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GameStar 2004 October
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anims.xml
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Wrap
Extensible Markup Language
|
2002-12-03
|
35KB
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1,052 lines
<?xml version="1.0"?>
<all_objects>
<object name="anc/ark">
<region position="625/315" size="70/70"/>
<animation name="ms" type="oneshot">
</animation>
<animation name="empty" type="oneshot">
</animation>
<animation name="open" type="oneshot">
<frame gfx="ark_open.tga"/>
</animation>
</object>
<object name="anc/marbles">
<region position="0/0" size="110/48"/>
<animation name="ms" type="oneshot">
<frame gfx="marbles_ms.tga"/>
</animation>
</object>
<object name="anc/wardrobe">
<region position="328/249" size="92/141"/>
<region position="280/270" size="0/0" type="text"/>
<animation name="ms" type="oneshot">
</animation>
<animation name="woody_enter" type="oneshot">
<frame gfx="w_hide_wardrobe_0000.tga"/>
<frame gfx="w_hide_wardrobe_0001.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0002.tga" sfx="sfx/obj_open1.wav"/>
<frame gfx="w_hide_wardrobe_0003.tga"/>
<frame gfx="w_hide_wardrobe_0004.tga"/>
<frame gfx="w_hide_wardrobe_0005.tga"/>
<frame gfx="w_hide_wardrobe_0006.tga"/>
<frame gfx="w_hide_wardrobe_0007.tga"/>
<frame gfx="w_hide_wardrobe_0008.tga"/>
<frame gfx="w_hide_wardrobe_0009.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0010.tga"/>
<frame gfx="w_hide_wardrobe_0011.tga"/>
<frame gfx="w_hide_wardrobe_0012.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0013.tga"/>
<frame gfx="w_hide_wardrobe_0014.tga" sfx="sfx/wod_step2a.wav"/>
<frame gfx="w_hide_wardrobe_0015.tga"/>
<frame gfx="w_hide_wardrobe_0016.tga"/>
<frame gfx="w_hide_wardrobe_0017.tga" sfx="sfx/obj_close1.wav"/>
<frame gfx="w_hide_wardrobe_0018.tga"/>
<frame gfx="w_hide_wardrobe_0019.tga"/>
</animation>
<animation name="woody_leave" type="oneshot">
<frame gfx="w_hide_wardrobe_0019.tga"/>
<frame gfx="w_hide_wardrobe_0018.tga" sfx="sfx/obj_open1.wav"/>
<frame gfx="w_hide_wardrobe_0017.tga"/>
<frame gfx="w_hide_wardrobe_0016.tga"/>
<frame gfx="w_hide_wardrobe_0015.tga"/>
<frame gfx="w_hide_wardrobe_0014.tga"/>
<frame gfx="w_hide_wardrobe_0013.tga"/>
<frame gfx="w_hide_wardrobe_0012.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0011.tga"/>
<frame gfx="w_hide_wardrobe_0010.tga"/>
<frame gfx="w_hide_wardrobe_0009.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0008.tga"/>
<frame gfx="w_hide_wardrobe_0007.tga"/>
<frame gfx="w_hide_wardrobe_0006.tga" sfx="sfx/wod_step2a.wav"/>
<frame gfx="w_hide_wardrobe_0005.tga"/>
<frame gfx="w_hide_wardrobe_0004.tga"/>
<frame gfx="w_hide_wardrobe_0003.tga" sfx="sfx/obj_close1.wav"/>
<frame gfx="w_hide_wardrobe_0002.tga"/>
<frame gfx="w_hide_wardrobe_0001.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0000.tga"/>
</animation>
</object>
<object name="bal/clothes">
<region position="490/330" size="90/90"/>
<animation name="ms" type="oneshot">
<frame gfx="clothes_ms.tga"/>
</animation>
</object>
<object name="bal/clothes_food">
<region position="490/330" size="90/90"/>
<animation name="ms" type="oneshot">
<frame gfx="clothes_food_ms.tga" sfx="sfx/obj_doves1.wav"/>
<frame gfx="dovesandcloth_0000.tga"/>
<frame gfx="dovesandcloth_0001.tga"/>
<frame gfx="dovesandcloth_0002.tga"/>
<frame gfx="dovesandcloth_0003.tga"/>
<frame gfx="dovesandcloth_0004.tga"/>
<frame gfx="dovesandcloth_0005.tga"/>
<frame gfx="dovesandcloth_0006.tga"/>
<frame gfx="dovesandcloth_0007.tga" sfx="sfx/obj_doves_shit1.wav"/>
<frame gfx="dovesandcloth_0008.tga"/>
<frame gfx="dovesandcloth_0009.tga"/>
<frame gfx="dovesandcloth_0010.tga"/>
<frame gfx="dovesandcloth_0011.tga"/>
<frame gfx="dovesandcloth_0012.tga"/>
<frame gfx="dovesandcloth_0013.tga"/>
<frame gfx="dovesandcloth_0014.tga"/>
<frame gfx="dovesandcloth_0015.tga"/>
<frame gfx="dovesandcloth_0016.tga"/>
<frame gfx="dovesandcloth_0017.tga"/>
<frame gfx="dovesandcloth_0018.tga"/>
<frame gfx="dovesandcloth_0019.tga"/>
<frame gfx="dovesandcloth_0020.tga"/>
<frame gfx="dovesandcloth_0021.tga"/>
<frame gfx="dovesandcloth_0022.tga"/>
<frame gfx="dovesandcloth_0023.tga"/>
<frame gfx="dovesandcloth_0024.tga"/>
<frame gfx="dovesandcloth_0025.tga"/>
<frame gfx="dovesandcloth_0026.tga"/>
<frame gfx="dovesandcloth_0027.tga"/>
<frame gfx="dovesandcloth_0028.tga" sfx="sfx/obj_doves1.wav"/>
<frame gfx="dovesandcloth_0029.tga"/>
<frame gfx="dovesandcloth_0030.tga"/>
<frame gfx="dovesandcloth_0031.tga"/>
<frame gfx="dovesandcloth_0032.tga"/>
<frame gfx="dovesandcloth_0033.tga"/>
<frame gfx="dovesandcloth_0034.tga"/>
<frame gfx="clothes_shit_ms.tga"/>
</animation>
</object>
<object name="bal/dove">
<animation name="flyin" type="oneshot">
<frame gfx="dove_0001.tga" sfx="sfx/obj_dove_fly1.wav"/>
<frame gfx="dove_0002.tga"/>
<frame gfx="dove_0003.tga"/>
<frame gfx="dove_0004.tga"/>
<frame gfx="dove_0005.tga"/>
<frame gfx="dove_0006.tga"/>
<frame gfx="dove_0007.tga"/>
<frame gfx="dove_0008.tga"/>
<frame gfx="dove_0009.tga"/>
<frame gfx="dove_0010.tga"/>
<frame gfx="dove_0011.tga"/>
<frame gfx="dove_0012.tga"/>
<frame gfx="dove_0013.tga" sfx="sfx/obj_dove2.wav"/>
<frame gfx="dove_0014.tga"/>
</animation>
<animation name="flyout" type="oneshot">
<frame gfx="dove_0014.tga" sfx="sfx/obj_dove_fly2.wav"/>
<frame gfx="dove_0015.tga"/>
<frame gfx="dove_0016.tga"/>
<frame gfx="dove_0017.tga"/>
<frame gfx="dove_0018.tga"/>
<frame gfx="dove_0019.tga"/>
<frame gfx="dove_0020.tga"/>
</animation>
<animation name="sit" type="loop">
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0021.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0021.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0014.tga"/>
<frame gfx="dove_0021.tga"/>
</animation>
</object>
<object name="bal/noclothes">
<region position="490/330" size="90/90"/>
<animation name="ms" type="oneshot">
<frame gfx="noclothes_ms.tga"/>
</animation>
</object>
<object name="bal/shovel">
<region position="420/340" size="60/30"/>
<animation name="ms" type="oneshot">
<frame gfx="shovel_ms.tga"/>
</animation>
<animation name="open" type="oneshot">
</animation>
<animation name="empty" type="oneshot">
</animation>
</object>
<object name="bas/electrotrap">
<region position="615/335" size="70/70"/>
<animation name="ms" type="loop">
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0002.tga" sfx="sfx/obj_electro_buz1.wav"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0002.tga" sfx="sfx/obj_electro_buz2.wav"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0002.tga" sfx="sfx/obj_electro_buz2.wav"/>
</animation>
</object>
<object name="bas/tumbledrier">
<region position="570/300" size="65/80"/>
<animation name="ms" type="loop">
</animation>
<animation name="dry" type="loop">
<frame gfx="tumbledrier_0001.tga" sfx="sfx/obj_drier1.wav"/>
<frame gfx="tumbledrier_0002.tga"/>
<frame gfx="tumbledrier_0003.tga"/>
</animation>
</object>
<object name="bas/tumbledrier_smashed">
<region position="570/300" size="65/80"/>
<animation name="ms" type="oneshot">
<frame gfx="tumbledrier_smashed_ms.tga"/>
</animation>
</object>
<object name="bas/washingmachine">
<region position="480/305" size="60/80"/>
<animation name="ms" type="loop">
</animation>
<animation name="wash" type="loop">
<frame gfx="washingmachine_0001.tga" sfx="sfx/obj_washer1.wav"/>
<frame gfx="washingmachine_0001.tga"/>
<frame gfx="washingmachine_0002.tga"/>
<frame gfx="washingmachine_0002.tga"/>
</animation>
</object>
<object name="bas/washingmachine_wine">
<region position="480/305" size="60/80"/>
<animation name="ms" type="oneshot">
<frame gfx="washingmachine_wine_ms.tga"/>
</animation>
<animation name="wash" type="loop">
<frame gfx="washingmachine_wine_0001.tga" sfx="sfx/obj_washer1.wav"/>
<frame gfx="washingmachine_wine_0001.tga"/>
<frame gfx="washingmachine_wine_0002.tga"/>
<frame gfx="washingmachine_wine_0002.tga"/>
</animation>
</object>
<object name="bed/bed5">
<region position="635/310" size="145/110"/>
<region position="575/330" size="0/0" type="text"/>
<animation name="ms" type="oneshot">
<frame gfx="bed_ms.tga"/>
</animation>
<animation name="woody_enter" type="oneshot">
<frame gfx="w_hidebed_0000.tga"/>
<frame gfx="w_hidebed_0001.tga" sfx="sfx/na_sitsdown1.wav"/>
<frame gfx="w_hidebed_0002.tga"/>
<frame gfx="w_hidebed_0003.tga"/>
<frame gfx="bed_ms.tga"/>
</animation>
<animation name="woody_leave" type="oneshot">
<frame gfx="bed_ms.tga"/>
<frame gfx="w_hidebed_0003.tga" sfx="sfx/na_getsup1.wav"/>
<frame gfx="w_hidebed_0002.tga"/>
<frame gfx="w_hidebed_0001.tga"/>
<frame gfx="w_hidebed_0000.tga"/>
</animation>
</object>
<object name="bed/bedbox">
<region position="590/335" size="45/45"/>
<animation name="ms" type="oneshot">
</animation>
<animation name="open" type="oneshot">
<frame gfx="bedbox_open.tga"/>
</animation>
<animation name="empty" type="oneshot">
</animation>
</object>
<object name="bed/ironingboard">
<region position="530/290" size="60/70"/>
<animation name="ms" type="oneshot">
<frame gfx="ironingboard_ms.tga"/>
</animation>
</object>
<object name="bed/ironingboard_burn">
<region position="530/290" size="60/70"/>
<animation name="ms" type="loop">
<frame gfx="ironingboard_burn_0000.tga" sfx="sfx/obj_ironburns1.wav"/>
<frame gfx="ironingboard_burn_0001.tga"/>
<frame gfx="ironingboard_burn_0002.tga"/>
<frame gfx="ironingboard_burn_0003.tga"/>
<frame gfx="ironingboard_burn_0004.tga"/>
</animation>
</object>
<object name="bed/ironingboard_clothes">
<region position="530/290" size="60/70"/>
<animation name="ms" type="oneshot">
<frame gfx="ironingboard_clothes_ms.tga"/>
</animation>
</object>
<object name="house">
<animation name="ms" type="loop">
<frame gfx="house07.tga"/>
</animation>
</object>
<object name="kit/detergent">
<region position="520/290" size="45/50"/>
<animation name="ms" type="oneshot">
<frame gfx="detergent_ms.tga"/>
</animation>
<animation name="empty" type="oneshot">
<frame gfx="detergent_ms.tga"/>
</animation>
<animation name="open" type="oneshot">
</animation>
</object>
<object name="kit/fridge">
<region position="631/283" size="52/89"/>
<animation name="ms" type="loop">
</animation>
<animation name="empty" type="loop">
</animation>
<animation name="open" type="loop">
<frame gfx="fridge_open.tga"/>
</animation>
</object>
<object name="kit/trashcan7">
<region position="530/340" size="40/45"/>
<animation name="ms" type="oneshot">
<frame gfx="trashcan_ms.tga"/>
</animation>
<animation name="empty" type="oneshot">
<frame gfx="trashcan_me.tga"/>
</animation>
<animation name="open" type="oneshot">
</animation>
</object>
<object name="lir/dirtycarpet">
<region position="235/390" size="175/45"/>
<animation name="ms" type="oneshot">
<frame gfx="dirtycarpet_ms.tga"/>
</animation>
<animation name="verydirty" type="oneshot">
<frame gfx="verydirtycarpet_ms.tga"/>
</animation>
<animation name="verydirty_vacuum" type="oneshot">
<frame gfx="verydirtycarpet_vacuum.tga"/>
</animation>
</object>
<object name="lir/vacuum">
<region position="350/365" size="55/75"/>
<animation name="ms" type="oneshot">
<frame gfx="vacuum_ms.tga"/>
</animation>
</object>
<object name="lir/vacuum_hole">
<region position="350/365" size="55/75"/>
<animation name="ms" type="oneshot">
<frame gfx="vacuum_hole_ms.tga"/>
</animation>
</object>
<object name="neighbor">
<animation name="eshock" type="oneshot">
<frame gfx="n_eshock_0001.tga" sfx="sfx/obj_electro_buz3.wav"/>
<frame gfx="n_eshock_0002.tga" sfx="sfx/na_aaa_electroshock.wav"/>
<frame gfx="n_eshock_0003.tga" sfx="sfx/obj_electro_hit1.wav"/>
<frame gfx="n_eshock_0004.tga"/>
<frame gfx="n_eshock_0005.tga"/>
<frame gfx="n_eshock_0006.tga"/>
<frame gfx="n_eshock_0007.tga"/>
<frame gfx="n_eshock_0008.tga"/>
<frame gfx="n_eshock_0001.tga" sfx="sfx/obj_electro_hit2.wav"/>
<frame gfx="n_eshock_0002.tga"/>
<frame gfx="n_eshock_0003.tga"/>
<frame gfx="n_eshock_0004.tga"/>
<frame gfx="n_eshock_0005.tga"/>
<frame gfx="n_eshock_0006.tga"/>
<frame gfx="n_eshock_0007.tga"/>
<frame gfx="n_eshock_0008.tga" sfx="sfx/obj_electro_buz3.wav"/>
<frame gfx="n_eshock_0001.tga" sfx="sfx/obj_electro_hit1.wav"/>
<frame gfx="n_eshock_0002.tga"/>
<frame gfx="n_eshock_0003.tga"/>
<frame gfx="n_eshock_0004.tga"/>
<frame gfx="n_eshock_0005.tga"/>
<frame gfx="n_eshock_0006.tga"/>
<frame gfx="n_eshock_0007.tga"/>
<frame gfx="n_eshock_0008.tga"/>
<frame gfx="n_eshock_0001.tga" sfx="sfx/obj_electro_hit2.wav"/>
<frame gfx="n_eshock_0002.tga"/>
<frame gfx="n_eshock_0003.tga"/>
<frame gfx="n_eshock_0004.tga"/>
<frame gfx="n_eshock_0005.tga"/>
<frame gfx="n_eshock_0006.tga"/>
<frame gfx="n_eshock_0007.tga"/>
<frame gfx="n_eshock_0008.tga"/>
<frame gfx="n_shout_hard2_0000.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0002.tga" sfx="sfx/na_wheeze3.wav"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0004.tga"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0002.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0000.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0002.tga" sfx="sfx/na_wheeze4.wav"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0004.tga"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0002.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0000.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0002.tga" sfx="sfx/na_wheeze3.wav"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0004.tga"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0002.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0000.tga"/>
<frame gfx="n_shout_hard2_0001.tga"/>
<frame gfx="n_shout_hard2_0002.tga" sfx="sfx/na_wheeze4.wav"/>
<frame gfx="n_shout_hard2_0003.tga"/>
<frame gfx="n_shout_hard2_0004.tga"/>
</animation>
<animation name="vacuum" type="oneshot">
<frame gfx="n_vacuum_0001.tga" sfx="sfx/na_vac2.wav"/>
<frame gfx="n_vacuum_0002.tga"/>
<frame gfx="n_vacuum_0003.tga"/>
<frame gfx="n_vacuum_0004.tga"/>
<frame gfx="n_vacuum_0005.tga"/>
<frame gfx="n_vacuum_0006.tga"/>
<frame gfx="n_vacuum_0007.tga"/>
<frame gfx="n_vacuum_0007.tga"/>
<frame gfx="n_vacuum_0007.tga" sfx="sfx/na_vac1.wav"/>
<frame gfx="n_vacuum_0006.tga"/>
<frame gfx="n_vacuum_0005.tga"/>
<frame gfx="n_vacuum_0004.tga"/>
<frame gfx="n_vacuum_0003.tga"/>
<frame gfx="n_vacuum_0002.tga"/>
<frame gfx="n_vacuum_0001.tga"/>
<frame gfx="n_vacuum_0001.tga" sfx="sfx/na_vac2.wav"/>
<frame gfx="n_vacuum_0002.tga"/>
<frame gfx="n_vacuum_0003.tga"/>
<frame gfx="n_vacuum_0004.tga"/>
<frame gfx="n_vacuum_0005.tga"/>
<frame gfx="n_vacuum_0006.tga"/>
<frame gfx="n_vacuum_0007.tga"/>
<frame gfx="n_vacuum_0007.tga" sfx="sfx/na_vac1.wav"/>
<frame gfx="n_vacuum_0006.tga"/>
<frame gfx="n_vacuum_0005.tga"/>
<frame gfx="n_vacuum_0004.tga"/>
<frame gfx="n_vacuum_0003.tga"/>
<frame gfx="n_vacuum_0002.tga"/>
<frame gfx="n_vacuum_0001.tga"/>
<frame gfx="n_vacuum_0001.tga" sfx="sfx/na_vac2.wav"/>
<frame gfx="n_vacuum_0002.tga"/>
<frame gfx="n_vacuum_0003.tga"/>
<frame gfx="n_vacuum_0003.tga"/>
<frame gfx="n_vacuum_0002.tga"/>
<frame gfx="n_vacuum_0001.tga"/>
</animation>
<animation name="vacuum_hole" type="oneshot">
<frame gfx="n_vacuum_hole_0000.tga" sfx="sfx/bowlboom1.wav"/>
<frame gfx="n_vacuum_hole_0001.tga"/>
<frame gfx="n_vacuum_hole_0002.tga"/>
<frame gfx="n_vacuum_hole_0003.tga" sfx="sfx/na_aaa_hurt1.wav"/>
<frame gfx="n_vacuum_hole_0004.tga"/>
<frame gfx="n_vacuum_hole_0005.tga"/>
<frame gfx="n_vacuum_hole_0006.tga"/>
<frame gfx="n_vacuum_hole_0007.tga"/>
<frame gfx="n_vacuum_hole_0008.tga"/>
<frame gfx="n_vacuum_hole_0009.tga"/>
<frame gfx="n_vacuum_hole_0010.tga" sfx="sfx/na_wheeze3.wav"/>
<frame gfx="n_vacuum_hole_0011.tga"/>
<frame gfx="n_vacuum_hole_0012.tga"/>
<frame gfx="n_vacuum_hole_0013.tga"/>
<frame gfx="n_vacuum_hole_0014.tga" sfx="sfx/na_breathin1.wav"/>
<frame gfx="n_vacuum_hole_0015.tga"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0017.tga"/>
<frame gfx="n_vacuum_hole_0017.tga"/>
<frame gfx="n_vacuum_hole_0015.tga" sfx="sfx/na_breathin1.wav"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0016.tga"/>
<frame gfx="n_vacuum_hole_0017.tga"/>
<frame gfx="n_vacuum_hole_0015.tga"/>
<frame gfx="n_vacuum_hole_0017.tga" sfx="sfx/na_chi1.wav"/>
<frame gfx="n_vacuum_hole_0017.tga"/>
<frame gfx="n_vacuum_hole_0017.tga"/>
</animation>
<animation name="wait" type="loop">
<frame gfx="n_shout_easy1_0001.tga"/>
<frame gfx="n_shout_easy1_0002.tga"/>
<frame gfx="n_shout_easy1_0003.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="n_shout_easy1_0004.tga"/>
<frame gfx="n_shout_easy1_0005.tga"/>
</animation>
<animation name="get_clothes_red" type="oneshot">
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