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GameStar 2004 October
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objects.xml
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Wrap
Extensible Markup Language
|
2002-12-04
|
35KB
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852 lines
<?xml version="1.0"?>
<objects>
<object name="house" gfx="house">
</object>
<!-- Neighbor icons-->
<icon name="book" gfx="gui/bubbles/bubble_yogabook.tga"/>
<icon name="aquarium" gfx="gui/bubbles/bubble_aquarium.tga"/>
<icon name="yoga_mat" gfx="gui/bubbles/bubble_yoga_mat.tga"/>
<icon name="expander" gfx="gui/bubbles/bubble_expander.tga"/>
<icon name="home_trainer" gfx="gui/bubbles/bubble_home_trainer.tga"/>
<icon name="mixer" gfx="gui/bubbles/bubble_mixer.tga"/>
<icon name="skipping_rope" gfx="gui/bubbles/bubble_skipping_rope.tga"/>
<icon name="barbell" gfx="gui/bubbles/bubble_barbell.tga"/>
<icon name="trampoline" gfx="gui/bubbles/bubble_trampoline.tga"/>
<!-- inventory objects -->
<inventar name="skate">
<image name="std" gfx="gui/inv/i_skate_norm.tga"/>
<image name="hover" gfx="gui/inv/i_skate_hov.tga"/>
<image name="down" gfx="gui/inv/i_skate_pres.tga"/>
</inventar>
<inventar name="rubberrope">
<image name="std" gfx="gui/inv/i_rubberrope_norm.tga"/>
<image name="hover" gfx="gui/inv/i_rubberrope_hov.tga"/>
<image name="down" gfx="gui/inv/i_rubberrope_pres.tga"/>
</inventar>
<inventar name="steroids">
<image name="std" gfx="gui/inv/i_steroids_norm.tga"/>
<image name="hover" gfx="gui/inv/i_steroids_hov.tga"/>
<image name="down" gfx="gui/inv/i_steroids_pres.tga"/>
</inventar>
<inventar name="marbles">
<image name="std" gfx="gui/inv/i_marbles_norm.tga"/>
<image name="hover" gfx="gui/inv/i_marbles_hov.tga"/>
<image name="down" gfx="gui/inv/i_marbles_pres.tga"/>
</inventar>
<inventar name="knotbook">
<image name="std" gfx="gui/inv/i_knotbook_norm.tga"/>
<image name="hover" gfx="gui/inv/i_knotbook_hov.tga"/>
<image name="down" gfx="gui/inv/i_knotbook_pres.tga"/>
</inventar>
<inventar name="metalsaw">
<image name="std" gfx="gui/inv/i_metalsaw_norm.tga"/>
<image name="hover" gfx="gui/inv/i_metalsaw_hov.tga"/>
<image name="down" gfx="gui/inv/i_metalsaw_pres.tga"/>
</inventar>
<inventar name="spring">
<image name="std" gfx="gui/inv/i_spring_norm.tga"/>
<image name="hover" gfx="gui/inv/i_spring_hov.tga"/>
<image name="down" gfx="gui/inv/i_spring_pres.tga"/>
</inventar>
<inventar name="cable">
<image name="std" gfx="gui/inv/i_cable_norm.tga"/>
<image name="hover" gfx="gui/inv/i_cable_hov.tga"/>
<image name="down" gfx="gui/inv/i_cable_pres.tga"/>
</inventar>
<inventar name="tongs">
<image name="std" gfx="gui/inv/i_tongs_norm.tga"/>
<image name="hover" gfx="gui/inv/i_tongs_hov.tga"/>
<image name="down" gfx="gui/inv/i_tongs_pres.tga"/>
</inventar>
<!-- actors -->
<actor name="neighbor" gfx="neighbor" hotspot="460/425">
<speed name="skate1" speed="18" start="8" noise="0"/>
<action name="electroshock" actor="neighbor" actoranim="eshock" actornextanim="ms3" time="auto" noise="0"/>
<action name="drink" actor="neighbor" actoranim="drink" actornextanim="ms1" time="auto" noise="0"/>
<action name="skip_rope" actor="neighbor" actoranim="ropejump" actornextanim="ms2" time="47" noise="0"/>
<action name="skip_knotted_rope" actor="neighbor" actoranim="jumpcrash" time="auto" noise="0"/>
<action name="wheeze" actor="neighbor" actoranim="wheeze" actornextanim="ms3" time="auto" noise="0"/>
</actor>
<!-- vorzimmer objects -->
<object name="anc/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="anc/ark" gfx="anc/ark">
<hotspot name="woody" offset="640/390"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="marbles" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" objanim="open" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" objanim="ms" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/wardrobe" gfx="anc/wardrobe">
<hotspot name="woody" offset="386/387"/>
<hotspot name="woody_out" offset="386/387"/>
<hotspot name="neighbor" offset="386/387"/>
<hotspot name="marker" offset="386/300"/>
<stdaction name="hide"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="auto" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
<flag name="hideout"/>
</object>
<object name="anc/bag" gfx="anc/bag">
<hotspot name="woody" offset="715/390"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="skate" count="1"/>
<content name="rubberrope" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" objanim="ms" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take_low0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/skippingrope" gfx="anc/skippingrope">
<hotspot name="woody" offset="255/390"/>
<hotspot name="neighbor" offset="255/390"/>
<hotspot name="progressbar" offset="220/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_low" actornextanim="smile" time="11" noise="0"/>
<action name="take" actor="neighbor" actoranim="take_low" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/skippingrope_knotted" gfx="anc/skippingrope_knotted">
<hotspot name="woody" offset="255/390"/>
<hotspot name="neighbor" offset="255/390"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
<action name="take" actor="neighbor" actoranim="take_low" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/inside">
<hotspot name="neighbor" offset="0/0"/>
</object>
<!-- kitchen objects -->
<object name="kit/skate" gfx="kit/skate">
<hotspot name="woody" offset="0/0"/>
<hotspot name="neighbor" offset="0/6"/>
<stdaction name="look"/>
</object>
<object name="kit/window" gfx="kit/window">
<hotspot name="neighbor" offset="690/420"/>
<action name="fallout" actor="neighbor" actoranim="inv" objanim="fallout" objnextanim="ms" time="auto" noise="0"/>
</object>
<object name="kit/fridge" gfx="kit/fridge">
<hotspot name="woody" offset="640/390"/>
<hotspot name="neighbor" offset="637/390"/>
<stdaction name="open"/>
<flag name="container"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="kit/mixer" gfx="kit/mixer">
<hotspot name="woody" offset="535/390"/>
<hotspot name="neighbor" offset="535/390"/>
<stdaction name="look"/>
<action name="mix" actor="neighbor" actoranim="use_mid" actornextanim="ms0" objanim="work" objnextanim="ms" time="23" noise="0"/>
</object>
<object name="kit/trashcan" gfx="kit/trashcan7">
<hotspot name="woody" offset="535/380"/>
<flag name="container"/>
<stdaction name="examine"/>
<content name="cable" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take_low0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- balcony objects -->
<object name="bal/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="bal/saw" gfx="bal/saw">
<hotspot name="woody" offset="445/420"/>
<stdaction name="examine"/>
<flag name="container"/>
<content name="metalsaw" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- bedroom objects -->
<object name="bed/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="bed/bedbox" gfx="bed/bedbox">
<hotspot name="woody" offset="612/390"/>
<hotspot name="neighbor" offset="612/390"/>
<hotspot name="progressbar" offset="580/250"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="knotbook" count="1"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="bed/bed" gfx="bed/bed5">
<hotspot name="woody" offset="720/420"/>
<hotspot name="woody_out" offset="720/420"/>
<hotspot name="neighbor" offset="720/420"/>
<hotspot name="marker" offset="720/300"/>
<stdaction name="hide"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="auto" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
<flag name="hideout"/>
</object>
<object name="bed/trampoline" gfx="bed/trampoline">
<hotspot name="woody" offset="525/420"/>
<hotspot name="neighbor" offset="525/420"/>
<hotspot name="progressbar" offset="490/250"/>
<stdaction name="look"/>
<action name="jump" actor="neighbor" actoranim="inv" actornextanim="ms1" objanim="jump" objnextanim="ms" time="71" noise="0"/>
<action name="spring" actor="woody" actoranim="use_low" actornextanim="smile" time="11" noise="0"/>
</object>
<object name="bed/trampoline_elastic" gfx="bed/trampoline_elastic">
<hotspot name="woody" offset="525/420"/>
<hotspot name="neighbor" offset="525/420"/>
<stdaction name="look"/>
<action name="jump" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="jumphigh" objnextanim="ms" time="auto" noise="0"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
</object>
<!-- livingroom objects -->
<object name="lir/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="lir/hometrainer" gfx="lir/hometrainer">
<hotspot name="woody" offset="380/420"/>
<hotspot name="neighbor" offset="380/420"/>
<hotspot name="progressbar" offset="290/250"/>
<stdaction name="look"/>
<action name="tongs" actor="woody" actoranim="use_low" actornextanim="smile" time="11" noise="0"/>
<action name="train" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="cycle" objnextanim="ms" time="47" noise="0"/>
</object>
<object name="lir/hometrainer_tonged" gfx="lir/hometrainer_tonged">
<hotspot name="woody" offset="380/420"/>
<hotspot name="neighbor" offset="380/420"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="11" noise="0"/>
<action name="train" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="cycle" objnextanim="broken" time="auto" noise="0"/>
</object>
<object name="lir/mat" gfx="lir/mat">
<hotspot name="woody" offset="695/380"/>
<hotspot name="neighbor" offset="695/380"/>
<stdaction name="look"/>
<action name="make_yoga" actor="neighbor" actoranim="yoga" actornextanim="ms2" time="auto" noise="0"/>
<action name="knot_yoga" actor="neighbor" actoranim="yoga_knotted" actornextanim="ms2" time="auto" noise="0"/>
</object>
<!-- workroom objects -->
<object name="wor/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="wor/ark" gfx="wor/ark">
<hotspot name="woody" offset="340/400"/>
<flag name="container"/>
<stdaction name="open"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="wor/fishfood" gfx="wor/fishfood">
<hotspot name="woody" offset="585/390"/>
<hotspot name="neighbor" offset="573/390"/>
<hotspot name="progressbar" offset="560/265"/>
<stdaction name="look"/>
<action name="steroids" actor="woody" actoranim="use_mid" actornextanim="smile" time="11" noise="0"/>
</object>
<object name="wor/fishfood_steroid" gfx="wor/fishfood_steroid">
<hotspot name="woody" offset="585/390"/>
<hotspot name="neighbor" offset="573/390"/>
<stdaction name="look"/>
</object>
<object name="wor/aquarium" gfx="wor/aquarium">
<hotspot name="woody" offset="585/390"/>
<hotspot name="neighbor" offset="573/390"/>
<stdaction name="look"/>
<action name="feed" actor="neighbor" actoranim="feed_fish" actornextanim="ms0" time="auto" noise="0"/>
<action name="feed_steroid" actor="neighbor" actoranim="feed_fish_steroid" actornextanim="ms0" objanim="fish_away" objnextanim="strong" time="auto" noise="0"/>
</object>
<object name="wor/book" gfx="wor/book">
<hotspot name="woody" offset="410/390"/>
<hotspot name="neighbor" offset="410/390"/>
<hotspot name="progressbar" offset="575/250"/>
<stdaction name="look"/>
<action name="knotbook" actor="woody" actoranim="use_mid" actornextanim="smile" time="11" noise="0"/>
<action name="take" actor="neighbor" actoranim="take" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="wor/book_replaced" gfx="wor/book_replaced">
<hotspot name="woody" offset="410/390"/>
<hotspot name="neighbor" offset="410/390"/>
<stdaction name="look"/>
<action name="take" actor="neighbor" actoranim="take" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- basement objects -->
<object name="bas/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="bas/wine" gfx="bas/wine">
<hotspot name="woody" offset="350/390"/>
<flag name="container"/>
<stdaction name="examine"/>
<action name="open" actor="woody" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="bas/outlet" gfx="bas/outlet">
<hotspot name="woody" offset="650/390"/>
<hotspot name="neighbor" offset="650/390"/>
<hotspot name="progressbar" offset="620/250"/>
<stdaction name="look"/>
<action name="cable" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"/>
</object>
<object name="bas/electrotrap" gfx="bas/electrotrap">
<hotspot name="woody" offset="650/400"/>
<hotspot name="neighbor" offset="650/400"/>
<hotspot name="progressbar" offset="620/250"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
</object>
<object name="bas/workbench" gfx="bas/workbench">
<hotspot name="woody" offset="215/400"/>
<flag name="container"/>
<stdaction name="examine"/>
<content name="tongs" count="1"/>
<action name="open" actor="woody" actornextanim="ms3" time="auto" noise="0"/>
<action name="close" actor="woody" actornextanim="ms3" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take3" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="bas/carstuff" gfx="bas/carstuff">
<hotspot name="woody" offset="215/420"/>
<flag name="container"/>
<stdaction name="examine"/>
<content name="spring" count="1"/>
<action name="open" actor="woody" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take_low0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="bas/expander" gfx="bas/expander">
<hotspot name="woody" offset="765/420"/>
<hotspot name="neighbor" offset="721/420"/>
<hotspot name="progressbar" offset="730/250"/>
<stdaction name="look"/>
<action name="rubberrope" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"/>
<action name="train" actor="neighbor" actoranim="inv" actornextanim="ms1" objanim="train" objnextanim="ms" time="auto" noise="0"/>
</object>
<object name="bas/expander_elastic" gfx="bas/expander_elastic">
<hotspot name="woody" offset="765/420"/>
<hotspot name="neighbor" offset="721/420"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
<action name="train" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="train" objnextanim="ms" time="auto" noise="0"/>
</object>
<object name="bas/barbell" gfx="bas/barbell">
<hotspot name="woody" offset="422/420"/>
<hotspot name="neighbor" offset="422/420"/>
<hotspot name="progressbar" offset="400/300"/>
<stdaction name="look"/>
<action name="metalsaw" actor="woody" actoranim="use_low" actornextanim="smile" time="23" noise="0"/>
<action name="use_barbell" actor="neighbor" actoranim="lift_weights" actornextanim="ms0" objanim="inv" objnextanim="ms" time="auto" noise="0"/>
</object>
<object name="bas/barbell_sawed" gfx="bas/barbell_sawed">
<hotspot name="woody" offset="422/420"/>
<hotspot name="neighbor" offset="422/420"/>
<stdaction name="look"/>
<action name="use_sawed_barbell" actor="neighbor" actoranim="crash_weights" actornextanim="ms2" objanim="inv" objnextanim="broken" time="auto" noise="0"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
</object>
<object name="toi/firstaid" gfx="toi/firstaid">
<hotspot name="woody" offset="405/420"/>
<hotspot name="neighbor" offset="415/420"/>
<stdaction name="open"/>
<flag name="container"/>
<content name="steroids" count="1"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms3" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take_high3" actornextanim="ms3" time="auto" noise="0"/>
</object>
<!-- outside objects -->
<object name="fro/outside">
<hotspot name="neighbor" offset="0/0"/>
</object>
<!-- dooranimations -->
<!-- WARNING: anc/fro and fro/anc are different because of skate gag! -->
<door name="anc/fro" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="end"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="fro/anc" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="end"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
</door>
<door name="anc/kit" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<door name="anc/lir" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
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</door>
<door name="anc/bas" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
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<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="anc/toi" gfx="doorleft">
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<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
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<stdaction name="goto"/>
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<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="kit/anc" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="kit/lir" gfx="doorleft">
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<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
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<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="lir/anc" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="lir/bed" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<door name="bal/bed" gfx="doorleft">
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<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="lir/kit" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="toi/anc" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
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<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="bed/wor" gfx="doorleft">
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<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="bed/bal" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
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<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="bed/lir" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="wor/bed" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="bas/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
</objects>