- Neighbor icons-->
  9.  
  10. <icon name="piano" gfx="gui/bubbles/bubble_klavier.tga"/>
  11. <icon name="football" gfx="gui/bubbles/bubble_fussball.tga"/>
  12. <icon name="flower" gfx="gui/bubbles/bubble_blume.tga"/>
  13. <icon name="toilet" gfx="gui/bubbles/bubble_klo.tga"/>
  14. <icon name="phone" gfx="gui/bubbles/bubble_telefon.tga"/>
  15.  
  16. <!-- Inventory Objects -->
  17.  
  18. <inventar name="football">
  19.     <image name="std" gfx="gui/inv/i_football_norm.tga"/>
  20.     <image name="hover" gfx="gui/inv/i_football_hov.tga"/>
  21.     <image name="down" gfx="gui/inv/i_football_pres.tga"/>
  22. </inventar>
  23.  
  24. <inventar name="cheese">
  25.     <image name="std" gfx="gui/inv/i_cheese_norm.tga"/>
  26.     <image name="hover" gfx="gui/inv/i_cheese_hov.tga"/>
  27.     <image name="down" gfx="gui/inv/i_cheese_pres.tga"/>
  28. </inventar>
  29.  
  30. <inventar name="bowling">
  31.     <image name="std" gfx="gui/inv/i_bowling_norm.tga"/>
  32.     <image name="hover" gfx="gui/inv/i_bowling_hov.tga"/>
  33.     <image name="down" gfx="gui/inv/i_bowling_pres.tga"/>
  34. </inventar>
  35.  
  36. <inventar name="handy">
  37.     <flag name="singleuse"/>
  38.  
  39.     <image name="std" gfx="gui/inv/i_handy_norm.tga"/>
  40.     <image name="hover" gfx="gui/inv/i_handy_hov.tga"/>
  41.     <image name="down" gfx="gui/inv/i_handy_pres.tga"/>
  42. </inventar>
  43.  
  44. <inventar name="marker">
  45.     <image name="std" gfx="gui/inv/i_marker_norm.tga"/>
  46.     <image name="hover" gfx="gui/inv/i_marker_hov.tga"/>
  47.     <image name="down" gfx="gui/inv/i_marker_pres.tga"/>
  48. </inventar>
  49.  
  50. <inventar name="egg">
  51.     <image name="std" gfx="gui/inv/i_egg_norm.tga"/>
  52.     <image name="hover" gfx="gui/inv/i_egg_hov.tga"/>
  53.     <image name="down" gfx="gui/inv/i_egg_pres.tga"/>
  54. </inventar>
  55.  
  56. <inventar name="soap">
  57.     <image name="std" gfx="gui/inv/i_soap_norm.tga"/>
  58.     <image name="hover" gfx="gui/inv/i_soap_hov.tga"/>
  59.     <image name="down" gfx="gui/inv/i_soap_pres.tga"/>
  60. </inventar>
  61.  
  62. <inventar name="toiletpaper">
  63.     <image name="std" gfx="gui/inv/i_wcpaper_norm.tga"/>
  64.     <image name="hover" gfx="gui/inv/i_wcpaper_hov.tga"/>
  65.     <image name="down" gfx="gui/inv/i_wcpaper_pres.tga"/>
  66. </inventar>
  67.  
  68. <!-- Actors -->
  69.  
  70. <actor name="neighbor" gfx="neighbor" hotspot="460/425">
  71.     <speed name="mgbowling1" speed="9" start="0" noise="0"/>
  72.  
  73.     <speed name="mrwc0" speed="9" start="0" noise="0"/>
  74.     <speed name="mrwc1" speed="18" start="12" noise="0"/>
  75.     <speed name="mrwc2" speed="9" start="0" noise="0"/>
  76.     <speed name="mrwc3" speed="18" start="12" noise="0"/>
  77.     
  78.     <action name="puke" actor="neighbor" actoranim="puke" actornextanim="ms0" time="auto" noise="0"/>
  79. </actor>
  80.  
  81. <actor name="woody" gfx="woody" hotspot="463/419">
  82.     <action name="usehandy" actor="woody" actoranim="handy" actornextanim="ms3" time="auto" noise="0"/>
  83. </actor>
  84.  
  85. <!-- Vorzimmer Objects -->
  86.  
  87. <object name="anc/ark" gfx="anc/ark">
  88.     <hotspot name="woody" offset="640/390"/>
  89.  
  90.     <flag name="container"/>
  91.     
  92.     <stdaction name="open"/>
  93.     
  94.     <content name="marker" count="1"/>
  95.         
  96.     <action name="open" actor="woody" actoranim="open" actornextanim="ms0" objanim="open" time="auto" noise="0"/>
  97.     <action name="close" actor="woody" actoranim="close" actornextanim="ms0" objanim="ms" time="auto" noise="0"/>
  98.     <action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
  99. </object>
  100.  
  101.  
  102. <object name="anc/wardrobe" gfx="anc/wardrobe">
  103.     <hotspot name="woody" offset="386/387"/>
  104.     <hotspot name="woody_out" offset="386/387"/>
  105.     <hotspot name="neighbor" offset="386/387"/>
  106.     <hotspot name="marker" offset="386/300"/>
  107.     
  108.     <stdaction name="hide"/>
  109.     
  110.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="auto" noise="0"/>
  111.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
  112.     
  113.     <flag name="hideout"/>
  114. </object>
  115.  
  116. <object name="anc/mum" gfx="anc/mum">
  117.     <hotspot name="woody" offset="455/390"/>
  118.     <hotspot name="neighbor" offset="455/390"/>
  119.     <hotspot name="progressbar" offset="442/260"/>
  120.     
  121.     <stdaction name="look"/>
  122.     
  123.     <action name="marker" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0"/>
  124. </object>
  125.  
  126. <object name="anc/mum_smeared" gfx="anc/mum_smeared">
  127.     <hotspot name="woody" offset="455/390"/>
  128.     <hotspot name="neighbor" offset="435/390"/>
  129.  
  130.     <stdaction name="look"/>
  131.     
  132.     <action name="clean" actor="neighbor" actoranim="clean" actornextanim="ms0" time="auto" noise="0"/>    
  133. </object>
  134.  
  135. <object name="anc/flower" gfx="anc/flower">
  136.     <hotspot name="woody" offset="245/380"/>
  137.     <hotspot name="neighbor" offset="285/380"/>
  138.     <hotspot name="progressbar" offset="285/250"/>
  139.     
  140.     <stdaction name="look"/>
  141.     
  142.     <action name="cheese" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0"/>
  143.     <action name="sniff" actor="neighbor" actoranim="smell" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
  144. </object>
  145.  
  146. <object name="anc/stinkflower" gfx="anc/stinkflower">
  147.     <hotspot name="woody" offset="245/380"/>
  148.     <hotspot name="neighbor" offset="285/380"/>
  149.     <hotspot name="neighbor_out" offset="340/380"/>
  150.     
  151.     <stdaction name="look"/>
  152.     
  153.     <action name="sniff" actor="neighbor" actoranim="smellcheese" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
  154. </object>
  155.  
  156. <object name="anc/phoneringing" gfx="anc/phone">
  157.     <hotspot name="woody" offset="500/380"/>
  158.     <hotspot name="neighbor" offset="500/380"/>
  159.     <hotspot name="progressbar" offset="495/230"/>
  160.     
  161.     <stdaction name="look"/>
  162.     
  163.     <action name="phone" actor="neighbor" actoranim="phone" objanim="ms" time="31" noise="0"/>
  164. </object>
  165.  
  166. <object name="anc/phone" gfx="anc/phone">
  167.     <hotspot name="woody" offset="500/380"/>
  168.     <hotspot name="neighbor" offset="500/380"/>
  169.     <hotspot name="progressbar" offset="495/230"/>
  170.     
  171.     <stdaction name="look"/>
  172.     
  173.     <action name="handy" actor="woody" actoranim="handy" actornextanim="smile" objanim="ms" objnextanim="ring" time="auto" noise="0"/>
  174.     <action name="inv_handy" actor="woody" actoranim="inv" objanim="ms" objnextanim="ring" time="22" noise="0"/>
  175.     <action name="phone" actor="neighbor" actoranim="phone" objanim="ms" time="auto" noise="0"/>
  176. </object>
  177.  
  178. <object name="anc/bowlingbag" gfx="anc/bowlingbag">
  179.     <hotspot name="woody" offset="695/380"/>
  180.  
  181.     <content name="bowling" count="1"/>
  182.     <flag name="container"/>
  183.     
  184.     <stdaction name="open"/>
  185.     
  186.     <action name="open" actor="woody" time="0" noise="0"/>
  187.     <action name="close" actor="woody" time="0" noise="0"/>
  188.     <action name="take" actor="woody" actoranim="take_low0" actornextanim="ms0" time="auto" noise="0"/>
  189. </object>
  190.  
  191. <!-- Livingroom objects -->
  192. <object name="lir/score" gfx="lir/score">
  193.     <hotspot name="woody" offset="720/410"/>
  194.     <hotspot name="neighbor" offset="670/410"/>
  195.     <hotspot name="neighbor_out" offset="670/410"/>
  196.     <hotspot name="progressbar" offset="705/280"/>
  197.     
  198.     <stdaction name="look"/>
  199.     
  200.     <action name="marker" actor="woody" actoranim="use_mid" objanim="ms" actornextanim="smile" time="23" noise="0"/>
  201.     <action name="play_piano_normally" actor="neighbor" actoranim="inv" objanim="play" objnextanim="playslow_angry" time="71" noise="0"/>
  202.     <action name="look_angry" actor="neighbor" actoranim="inv" objanim="playslow_angry" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
  203.     <action name="play_piano_noangry" actor="neighbor" actoranim="inv" actornextanim="ms2" objanim="play" objnextanim="ms" time="71" noise="0"/>
  204.     <action name="enter" actor="neighbor" actoranim="inv" objanim="play" time="0" noise="0"/>
  205.     <action name="leave" actor="neighbor" actoranim="ms0" objanim="ms" time="0" noise="0"/>
  206. </object>
  207.  
  208. <object name="lir/scoresmeared" gfx="lir/score_smeared">
  209.     <hotspot name="woody" offset="720/410"/>
  210.     <hotspot name="neighbor" offset="710/410"/>
  211.     <hotspot name="neighbor_out" offset="670/410"/>
  212.     
  213.     <stdaction name="look"/>
  214.     <action name="play_piano_offkey" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="play" objnextanim="ms" time="auto" noise="0"/>
  215.     <action name="repair" actor="neighbor" actoranim="use_mid" actornextanim="ms0" time="23" noise="0"/>    
  216.     <action name="enter" actor="neighbor" actoranim="inv" objanim="play" time="0" noise="0"/>
  217.     <action name="leave" actor="neighbor" actoranim="ms0" objanim="ms" time="0" noise="0"/>
  218. </object>
  219.  
  220. <object name="lir/handyholder" gfx="lir/handyholder">
  221.     <hotspot name="woody" offset="520/380"/>
  222.  
  223.     <content name="handy" count="1"/>
  224.     <flag name="container"/>
  225.     
  226.     <stdaction name="examine"/>
  227.     
  228.     <action name="open" actor="woody" actoranim="open" actornextanim="ms0" time="auto" noise="0"/>
  229.     <action name="close" actor="woody" actoranim="close" actornextanim="ms0" time="auto" noise="0"/>
  230.     <action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
  231. </object>
  232.  
  233. <!-- Kitchen objects -->
  234.  
  235. <object name="kit/groundsoap" gfx="toi/groundsoap">
  236.     <hotspot name="woody" offset="0/0"/>
  237.     <hotspot name="neighbor" offset="0/6"/>
  238.  
  239.     <stdaction name="look"/>
  240.     
  241.     <!-- Check timing of this action -->
  242.     <action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
  243. </object>
  244.  
  245. <object name="kit/fridge" gfx="kit/fridge">
  246.     <hotspot name="woody" offset="640/390"/>
  247.     <hotspot name="neighbor" offset="637/390"/>
  248.     
  249.     <content name="egg" count="1"/>
  250.     <content name="cheese" count="1"/>
  251.     
  252.     <stdaction name="open"/>
  253.     
  254.     <flag name="container"/>
  255.     
  256.     <action name="open" actor="neighbor" actoranim="open" objanim="open" actornextanim="ms3" time="auto" noise="0"/>
  257.     <action name="close" actor="neighbor" actoranim="close" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
  258.     <action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
  259.     <action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
  260.     <action name="take" actor="neighbor" actoranim="take" actornextanim="ms3" time="auto" noise="0"/>
  261.     <action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
  262. </object>
  263.  
  264. <object name="kit/microwave" gfx="kit/microwave">
  265.     <hotspot name="neighbor" offset="298/395"/>
  266.     <hotspot name="neighbor_out" offset="298/395"/>
  267.     <hotspot name="woody" offset="298/395"/>
  268.     <hotspot name="progressbar" offset="285/270"/>
  269.     
  270.     <stdaction name="look"/>
  271.  
  272.     <action name="egg" actor="woody" actoranim="use_mid" objanim="cook" actornextanim="smile" time="auto" noise="0"/>
  273. </object>
  274.  
  275. <object name="kit/microwavedirty" gfx="kit/dirtymicrowave">
  276.     <hotspot name="neighbor" offset="298/395"/>
  277.     <hotspot name="neighbor_out" offset="298/395"/>
  278.     <hotspot name="woody" offset="298/395"/>
  279.     
  280.     <stdaction name="look"/>
  281.  
  282.     <!-- Check timing of this action -->
  283.     <action name="clean" actor="neighbor" actoranim="use_mid" actornextanim="ms0" time="23" noise="0"/>
  284. </object>
  285.  
  286. <object name="kit/window" gfx="kit/window">
  287.     <hotspot name="neighbor" offset="690/420"/>
  288.     <hotspot name="woody" offset="690/420"/>
  289.     
  290.     <stdaction name="look"/>
  291.     
  292.     <action name="shout" actor="neighbor" actoranim="inv" actornextanim="ms2" objanim="shout" objnextanim="ms" time="auto" noise="0"/>
  293.     <action name="throw_bowling" actor="neighbor" actoranim="inv" actornextanim="ms3" objanim="throw_bowling" objnextanim="ms" time="auto" noise="0"/>
  294. </object>
  295.  
  296. <actor name="kit/bowlingball" gfx="kit/bowlingball" hotspot="0/0">
  297.     <hotspot name="neighbor" offset="595/420"/>
  298.     <hotspot name="woody" offset="640/420"/>
  299.     
  300.     <stdaction name="look"/>
  301.  
  302.     <!-- Check timing of this action -->
  303.     <action name="kick" actor="neighbor" actoranim="kickbowling" actornextanim="ms1" objanim="ms" objnextanim="ms" time="auto" noise="0"/>
  304. </actor>
  305.  
  306. <actor name="kit/football" gfx="kit/football" hotspot="0/0">
  307.     <hotspot name="neighbor" offset="595/420"/>
  308.     <hotspot name="woody" offset="640/420"/>
  309.     <hotspot name="progressbar" offset="630/310"/>
  310.  
  311.     <stdaction name="look"/>
  312.  
  313.     <!-- Check timing of this action -->
  314.     <action name="inv" actor="kit/football" actoranim="inv" actornextanim="inv" time="60" noise="0"/>
  315.     <action name="kick" actor="neighbor" actoranim="kick" objanim="flyout" objnextanim="inv" actornextanim="ms1" time="auto" noise="0"/>
  316.     <action name="fly_into_kitchen" actor="kit/football" objanim="flyin" time="auto" noise="0"/>
  317.     <action name="bowling" actor="woody" actoranim="use_low" actornextanim="smile" objanim="ms" time="11" noise="0"/> 
  318. </actor>
  319.  
  320. <!-- Toilet objects -->
  321.  
  322. <object name="toi/toilet" gfx="toi/toilet">
  323.     <hotspot name="neighbor" offset="505/397"/>
  324.     <hotspot name="neighbor_out" offset="505/397"/>
  325.     <hotspot name="woody" offset="530/397"/>
  326.     <hotspot name="progressbar" offset="515/285"/>
  327.     
  328.     <stdaction name="look"/>
  329.  
  330.     <action name="toiletpaper" actor="woody" actoranim="use_low" objanim="ms" objnextanim="ms" actornextanim="smile" time="23" noise="0"/>    
  331. </object>
  332.  
  333. <object name="toi/toiletstuffed" gfx="toi/dirtytoilet">
  334.     <hotspot name="neighbor" offset="505/397"/>
  335.     <hotspot name="neighbor_out" offset="505/397"/>
  336.     <hotspot name="woody" offset="530/397"/>
  337.     
  338.     <stdaction name="look"/>
  339.     
  340.     <action name="clean" actor="neighbor" actoranim="use_low" objanim="ms" actornextanim="ms0" time="47" noise="0"/>
  341. </object>
  342.  
  343. <object name="toi/paperbracket" gfx="toi/paperbracket">
  344.     <hotspot name="woody" offset="530/397"/>
  345.     <hotspot name="neighbor" offset="565/397"/>
  346.     
  347.     <stdaction name="examine"/>
  348.     
  349.     <content name="toiletpaper" count="1"/>
  350.     <flag name="container"/>
  351.  
  352.     <action name="open" actor="woody" time="auto" noise="0"/>
  353.     <action name="close" actor="woody" time="auto" noise="0"/>
  354.     <action name="take" actor="woody" actoranim="take1" actornextanim="ms1" time="auto" noise="0"/>
  355. </object>
  356.  
  357. <object name="toi/soapbracket" gfx="toi/soap">
  358.     <hotspot name="woody" offset="405/420"/>
  359.     <hotspot name="neighbor" offset="415/420"/>
  360.     
  361.     <stdaction name="examine"/>
  362.     
  363.     <content name="soap" count="1"/>
  364.     <flag name="container"/>
  365.  
  366.     <action name="open" actor="woody" time="auto" noise="0"/>
  367.     <action name="close" actor="woody" time="auto" noise="0"/>
  368.     <action name="take" actor="woody" actoranim="take3" actornextanim="ms3" time="auto" noise="0"/>
  369. </object>
  370.  
  371. <object name="toi/groundsoap" gfx="toi/groundsoap">
  372.     <hotspot name="woody" offset="0/0"/>
  373.     <hotspot name="neighbor" offset="0/6"/>
  374.  
  375.     <stdaction name="look"/>
  376.     
  377.     <!-- Check timing of this action -->
  378.     <action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
  379. </object>
  380.  
  381. <object name="toi/firstaid" gfx="toi/firstaid">
  382.     <hotspot name="woody" offset="405/420"/>
  383.     <hotspot name="neighbor" offset="415/420"/>
  384.     
  385.     <stdaction name="open"/>
  386.     
  387.     <flag name="container"/>
  388.  
  389.     <action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms3" time="auto" noise="0"/>
  390.     <action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
  391.     <action name="take" actor="woody" actoranim="take_high3" actornextanim="ms3" time="auto" noise="0"/>
  392. </object>
  393.  
  394. <!-- Dooranimations -->
  395.  
  396. <door name="anc/fro" gfx="doorright">
  397.     <hotspot name="woody" offset="552/420"/>
  398.     <hotspot name="woody_out" offset="552/420"/>
  399.  
  400.     <stdaction name="end"/>
  401.     
  402.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
  403.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
  404.  
  405.     <flag name="doorright"/>
  406. </door>
  407.  
  408. <door name="fro/anc" gfx="doorleft">
  409.     <hotspot name="woody" offset="400/420"/>
  410.     <hotspot name="woody_out" offset="410/420"/>
  411.  
  412.     <stdaction name="end"/>
  413.     
  414.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
  415.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
  416. </door>
  417.  
  418. <door name="anc/kit" gfx="doorback">
  419.     <hotspot name="woody" offset="483/370"/>
  420.     <hotspot name="woody_out" offset="483/370"/>
  421.     <hotspot name="neighbor" offset="463/370"/>
  422.     <hotspot name="neighbor_out" offset="463/370"/>
  423.     
  424.     <stdaction name="goto"/>
  425.     
  426.     <action    name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
  427.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
  428.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
  429.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
  430.  
  431.     <flag name="doorup"/>
  432. </door>
  433.  
  434. <door name="anc/lir" gfx="doorback">
  435.     <hotspot name="woody" offset="483/370"/>
  436.     <hotspot name="woody_out" offset="483/370"/>
  437.     <hotspot name="neighbor" offset="463/370"/>
  438.     <hotspot name="neighbor_out" offset="463/370"/>
  439.  
  440.     <stdaction name="goto"/>
  441.     
  442.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
  443.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
  444.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
  445.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
  446.  
  447.     <flag name="doorup"/>
  448. </door>
  449.  
  450. <object name="anc/bas" gfx="closeddoorback">
  451.     <hotspot name="woody" offset="483/370"/>
  452.     <hotspot name="woody_out" offset="483/370"/>
  453.     <hotspot name="neighbor" offset="463/370"/>
  454.     <hotspot name="neighbor_out" offset="463/370"/>
  455.  
  456.     <stdaction name="look"/>
  457.     
  458. </object>
  459.  
  460. <door name="anc/toi" gfx="doorleft">
  461.     <hotspot name="woody" offset="400/420"/>
  462.     <hotspot name="neighbor" offset="400/420"/>
  463.     <hotspot name="woody_out" offset="410/420"/>
  464.     <hotspot name="neighbor_out" offset="400/420"/>
  465.  
  466.     <stdaction name="goto"/>
  467.     
  468.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
  469.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
  470.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
  471.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
  472.  
  473.     <flag name="doorleft"/>
  474. </door>
  475.  
  476. <door name="kit/anc" gfx="doorback">
  477.     <hotspot name="woody" offset="483/370"/>
  478.     <hotspot name="woody_out" offset="483/370"/>
  479.     <hotspot name="neighbor" offset="463/370"/>
  480.     <hotspot name="neighbor_out" offset="463/370"/>
  481.     
  482.     <stdaction name="goto"/>
  483.     
  484.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
  485.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
  486.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
  487.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
  488.  
  489.     <flag name="doordown"/>
  490. </door>
  491.  
  492. <door name="kit/lir" gfx="doorleft">
  493.     <hotspot name="woody" offset="400/420"/>
  494.     <hotspot name="neighbor" offset="400/420"/>
  495.     <hotspot name="woody_out" offset="410/420"/>
  496.     <hotspot name="neighbor_out" offset="400/420"/>
  497.  
  498.     <stdaction name="goto"/>
  499.     
  500.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
  501.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
  502.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
  503.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
  504.  
  505.     <flag name="doorleft"/>
  506. </door>
  507.  
  508. <door name="lir/anc" gfx="doorback">
  509.     <hotspot name="woody" offset="483/370"/>
  510.     <hotspot name="woody_out" offset="483/370"/>
  511.     <hotspot name="neighbor" offset="463/370"/>
  512.     <hotspot name="neighbor_out" offset="463/370"/>
  513.  
  514.     <stdaction name="goto"/>
  515.     
  516.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
  517.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
  518.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
  519.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
  520.  
  521.     <flag name="doordown"/>
  522. </door>
  523.  
  524. <object name="lir/bed" gfx="closeddoorback">
  525.     <hotspot name="woody" offset="483/370"/>
  526.     <hotspot name="woody_out" offset="483/370"/>
  527.     <hotspot name="neighbor" offset="463/370"/>
  528.     <hotspot name="neighbor_out" offset="463/370"/>
  529.  
  530.     <stdaction name="look"/>
  531.     
  532. </object>
  533.  
  534. <door name="lir/kit" gfx="doorright">
  535.     <hotspot name="woody" offset="552/420"/>
  536.     <hotspot name="neighbor" offset="552/420"/>
  537.     <hotspot name="woody_out" offset="552/420"/>
  538.     <hotspot name="neighbor_out" offset="552/420"/>
  539.  
  540.     <stdaction name="goto"/>
  541.     
  542.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
  543.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
  544.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
  545.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
  546.  
  547.     <flag name="doorright"/>
  548. </door>
  549.  
  550. <door name="toi/anc" gfx="doorright">
  551.     <hotspot name="woody" offset="552/420"/>
  552.     <hotspot name="neighbor" offset="552/420"/>
  553.     <hotspot name="woody_out" offset="552/420"/>
  554.     <hotspot name="neighbor_out" offset="552/420"/>
  555.  
  556.     <stdaction name="goto"/>
  557.     
  558.     <action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
  559.     <action name="leave" actor="woody" actoranim="inv" objanim="woody_leave"  objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
  560.     <action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
  561.     <action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
  562.  
  563.     <flag name="doorright"/>
  564. </door>
  565. </objects>