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GameStar 2004 October
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objects.xml
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Extensible Markup Language
|
2002-12-05
|
35KB
|
856 lines
<?xml version="1.0"?>
<objects>
<object name="house" gfx="house">
</object>
<!-- Neighbor icons-->
<icon name="powertool" gfx="gui/bubbles/bubble_powertool.tga"/>
<icon name="valve" gfx="gui/bubbles/bubble_valve.tga"/>
<icon name="heat_valve" gfx="gui/bubbles/bubble_heat_valve.tga"/>
<icon name="basin" gfx="gui/bubbles/bubble_basin.tga"/>
<icon name="heater" gfx="gui/bubbles/bubble_heater.tga"/>
<icon name="fuse" gfx="gui/bubbles/bubble_fuse.tga"/>
<icon name="ladder" gfx="gui/bubbles/bubble_ladder.tga"/>
<icon name="chairkit" gfx="gui/bubbles/bubble_chairkit.tga"/>
<!-- inventory objects -->
<inventar name="fuse">
<image name="std" gfx="gui/inv/i_fuse_norm.tga"/>
<image name="hover" gfx="gui/inv/i_fuse_hov.tga"/>
<image name="down" gfx="gui/inv/i_fuse_pres.tga"/>
</inventar>
<inventar name="painbook">
<image name="std" gfx="gui/inv/i_painbook_norm.tga"/>
<image name="hover" gfx="gui/inv/i_painbook_hov.tga"/>
<image name="down" gfx="gui/inv/i_painbook_pres.tga"/>
</inventar>
<inventar name="marbles">
<image name="std" gfx="gui/inv/i_marbles_norm.tga"/>
<image name="hover" gfx="gui/inv/i_marbles_hov.tga"/>
<image name="down" gfx="gui/inv/i_marbles_pres.tga"/>
</inventar>
<inventar name="tongs">
<image name="std" gfx="gui/inv/i_tongs_norm.tga"/>
<image name="hover" gfx="gui/inv/i_tongs_hov.tga"/>
<image name="down" gfx="gui/inv/i_tongs_pres.tga"/>
</inventar>
<inventar name="cable">
<image name="std" gfx="gui/inv/i_cable_norm.tga"/>
<image name="hover" gfx="gui/inv/i_cable_hov.tga"/>
<image name="down" gfx="gui/inv/i_cable_pres.tga"/>
</inventar>
<!-- actors -->
<actor name="neighbor" gfx="neighbor" hotspot="460/425">
<action name="electroshock" actor="neighbor" actoranim="eshock" actornextanim="ms3" time="auto" noise="0"/>
<action name="wheeze" actor="neighbor" actoranim="wheeze" actornextanim="ms3" time="auto" noise="0"/>
</actor>
<actor name="aux">
</actor>
<!-- vorzimmer objects -->
<object name="anc/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="anc/ark" gfx="anc/ark">
<hotspot name="woody" offset="640/390"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="marbles" count="1"/>
<content name="fuse" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" objanim="open" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" objanim="ms" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/wardrobe" gfx="anc/wardrobe">
<hotspot name="woody" offset="386/387"/>
<hotspot name="woody_out" offset="386/387"/>
<hotspot name="neighbor" offset="386/387"/>
<hotspot name="marker" offset="386/300"/>
<stdaction name="hide"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="auto" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
<flag name="hideout"/>
</object>
<object name="anc/no_fuse" gfx="anc/no_fuse">
<hotspot name="woody" offset="455/380"/>
<hotspot name="neighbor" offset="455/380"/>
<hotspot name="progressbar" offset="420/285"/>
<stdaction name="look"/>
<action name="fuse" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"/>
<action name="put_fuse" actor="neighbor" actoranim="give_short" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="anc/fuse" gfx="anc/fuse">
<hotspot name="woody" offset="455/380"/>
<hotspot name="neighbor" offset="455/380"/>
<hotspot name="progressbar" offset="420/285"/>
<stdaction name="look"/>
<action name="get_fuse" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- kitchen objects -->
<object name="kit/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="kit/fridge" gfx="kit/fridge">
<hotspot name="woody" offset="640/390"/>
<hotspot name="neighbor" offset="637/390"/>
<stdaction name="open"/>
<flag name="container"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<object name="kit/trashcan" gfx="kit/trashcan7">
<hotspot name="woody" offset="535/380"/>
<flag name="container"/>
<stdaction name="examine"/>
<content name="cable" count="1"/>
<action name="open" actor="woody" actoranim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take_low0" actornextanim="ms0" time="auto" noise="0"/>
</object>
<!-- balcony objects -->
<object name="bal/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="bal/anglegrinder" gfx="bal/anglegrinder">
<hotspot name="woody" offset="485/420"/>
<hotspot name="neighbor" offset="540/420"/>
<hotspot name="progressbar" offset="455/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_low" actornextanim="smile" time="23" noise="0"/>
<action name="take" actor="neighbor" actoranim="take_low" actornextanim="ms0" time="auto" noise="0"/>
<action name="give" actor="neighbor" actoranim="take_low" actornextanim="ms0" time="auto" noise="0"/>
<action name="grind" actor="neighbor" actoranim="grind" actornextanim="ms1" time="auto" noise="0"/>
</object>
<object name="bal/anglegrinder_manipulated" gfx="bal/anglegrinder_manipulated">
<hotspot name="woody" offset="485/420"/>
<hotspot name="neighbor" offset="540/420"/>
<stdaction name="look"/>
<action name="give" actor="neighbor" actoranim="take_low" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="neighbor" actoranim="take_low" actornextanim="ms0" time="auto" noise="0"/>
<action name="grind" actor="neighbor" actoranim="grind_accident" actornextanim="ms1" time="auto" noise="0"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="11" noise="0"/>
</object>
<!-- bedroom objects -->
<object name="bed/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="bed/bedbox" gfx="bed/bedbox">
<hotspot name="woody" offset="612/390"/>
<flag name="container"/>
<stdaction name="open"/>
<content name="painbook" count="1"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="bed/bed" gfx="bed/bed5">
<hotspot name="woody" offset="720/420"/>
<hotspot name="woody_out" offset="720/420"/>
<hotspot name="neighbor" offset="720/420"/>
<hotspot name="marker" offset="720/300"/>
<stdaction name="hide"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="auto" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="auto" noise="0"/>
<flag name="hideout"/>
</object>
<!-- livingroom objects -->
<object name="lir/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="lir/stoolkit" gfx="lir/stoolkit">
<hotspot name="woody" offset="725/425"/>
<hotspot name="neighbor" offset="660/425"/>
<hotspot name="progressbar" offset="280/350"/>
<stdaction name="look"/>
<action name="painbook" actor="woody" actoranim="use_low" actornextanim="smile" time="23" noise="0"/>
<action name="build" actor="neighbor" actoranim="use_mid" actornextanim="surprise" time="11" noise="0"/>
</object>
<object name="lir/stoolkit_pain" gfx="lir/stoolkit_pain">
<hotspot name="woody" offset="725/425"/>
<hotspot name="neighbor" offset="660/425"/>
<hotspot name="progressbar" offset="280/350"/>
<stdaction name="look"/>
<action name="build" actor="neighbor" actoranim="use_mid" actornextanim="surprise" time="11" noise="0"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="11" noise="0"/>
</object>
<object name="lir/pieces" gfx="lir/pieces">
<hotspot name="woody" offset="725/425"/>
<stdaction name="look"/>
<action name="assemble" actor="neighbor" actoranim="inv" actornextanim="surprise" objanim="assemble" objnextanim="ms" time="auto" noise="0"/>
<action name="assemble_electrochair" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="assemble_electrochair" objnextanim="electrochair" time="auto" noise="0"/>
<action name="disassemble" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="disassemble" objnextanim="ms" time="auto" noise="0"/>
</object>
<!-- workroom objects -->
<object name="wor/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="wor/ark" gfx="wor/ark">
<hotspot name="woody" offset="340/400"/>
<flag name="container"/>
<stdaction name="open"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="wor/ladder" gfx="wor/ladder">
<hotspot name="woody" offset="465/420"/>
<hotspot name="neighbor" offset="465/420"/>
<hotspot name="neighbor_out" offset="465/420"/>
<hotspot name="progressbar" offset="490/265"/>
<stdaction name="look"/>
<action name="tongs" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="enter" time="auto" noise="0"/>
<action name="drill" actor="neighbor" actoranim="inv" objanim="drill" time="auto" noise="0"/>
<action name="touch" actor="neighbor" actoranim="inv" objanim="touch" time="auto" noise="0"/>
<action name="touch_electricity" actor="neighbor" actoranim="inv" objanim="touch_electricity" objnextanim="climb_down" time="auto" noise="0"/>
<action name="climb_down" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="climb_down" objnextanim="ms" time="auto" noise="0"/>
<action name="leave" actor="neighbor" actoranim="ms0" objanim="ms" time="0" noise="0"/>
</object>
<object name="wor/ladder_cut" gfx="wor/ladder_cut">
<hotspot name="woody" offset="465/420"/>
<hotspot name="neighbor" offset="465/420"/>
<hotspot name="neighbor_out" offset="465/420"/>
<stdaction name="look"/>
<action name="tongs" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" actornextanim="ms0" objanim="enter" objnextanim="broken" time="auto" noise="0"/>
<action name="drill_break" actor="neighbor" time="0" noise="0"/>
<action name="leave" actor="neighbor" actoranim="ms0" time="0" noise="0"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" objanim="broken" time="11" noise="0"/>
</object>
<object name="wor/cable" gfx="wor/cable">
<hotspot name="woody" offset="500/420"/>
<stdaction name="look"/>
</object>
<!-- basement objects -->
<object name="bas/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="bas/water" gfx="bas/water">
<hotspot name="woody" offset="625/400"/>
<stdaction name="look"/>
</object>
<object name="bas/tatter" gfx="bas/tatter">
<hotspot name="woody" offset="625/390"/>
<hotspot name="progressbar" offset="480/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"
behavior="change_outlet" behavioractor="aux" always="false"/>
</object>
<object name="bas/heatvalve_off" gfx="bas/heatvalve_off">
<hotspot name="woody" offset="475/390"/>
<hotspot name="neighbor" offset="475/390"/>
<hotspot name="progressbar" offset="440/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"
behavior="heater_on" behavioractor="aux" always="false"/>
<action name="switch_on" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"
behavior="heater_on" behavioractor="aux" always="false"/>
<!-- When fixing valve -->
<action name="switch_off" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"
behavior="heater_off" behavioractor="aux" always="false"/>
</object>
<object name="bas/heatvalve_fixed" gfx="bas/heatvalve_off">
<hotspot name="woody" offset="475/390"/>
<stdaction name="look"/>
</object>
<object name="bas/heatvalve_on" gfx="bas/heatvalve_on">
<hotspot name="woody" offset="475/390"/>
<hotspot name="neighbor" offset="475/390"/>
<hotspot name="progressbar" offset="440/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"
behavior="heater_off" behavioractor="aux" always="false"/>
<action name="switch_off" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"
behavior="heater_off" behavioractor="aux" always="false"/>
</object>
<object name="bas/valve_off" gfx="bas/valve_off">
<hotspot name="woody" offset="625/390"/>
<hotspot name="neighbor" offset="625/390"/>
<hotspot name="progressbar" offset="600/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"
behavior="water_on" behavioractor="aux" always="false"/>
<action name="switch_on" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"
behavior="water_on" behavioractor="aux" always="false"/>
<!-- When fixing valve -->
<action name="switch_off" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"
behavior="water_off" behavioractor="aux" always="false"/>
</object>
<object name="bas/valve_fixed" gfx="bas/valve_off">
<hotspot name="woody" offset="625/390"/>
<stdaction name="look"/>
</object>
<object name="bas/valve_on" gfx="bas/valve_on">
<hotspot name="woody" offset="625/390"/>
<hotspot name="neighbor" offset="625/390"/>
<hotspot name="progressbar" offset="600/250"/>
<stdaction name="use"/>
<flag name="singleuse"/>
<action name="use" actor="woody" actoranim="use_mid" actornextanim="smile" time="23" noise="0"
behavior="water_off" behavioractor="aux" always="false"/>
<action name="switch_off" actor="neighbor" actoranim="take_short" actornextanim="ms0" time="auto" noise="0"
behavior="water_off" behavioractor="aux" always="false"/>
</object>
<object name="bas/outlet" gfx="bas/outlet">
<hotspot name="woody" offset="625/390"/>
<hotspot name="neighbor" offset="625/390"/>
<hotspot name="progressbar" offset="636/265"/>
<stdaction name="look"/>
<action name="cable" actor="woody" actoranim="use_low" actornextanim="smile" time="23" noise="0"
behavior="made_electrotrap" behavioractor="aux" always="false"/>
</object>
<object name="bas/outlet_no_water" gfx="bas/outlet">
<hotspot name="woody" offset="625/390"/>
<hotspot name="neighbor" offset="625/390"/>
<stdaction name="look"/>
</object>
<object name="bas/electrotrap" gfx="bas/electrotrap">
<hotspot name="woody" offset="625/400"/>
<hotspot name="neighbor" offset="625/400"/>
<hotspot name="progressbar" offset="620/250"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="23" noise="0"/>
</object>
<object name="bas/workbench" gfx="bas/workbench">
<hotspot name="woody" offset="215/400"/>
<flag name="container"/>
<stdaction name="examine"/>
<content name="tongs" count="1"/>
<action name="open" actor="woody" actornextanim="ms3" time="auto" noise="0"/>
<action name="close" actor="woody" actornextanim="ms3" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take3" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="bas/wine" gfx="bas/wine">
<hotspot name="woody" offset="390/390"/>
<flag name="container"/>
<stdaction name="examine"/>
<action name="open" actor="woody" actornextanim="ms0" time="auto" noise="0"/>
<action name="close" actor="woody" actornextanim="ms0" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take0" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="toi/firstaid" gfx="toi/firstaid">
<hotspot name="woody" offset="405/420"/>
<hotspot name="neighbor" offset="415/420"/>
<stdaction name="open"/>
<flag name="container"/>
<action name="open" actor="woody" actoranim="open" objanim="open" actornextanim="ms3" time="auto" noise="0"/>
<action name="close" actor="woody" actoranim="close" objanim="ms" actornextanim="ms3" time="auto" noise="0"/>
<action name="take" actor="woody" actoranim="take3" actornextanim="ms3" time="auto" noise="0"/>
</object>
<object name="toi/basin" gfx="toi/basin">
<hotspot name="woody" offset="421/420"/>
<hotspot name="neighbor" offset="421/420"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="repair_basin" actornextanim="ms3" objanim="ms" time="auto" noise="0"/>
</object>
<object name="toi/basin_flooded" gfx="toi/basin_flooded">
<hotspot name="woody" offset="421/420"/>
<hotspot name="neighbor" offset="421/420"/>
<stdaction name="look"/>
<action name="repair" actor="neighbor" actoranim="repair_basin_flooded" actornextanim="ms3" objanim="repair" objnextanim="flood" time="auto" noise="0"/>
</object>
<object name="toi/marbles" gfx="anc/marbles">
<hotspot name="woody" offset="0/20"/>
<hotspot name="neighbor" offset="25/20"/>
<stdaction name="look"/>
<!-- Check timing of this action -->
<action name="clean" actor="neighbor" actoranim="use_low" actornextanim="ms0" time="47" noise="0"/>
</object>
<object name="kit/heater" gfx="kit/heater">
<hotspot name="woody" offset="660/420"/>
<hotspot name="neighbor" offset="660/420"/>
<stdaction name="look"/>
<action name="vent" actor="neighbor" actoranim="inv" actornextanim="ms1" objanim="vent" objnextanim="ms" time="auto" noise="0"/>
</object>
<object name="kit/heater_hot" gfx="kit/heater_hot">
<hotspot name="woody" offset="660/420"/>
<hotspot name="neighbor" offset="660/420"/>
<stdaction name="look"/>
<action name="vent" actor="neighbor" actoranim="inv" actornextanim="ms1" objanim="vent" objnextanim="ms" time="auto" noise="0"/>
</object>
<!-- dooranimations -->
<door name="anc/fro" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<stdaction name="end"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<flag name="doorright"/>
</door>
<door name="fro/anc" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<stdaction name="end"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
</door>
<door name="anc/kit" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<door name="anc/lir" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<door name="anc/bas" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
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<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="anc/toi" gfx="doorleft">
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<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
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<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="kit/anc" gfx="doorback">
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<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
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<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="kit/lir" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="lir/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="lir/bed" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
<door name="bal/bed" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="lir/kit" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="toi/anc" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="bed/wor" gfx="doorleft">
<hotspot name="woody" offset="400/420"/>
<hotspot name="neighbor" offset="400/420"/>
<hotspot name="woody_out" offset="410/420"/>
<hotspot name="neighbor_out" offset="400/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms1" time="24" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms1" time="19" noise="0"/>
<flag name="doorleft"/>
</door>
<door name="bed/bal" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="bed/lir" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doordown"/>
</door>
<door name="wor/bed" gfx="doorright">
<hotspot name="woody" offset="552/420"/>
<hotspot name="neighbor" offset="552/420"/>
<hotspot name="woody_out" offset="552/420"/>
<hotspot name="neighbor_out" offset="552/420"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms3" time="23" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="19" noise="0"/>
<flag name="doorright"/>
</door>
<door name="bas/anc" gfx="doorback">
<hotspot name="woody" offset="483/370"/>
<hotspot name="woody_out" offset="483/370"/>
<hotspot name="neighbor" offset="463/370"/>
<hotspot name="neighbor_out" offset="463/370"/>
<stdaction name="goto"/>
<action name="enter" actor="woody" actoranim="inv" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/>
<action name="leave" actor="woody" actoranim="inv" objanim="woody_leave" objnextanim="ms" actornextanim="ms2" time="25" noise="0"/>
<action name="enter" actor="neighbor" actoranim="inv" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/>
<action name="leave" actor="neighbor" actoranim="inv" objanim="neighbor_leave" objnextanim="ms" actornextanim="ms3" time="22" noise="0"/>
<flag name="doorup"/>
</door>
</objects>