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GameStar 2004 October
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Gamestar_66_2004-10_dvd.iso
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CESTINY
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NeighboursFromHell_cz.exe
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gamedata.bnd
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level_fitness
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anims.xml
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Wrap
Extensible Markup Language
|
2002-12-04
|
55KB
|
1,499 lines
<?xml version="1.0"?>
<all_objects>
<object name="anc/ark">
<region position="625/315" size="70/70"/>
<animation name="ms" type="oneshot">
</animation>
<animation name="empty" type="oneshot">
</animation>
<animation name="open" type="oneshot">
<frame gfx="ark_open.tga"/>
</animation>
</object>
<object name="anc/marbles">
<region position="0/0" size="110/48"/>
<animation name="ms" type="oneshot">
<frame gfx="marbles_ms.tga"/>
</animation>
</object>
<object name="anc/skippingrope">
<region position="230/365" size="80/40"/>
<animation name="ms" type="oneshot">
<frame gfx="skippingrope_ms.tga"/>
</animation>
</object>
<object name="anc/skippingrope_knotted">
<region position="230/365" size="80/40"/>
<animation name="ms" type="oneshot">
<frame gfx="skippingrope_knotted_ms.tga"/>
</animation>
</object>
<object name="anc/wardrobe">
<region position="328/249" size="92/141"/>
<region position="280/270" size="0/0" type="text"/>
<animation name="ms" type="oneshot">
</animation>
<animation name="woody_enter" type="oneshot">
<frame gfx="w_hide_wardrobe_0000.tga"/>
<frame gfx="w_hide_wardrobe_0001.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0002.tga" sfx="sfx/obj_open1.wav"/>
<frame gfx="w_hide_wardrobe_0003.tga"/>
<frame gfx="w_hide_wardrobe_0004.tga"/>
<frame gfx="w_hide_wardrobe_0005.tga"/>
<frame gfx="w_hide_wardrobe_0006.tga"/>
<frame gfx="w_hide_wardrobe_0007.tga"/>
<frame gfx="w_hide_wardrobe_0008.tga"/>
<frame gfx="w_hide_wardrobe_0009.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0010.tga"/>
<frame gfx="w_hide_wardrobe_0011.tga"/>
<frame gfx="w_hide_wardrobe_0012.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0013.tga"/>
<frame gfx="w_hide_wardrobe_0014.tga" sfx="sfx/wod_step2a.wav"/>
<frame gfx="w_hide_wardrobe_0015.tga"/>
<frame gfx="w_hide_wardrobe_0016.tga"/>
<frame gfx="w_hide_wardrobe_0017.tga" sfx="sfx/obj_close1.wav"/>
<frame gfx="w_hide_wardrobe_0018.tga"/>
<frame gfx="w_hide_wardrobe_0019.tga"/>
</animation>
<animation name="woody_leave" type="oneshot">
<frame gfx="w_hide_wardrobe_0019.tga"/>
<frame gfx="w_hide_wardrobe_0018.tga" sfx="sfx/obj_open1.wav"/>
<frame gfx="w_hide_wardrobe_0017.tga"/>
<frame gfx="w_hide_wardrobe_0016.tga"/>
<frame gfx="w_hide_wardrobe_0015.tga"/>
<frame gfx="w_hide_wardrobe_0014.tga"/>
<frame gfx="w_hide_wardrobe_0013.tga"/>
<frame gfx="w_hide_wardrobe_0012.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0011.tga"/>
<frame gfx="w_hide_wardrobe_0010.tga"/>
<frame gfx="w_hide_wardrobe_0009.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0008.tga"/>
<frame gfx="w_hide_wardrobe_0007.tga"/>
<frame gfx="w_hide_wardrobe_0006.tga" sfx="sfx/wod_step2a.wav"/>
<frame gfx="w_hide_wardrobe_0005.tga"/>
<frame gfx="w_hide_wardrobe_0004.tga"/>
<frame gfx="w_hide_wardrobe_0003.tga" sfx="sfx/obj_close1.wav"/>
<frame gfx="w_hide_wardrobe_0002.tga"/>
<frame gfx="w_hide_wardrobe_0001.tga" sfx="sfx/wod_step1a.wav"/>
<frame gfx="w_hide_wardrobe_0000.tga"/>
</animation>
</object>
<object name="bal/saw">
<region position="430/350" size="50/25"/>
<animation name="ms" type="loop">
<frame gfx="saw_ms.tga"/>
</animation>
<animation name="empty" type="loop">
</animation>
<animation name="open" type="loop">
</animation>
</object>
<object name="bas/barbell">
<region position="370/375" size="130/45"/>
<animation name="ms" type="oneshot">
<frame gfx="barbell_ms.tga"/>
</animation>
</object>
<object name="bas/barbell_sawed">
<region position="370/375" size="130/45"/>
<animation name="ms" type="oneshot">
<frame gfx="barbell_sawed_ms.tga"/>
</animation>
<animation name="broken" type="oneshot">
<frame gfx="barbell_broken_ms.tga"/>
</animation>
</object>
<object name="bas/carstuff">
<region position="150/380" size="100/55"/>
<animation name="ms" type="loop">
<frame gfx="carstuff_ms.tga"/>
</animation>
<animation name="empty" type="loop">
</animation>
<animation name="open" type="loop">
</animation>
</object>
<object name="bas/electrotrap">
<region position="615/335" size="70/70"/>
<animation name="ms" type="loop">
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0002.tga" sfx="sfx/obj_electro_buz1.wav"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0002.tga" sfx="sfx/obj_electro_buz2.wav"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0001.tga"/>
<frame gfx="electrotrap_0002.tga" sfx="sfx/obj_electro_buz2.wav"/>
</animation>
</object>
<object name="bas/expander">
<region position="770/320" size="45/80"/>
<animation name="ms" type="oneshot">
<frame gfx="expander_ms.tga"/>
</animation>
<animation name="train" type="oneshot">
<frame gfx="n_expander_0000.tga"/>
<frame gfx="n_expander_0001.tga"/>
<frame gfx="n_expander_0002.tga" sfx="sfx/na_step1.wav"/>
<frame gfx="n_expander_0002.tga"/>
<frame gfx="n_expander_0003.tga"/>
<frame gfx="n_expander_0004.tga"/>
<frame gfx="n_expander_0004.tga"/>
<frame gfx="n_expander_0005.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga" sfx="sfx/na_expander1.wav"/>
<frame gfx="n_expander_0006.tga" sfx="sfx/na_workout3.wav"/>
<frame gfx="n_expander_0007.tga"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0007.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0007.tga" sfx="sfx/na_expander1.wav"/>
<frame gfx="n_expander_0008.tga" sfx="sfx/na_workout2.wav"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0007.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0007.tga" sfx="sfx/na_expander1.wav"/>
<frame gfx="n_expander_0008.tga" sfx="sfx/na_workout3.wav"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0007.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0007.tga" sfx="sfx/na_expander1.wav"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0007.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0007.tga" sfx="sfx/na_expander1.wav"/>
<frame gfx="n_expander_0008.tga" sfx="sfx/na_workout1.wav"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0010.tga"/>
<frame gfx="n_expander_0009.tga"/>
<frame gfx="n_expander_0008.tga"/>
<frame gfx="n_expander_0007.tga"/>
<frame gfx="n_expander_0006.tga"/>
<frame gfx="n_expander_0005.tga"/>
<frame gfx="n_expander_0004.tga"/>
<frame gfx="n_expander_0003.tga"/>
<frame gfx="n_expander_0002.tga"/>
<frame gfx="n_expander_0002.tga"/>
<frame gfx="n_expander_0001.tga"/>
<frame gfx="n_expander_0000.tga" sfx="sfx/na_step1.wav"/>
</animation>
</object>
<object name="bas/expander_elastic">
<region position="770/320" size="45/80"/>
<animation name="ms" type="oneshot">
<frame gfx="expander_elastic.tga"/>
</animation>
<animation name="train" type="oneshot">
<frame gfx="n_expandercrash_0000.tga"/>
<frame gfx="n_expandercrash_0001.tga"/>
<frame gfx="n_expandercrash_0002.tga" sfx="sfx/na_step1.wav"/>
<frame gfx="n_expandercrash_0002.tga"/>
<frame gfx="n_expandercrash_0003.tga"/>
<frame gfx="n_expandercrash_0004.tga"/>
<frame gfx="n_expandercrash_0005.tga"/>
<frame gfx="n_expandercrash_0006.tga"/>
<frame gfx="n_expandercrash_0006.tga"/>
<frame gfx="n_expandercrash_0006.tga"/>
<frame gfx="n_expandercrash_0006.tga"/>
<frame gfx="n_expandercrash_0006.tga"/>
<frame gfx="n_expandercrash_0007.tga" sfx="sfx/na_expander1.wav"/>
<frame gfx="n_expandercrash_0008.tga" sfx="sfx/na_boingfx1.wav"/>
<frame gfx="n_expandercrash_0009.tga"/>
<frame gfx="n_expandercrash_0010.tga"/>
<frame gfx="n_expandercrash_0011.tga" sfx="sfx/na_run2.wav"/>
<frame gfx="n_expandercrash_0012.tga" sfx="sfx/na_expander2.wav"/>
<frame gfx="n_expandercrash_0013.tga" sfx="sfx/na_tramp3.wav"/>
<frame gfx="n_expandercrash_0014.tga"/>
<frame gfx="n_expandercrash_0015.tga" sfx="sfx/na_workout1.wav"/>
<frame gfx="n_expandercrash_0016.tga"/>
<frame gfx="n_expandercrash_0017.tga"/>
<frame gfx="n_expandercrash_0017.tga"/>
<frame gfx="n_expandercrash_0018.tga" sfx="sfx/na_sitsdown1.wav"/>
<frame gfx="n_expandercrash_0019.tga" sfx="sfx/na_run1.wav"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
<frame gfx="n_expandercrash_0020.tga"/>
</animation>
</object>
<object name="bas/workbench">
<region position="130/290" size="90/140"/>
<animation name="ms" type="oneshot">
<frame gfx="workbench_ms.tga"/>
</animation>
<animation name="open" type="oneshot">
</animation>
<animation name="empty" type="oneshot">
</animation>
</object>
<object name="bed/bed5">
<region position="635/310" size="145/110"/>
<region position="575/330" size="0/0" type="text"/>
<animation name="ms" type="oneshot">
<frame gfx="bed_ms.tga"/>
</animation>
<animation name="woody_enter" type="oneshot">
<frame gfx="w_hidebed_0000.tga"/>
<frame gfx="w_hidebed_0001.tga" sfx="sfx/na_sitsdown1.wav"/>
<frame gfx="w_hidebed_0002.tga"/>
<frame gfx="w_hidebed_0003.tga"/>
<frame gfx="bed_ms.tga"/>
</animation>
<animation name="woody_leave" type="oneshot">
<frame gfx="bed_ms.tga"/>
<frame gfx="w_hidebed_0003.tga" sfx="sfx/na_getsup1.wav"/>
<frame gfx="w_hidebed_0002.tga"/>
<frame gfx="w_hidebed_0001.tga"/>
<frame gfx="w_hidebed_0000.tga"/>
</animation>
</object>
<object name="bed/bedbox">
<region position="590/345" size="45/35"/>
<animation name="ms" type="oneshot">
</animation>
<animation name="open" type="oneshot">
<frame gfx="bedbox_open.tga"/>
</animation>
<animation name="empty" type="oneshot">
</animation>
</object>
<object name="bed/trampoline">
<region position="470/370" size="110/60"/>
<animation name="ms" type="loop">
<frame gfx="trampoline_ms.tga"/>
</animation>
<animation name="jump" type="loop">
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0003.tga" sfx="sfx/na_tramp1.wav"/>
<frame gfx="n_jump_0003.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0006.tga" sfx="sfx/na_tramp2.wav"/>
<frame gfx="n_jump_0006.tga"/>
</animation>
</object>
<object name="bed/trampoline_elastic">
<region position="470/370" size="110/60"/>
<animation name="ms" type="loop">
<frame gfx="trampoline_elastic_ms.tga"/>
</animation>
<animation name="jumphigh" type="oneshot">
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0003.tga" sfx="sfx/na_tramp1.wav"/>
<frame gfx="n_jump_0003.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0006.tga" sfx="sfx/na_tramp2.wav"/>
<frame gfx="n_jump_0006.tga"/>
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0003.tga" sfx="sfx/na_tramp1.wav"/>
<frame gfx="n_jump_0003.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0006.tga" sfx="sfx/na_tramp2.wav"/>
<frame gfx="n_jump_0006.tga"/>
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0001.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0002.tga"/>
<frame gfx="n_jump_0003.tga" sfx="sfx/na_tramp1.wav"/>
<frame gfx="n_jump_0003.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0004.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0005.tga"/>
<frame gfx="n_jump_0006.tga" sfx="sfx/na_tramp2.wav"/>
<frame gfx="n_jump_0006.tga"/>
<frame gfx="n_jumphigh_0000.tga" sfx="sfx/na_tramp1.wav"/>
<frame gfx="n_jumphigh_0001.tga"/>
<frame gfx="n_jumphigh_0002.tga"/>
<frame gfx="n_jumphigh_0003.tga" sfx="sfx/na_tramp3.wav"/>
<frame gfx="n_jumphigh_0004.tga"/>
<frame gfx="n_jumphigh_0005.tga"/>
<frame gfx="n_jumphigh_0006.tga"/>
<frame gfx="n_jumphigh_0007.tga" sfx="sfx/bowlboom1.wav"/>
<frame gfx="n_jumphigh_0008.tga"/>
<frame gfx="n_jumphigh_0009.tga"/>
<frame gfx="n_jumphigh_0010.tga"/>
<frame gfx="n_jumphigh_0011.tga"/>
<frame gfx="n_jumphigh_0011.tga"/>
<frame gfx="n_jumphigh_0011.tga"/>
<frame gfx="n_jumphigh_0011.tga"/>
<frame gfx="n_jumphigh_0011.tga"/>
<frame gfx="n_jumphigh_0012.tga"/>
<frame gfx="n_jumphigh_0013.tga"/>
<frame gfx="n_jumphigh_0014.tga"/>
<frame gfx="n_jumphigh_0015.tga"/>
<frame gfx="n_jumphigh_0016.tga" sfx="sfx/na_tramp2.wav"/>
<frame gfx="n_jumphigh_0017.tga" sfx="sfx/na_kill_jumps1.wav"/>
<frame gfx="n_jumphigh_0018.tga"/>
<frame gfx="n_jumphigh_0019.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
<frame gfx="n_jumphigh_0020.tga"/>
</animation>
</object>
<object name="house">
<animation name="ms" type="loop">
<frame gfx="house09.tga"/>
</animation>
</object>
<object name="kit/fridge">
<region position="631/283" size="52/89"/>
<animation name="ms" type="loop">
</animation>
<animation name="empty" type="loop">
</animation>
<animation name="open" type="loop">
<frame gfx="fridge_open.tga"/>
</animation>
</object>
<object name="kit/skate">
<region position="0/0" size="50/35"/>
<animation name="ms" type="oneshot">
<frame gfx="skate_ms.tga"/>
</animation>
</object>
<object name="kit/trashcan7">
<region position="530/340" size="40/45"/>
<animation name="ms" type="oneshot">
<frame gfx="trashcan_ms.tga"/>
</animation>
<animation name="empty" type="oneshot">
</animation>
<animation name="open" type="oneshot">
</animation>
</object>
<object name="kit/window">
<animation name="ms" type="loop">
</animation>
<animation name="fallout" type="oneshot">
<frame gfx="n_fallwindow_0000.tga" sfx="sfx/na_skate2.wav"/>
<frame gfx="n_fallwindow_0001.tga" sfx="sfx/na_aaa_long3a.wav"/>
<frame gfx="n_fallwindow_0002.tga"/>
<frame gfx="n_fallwindow_0003.tga"/>
<frame gfx="n_fallwindow_0004.tga"/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame sfx="sfx/bowlboom1.wav"/>
<frame/>
<frame/>
<frame/>
<frame/>
<frame sfx="sfx/obj_kids_yee1.wav"/>
</animation>
</object>
<object name="lir/hometrainer">
<region position="305/320" size="90/95"/>
<animation name="ms" type="loop">
<frame gfx="hometrainer_ms.tga"/>
</animation>
<animation name="cycle" type="loop">
<frame gfx="n_cycle_0001.tga" sfx="sfx/na_cycle1.wav"/>
<frame gfx="n_cycle_0002.tga"/>
<frame gfx="n_cycle_0003.tga"/>
<frame gfx="n_cycle_0004.tga"/>
</animation>
</object>
<object name="lir/hometrainer_tonged">
<region position="305/320" size="90/95"/>
<animation name="ms" type="loop">
<frame gfx="hometrainer_tonged_ms.tga"/>
</animation>
<animation name="cycle" type="oneshot">
<frame gfx="n_cycleincident_0000.tga" sfx="sfx/na_cycle_crash.wav"/>
<frame gfx="n_cycleincident_0001.tga"/>
<frame gfx="n_cycleincident_0002.tga"/>
<frame gfx="n_cycleincident_0003.tga"/>
<frame gfx="n_cycleincident_0004.tga" sfx="sfx/na_sup_huh1.wav"/>
<frame gfx="n_cycleincident_0005.tga"/>
<frame gfx="n_cycleincident_0006.tga"/>
<frame gfx="n_cycleincident_0007.tga"/>
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<animation name="lift_weights" type="oneshot">
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